WarCry Network - Warhammer Online Delayed: Our Interview with Mark Jacobs
chats with EA Mythic about the latest announced delay for Warhammer Online,
looking for the reasons behind the setback:
The main area that requires
further attention, according to Jacobs, is class balance. He explained how the
classes of Warhammer Online do not necessarily fall into specific boxes as they
do in many MMOs. Most classes are multi-faceted hybrids of several traditional
RPG classes and this means they need to rethink some of the conventions of MMO
balance. "If you don't release it right from the beginning with classes at least
pretty much balanced, where they're all fun, you're not going to be in good
shape in an [Realm vs. Realm] game."
Realm vs. Realm (RvR) is the other reason that this process is so vital. WAR is
competitive and players won't have fun unless they're on a even playing field.
With their experience in Dark Age of Camelot, the only other major RvR game - a
term they have literally trademarked - they of all people should be aware of the
precarious nature of competitive MMO balance.