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Dawn of War II Announced

THQ and Relic Entertainment Set to Wage War of Epic Scale in Warhammer: 40,000 Dawn of War II finally officially announces Relic's plans for a sequel to their futuristic Warhammer real-time strategy game. The PC exclusive is slated for a spring 2009 release, and purchasers of Warhammer 40,000: Dawn of War - Soulstorm will have the chance to participate in an invite-only beta test set to begin "at a future date." The announcement mentions the game's official website, which currently features a spiffy 403 "forbidden" error (on the bright side, it loads really quickly). Word is:

AGOURA HILLS, Calif.--(BUSINESS WIRE)--THQ Inc. (NASDAQ:THQI - News) today announced that Warhammer® 40,000™: Dawn of War® II, the highly anticipated sequel from one of the industry’s premiere Real-Time Strategy (RTS) developers, Relic Entertainment, is scheduled to bring the 41st Millennium’s savage warfare to life like never before in spring 2009. Powered by an enhanced version of Relic’s proprietary Essence Engine 2.0™, Warhammer 40,000: Dawn of War II will take players to the brutal frontlines of war where they’ll experience intense action and visceral combat through a non-linear single player experience and a fully co-operative multiplayer campaign. Set in Games Workshop’s (LSE: GAW - News) highly popular Warhammer 40,000 science fiction universe, Warhammer 40,000: Dawn of War II is being developed exclusively for Windows PC.

In addition, THQ is pleased to announce that gamers purchasing copies of the recently released Warhammer® 40,000™: Dawn of War® - Soulstorm™ will be able to participate in an invitation-only multiplayer beta program for Warhammer 40,000: Dawn of War II set to take place at a future date.

“The original Dawn of War and its subsequent standalone expansions have established the series as one of the industry’s leading RTS franchises,” said Brad Carraway, vice president, global brand management, THQ. “Dawn of War II will re-define RTS gaming to gamers worldwide, delivering brutal frontline action and tactics, and allowing players to get straight to the action with unprecedented fast-paced RTS gameplay and a full co-op campaign, all in stunning cinematic detail.”

“We started with everything fans loved about the original Dawn of War and then added more than they ever could have hoped for in the sequel into Dawn of War II,” said Tarrnie Williams, general manager, Relic Entertainment. “Leveraging our critically acclaimed Essence Engine 2.0, gamers will develop and lead an elite strike force through Games Workshop’s war-torn universe, engage in devastating combat among the ruins of fully destructible battlefields, and be immersed in an ever-changing single-player and co-op multiplayer campaign.”

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29. Re: No subject Apr 3, 2008, 15:11 Jerykk
 
Not sure if I really like the idea of developing squads during the campaign or not, sounds like more of a balancing headache?

This isn't a new idea. BfME had persistent squads and it wasn't too much of a problem there. In most cases, you are badly outnumbered and the enemy already has an established base, defenses, etc, so your unit power advantage is negated.

 
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