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BioShock, Civ MMOGs?

The Bank of America SmidCap Conference, always a hotbed of gaming news (thanks FiringSquad), has a series of slides from a presentation by Take-Two chairman Strauss Zelnick on EA's attempt to purchase Take-Two. Included along the way is a slide showing they feel BioShock and the Civilization franchises could each spawn MMOGs, and that they also can see the value in pursuing a film adaptation of BioShock.

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39. Re: Getting NOLF to work on modern machi Mar 27, 2008, 11:26 Ecthelion
 
As an ealrier poster mentioned, NOLF (well at least NOLF 2) should work fine on Windows XP. However, it does not play well with systems with more than one core. If your system is dual/triple/quad, you will need to set the affinity for the application to a single processor. Just a hint, this gets alot of other older games (like System Shock) to play right on both XP and Vista. Again, it's not the OS, it's that these games do not work right on multiple cores.
While I've certainly noticed that with some games, I didn't with NOLF and NOLF2. I wonder why they worked fine on my AMD64 X2?

I'm not so sure about that. For some reason, NOLF1 really dragged for me whereas I was thoroughly entertained throughout NOLF2. Some people argue that NOLF1 had better writing but I care more about gameplay than that. I'm pretty sure NOLF2 had better AI and more depth due to the RPG aspects.
I think they both had decent stories, but NOLF1 had more charm to it and better villains. The goons seemed to have more and funnier chatter in NOLF1 also. That's not to say that NOLF2 didn't do a good job in all of those aspects, but they weren't quite up to the level of the first. It also seemed less "British", which was part of the charm of the first one.

As far as the RPG aspects are concerned, the first one had limited dialog trees. Although they really didn't make any difference, at least they were there. I didn't feel like the RPG aspects of NOLF2 were very extensive either. The stats didn't seem to change the game very much. Although it was a good change to give the player incentive to collect all the notes and things that revealed extra information about the story (by giving you points towards stat upgrades). I collected them all in both games, but the second one gets props for giving incentive for it.

It seemed like NOLF2 was somewhat easier than the first one also (for one thing, the notes and such were easier to find). The levels seemed bigger too, and not as linear. NOLF2 could be seen as "dumbed down" from NOLF1, although I'm not sure that's the wording I'd choose. We're not talking Deus Ex 2 levels, but it definitely gives me a different feel when I play through it.

I didn't really notice the AI, because I thought it was good enough in both games. I was paying more attention to the creative environment and story than the AI anyway.

So in conclusion, they're both great games. But I'll always prefer the first one. Who knows, maybe nostalgia is a big factor in that preference. But I feel like there is some validity to my observations beyond simply nostalgia.


This comment was edited on Mar 27, 11:44.
 
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  26. Mar 26, 23:27 No subject Techie714
  37. Mar 27, 08:23 Getting NOLF to work on modern machines Razor
>> 39. Mar 27, 11:26  Re: Getting NOLF to work on modern machi Ecthelion
  43. Mar 28, 00:30  Re: Getting NOLF to work on modern machi Creston
  44. Mar 28, 07:50   Re: Getting NOLF to work on modern machi InBlack
  45. May 26, 21:50 CXB cxb


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