Making of System Shock 2 on Rock, Paper, Shotgun looks back at development of the classic shooter/RPG sequel, taking advantage of access to Ken Levine to get his personal recollections from the creation of the System Shock 2. Piece of cake, right? "No time. No money. I had no experience. I’d never shipped a game before that."
All trademarks are properties of their respective owners.
News CGI copyright © 1999-2015 James "furn" Furness &
All rights reserved.
Chatbear v1.4.0/blue++: Page generated 25 November 2015, 01:16.