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Voxelstein 3D

The Voxelstein 3D Website is a freeware first-person shooter inspired by Wolfenstein 3D that uses Voxel graphics (so perhaps it's inspired by Delta Force, as well). Word is: "The game uses Ken Silverman's VOXLAP engine to render voxels in software. The levels in the game are fully destructible - and by fully we mean fully." The game was released at version 0.1, but a new version 0.101 patch is now available as well. The game is mirrored on AtomicGamer, Gamer's Hell, and Strategy Informer; and the patch is mirrored on AtomicGamer, Gamer's Hell, and VGPRO.

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28. xbb May 31, 2008, 01:59 cxb
 
* REMOVED *
This comment was deleted on May 31, 17:00.
 
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27. Re: No subject Apr 22, 2008, 20:58 Creston
 
A bit tired of all things polygon,

Jumping on the Ray Tracing bandwagon, Ray?

Creston


 
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26. Re: No subject Apr 22, 2008, 20:57 Creston
 
Why did voxels fall out of fashion, or were they never in fashion? I am too young to remember.

Because 3D cards do not support them. Ergo, everything had to be done by your processor. It's strictly software only.

When Voxel's flagship title - Outcast - came out, 3d cards were really on the uprise, partially on the back of games like Quake 2, and gamers didn't really see the point of sticking with (relatively) ugly old graphics over shiny, pretty new ones.

Outcast was pretty good, but suffered from bad implementation, imo. Having a completely new language in your game is fun, but if it means I have to decipher your new language entirely on my own, my amusement is soon going to dwindle. The game felt like high school classes in French and German.

Creston

 
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25. Re: No subject Apr 22, 2008, 19:55 Enahs
 
Good to see. I had been wondering if Ken was still doing anything with his engine.

Nope, he has not. Go to the website, he has not done anything with it in years. Somebody else did something with it.

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I am free of all prejudice. I hate everyone equally.
- W. C. Fields
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24. No subject Apr 22, 2008, 19:42 space captain
 
yes its wrong wrong wrong! bury the past and all our mistakes with it!

please! wont someone think of the children!!!
 
Go forth, and kill!
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23. It's too bad... Apr 22, 2008, 18:38 Adrian
 
that the author included pictures of the Columbine killers in the game. Giving those bastards any measure of fame or exposure for what they did is just wrong, even when equating them to hitler.

 
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22. Re: No subject Apr 22, 2008, 18:28 Beamer
 
Just that one level?  
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21. Re: No subject Apr 22, 2008, 18:07 Beamer
 
Good to see. I had been wondering if Ken was still doing anything with his engine.  
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Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
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20. No subject Apr 22, 2008, 17:53 Fuzzmatang
 
Interesting project.

SMAC also uses voxels to generate the 3-D terrain and models.

 
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19. Re: No subject Apr 22, 2008, 17:33 Kxmode
 
Stab the bars on the door with your knife

"Let's go jogging!"
"What are you doing with the knife?"
"What? I always run better with a knife."

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18. No subject Apr 22, 2008, 16:13 Aero
 
Comanche, even though it was pretty weak as an actual simulation, was the coolest thing I'd ever seen when I first played it.

 
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17. Re: No subject Apr 22, 2008, 14:26 Ray Marden
 
They never were really in fashion.

There were a handful of games that used Voxels, but few and far between, especially quality ones.

Toss in the (generally) higher system requirements and lack of any real support for voxels from the graphics card manufacturers and the writing was on the wall...

That's talking about pure-voxel games. There are actually a few games that use "poxels" - a combination of polygons and voxels. Of course, those are generally rare circumstances and/or highly specific.
Things like Tiberian Sun, MoO 3, etc.
A bit tired of all things polygon,
Ray

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Everything is awesome!!!
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16. Re: No subject Apr 22, 2008, 13:30 Buckermann
 
Why did voxels fall out of fashion, or were they never in fashion? I am too young to remember.
When the first hardware polygon accelerator cards were released by 3dfx in 1996, voxel technologie for games died a quick death.


 
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15. nostalgia Apr 22, 2008, 13:23 Buttercup
 
I was all of 7 when Wolfenstein came out. My uncle and I had been playing Sim City and Sword of the Samurai at his office whenever I'd go visit, so it was under his guidance that I was introduced to gaming.

I remember standing in the kitchen at my grandparents' house when I got a phone call from him.

"I've got a new game for you to play. It's called Wolfenstein 3-D."

"What do you do?"

"You shoot bad guys with lots of guns."

And the rest is history.

 
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14. Re: No subject Apr 22, 2008, 13:17 Jerykk
 
Yeah, Outcast did look surprisingly good for a Voxel game. Had great music too. Probably would have been better if it used regular rendering methods, though.

 
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13. Re: No subject Apr 22, 2008, 13:15 Prez
 
Outcast was the best Voxel game I ever played. It looked pretty fantastic, and it was a darn good action/adventure to boot. It had a very unique look, due in part to it's voxel technology, and partly due to its amazing art direction.  
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12. Re: No subject Apr 22, 2008, 12:54 CommunistHamster
 
Why did voxels fall out of fashion, or were they never in fashion? I am too young to remember.

 
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11. No subject Apr 22, 2008, 12:21 Skoll
 
This is very cool. I love it when technology moves in this direction (backwards? sideways?) and adds new depth to an old scenario.

If everyone keeps pushing for bigger worlds, better graphics, better shaders we'll never have fully destructible worlds, even though they are certainly possible with today's tech, just only in limited scope.

http://www.bandega.com - Never miss a show again
 
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10. Re: No subject Apr 22, 2008, 12:13 Ecthelion
 
Wolfenstein3d was one of the first games I played on the PC.
Same here. It was my first FPS, and it left quite a mark on me. I still remember many parts of the game.

This comment was edited on Apr 22, 12:13.
 
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9. Re: No subject Apr 22, 2008, 11:49 manic half
 
shit yeah! voxels!

reminds me of shadow warrior/blood weapons and delta force.

edit: i just played it, its kinda cool. the destructibility is quite fun. pity a lot of people that will play it dont even know what wolf3d is!

oh and believe it or not its actually not that ugly at all. not pretty by any means, but not ugly.. if that makes sense.

This comment was edited on Apr 22, 11:55.
 
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