Achievement #53While on fire, kill three enemies with an engineer wrench. Get killed by a medic's needle gun. Respawn as a spy. Call enemy medic. Get healed for 500 points. Backstab medic. Touch the intel. Drop the intel. Teammate must capture intel in under thirty seconds while you are killed by a critical rocket launcher and respawn as a sniper and make five headshots.This is valve's model for "achievements." An achievement is something that I can statistically accomplish through normal gameplay mechanics. If I have to *know* what the achievement is before I can realistically *achieve* it, then it doesn't fucking
belong in the gameConsultation: Assist a fellow medic in killing 5 enemies in a single life.
Peer Review: Kill 50 medics with your bone saw.
You'll Feel A Little Prick: Assist in killing 4 enemies with single uber-charge on a scout.
Blunt Trauma: Assist in punching out 4 enemies with a single uber-charge on a heavy.
Placebo Effect: Kill 5 enemies in a single life while having your uber-charge ready, but undeployed.
Sawbones: Hit enemies with your bonesaw 10 times in arrow without dying or missing.
Autopsy Report: Provide an enemy with a freezecam shot of you taunting above their ragdoll.
Family Practice: Uber-charge ten of your steam community friends.
Bedside Manner: Be healing a teammate as he achieves an achievement of his own.
Moral of the story: Valve enjoys seeing players act like a bunch of retarded fucking shitslinging monkeys instead of actually accomplishing things.
Steam + PSN: PHJF