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| [Mar 25, 2008, 11:32 am ET] - Share - Viewing Comments |
EA announces Command & Conquer 3: Kane’s Wrath has shipped to retail,
bringing the RTS expansion and its accompanying chance to participate in this
summer's Command & Conquer: Red Alert 3 beta: LOS ANGELES, Calif.,
March 25, 2008 – The Messiah has risen again! Electronic Arts Inc. (NASDAQ:
ERTS) announced today that Command & Conquer™ 3: Kane’s Wrath has shipped to
retail outlets in North America and Europe for the PC. The expansion pack to
last year’s award-winning** real-time strategy game Command & Conquer 3 Tiberium
Wars™, Command & Conquer 3: Kane’s Wrath introduces a new, hand-crafted campaign
spanning two decades of Tiberium lore, six sub-factions and game-changing epic
units to the Command & Conquer universe. And gamers who purchase Command &
Conquer 3: Kane’s Wrath or the Command & Conquer 3 Limited Collection will also
receive an exclusive key to the Command & Conquer™ Red Alert™ 3 beta starting
this summer.
“The success of Tiberium Wars showed us that despite a five year hiatus, the
fast, fluid and fun gameplay, deep storyline and live-action cinematics that
make up the DNA of Command & Conquer still resonate with gamers,” said Jim
Vessella, Kane’s Wrath producer. “With Kane’s Wrath we wanted to take the
fiction further by tackling the stories our fans have been asking us to explore.
This gave us a great opportunity to introduce new sub-factions and units that
complement those stories while adding depth and variety to our core gameplay
experience.”
Command & Conquer 3: Kane’s Wrath’s 13-mission single player campaign focuses on
the rebirth of the Brotherhood of Nod after the Second Tiberium War through the
dramatic events of the Third Tiberium War and beyond. The story is told through
over 30 minutes of high-definition, full-motion videos starring Natasha
Henstridge (Species, Eli Stone), Carl Lumbly (Alias) and Joe Kucan as Kane. The
campaign introduces six-all new sub-factions that add a wealth of new toys and
powers to the armies of the Tiberium universe’s three clashing superpowers, the
Global Defense Initiative, Brotherhood of Nod and the Scrin, giving gamers nine
sides to choose from in multiplayer. Players will also get an added bonus
feature in the new Global Conquest Mode, which allows commanders to create their
own campaigns for world domination with an infinitely replayable strategic layer
added to the frenzied, tactical combat they know and love.
The Xbox 360™ version of Command & Conquer 3: Kane’s Wrath will be released this
summer, debuting a revolutionary new CommandStick interface that takes RTS
console controls to a whole new level of simplicity and usability. The
standalone title also features 50 multiplayer maps and the Xbox 360 exclusive
“Kane’s Challenge”, a single player mode that pits the player against a
terrifying gauntlet of sub-faction opponents.
For the latest on Command & Conquer 3: Kane’s Wrath and everything Command &
Conquer please visit
www.CommandAndConquer.com, home of Command & Conquer TV, the franchise’s
dedicated online programming channel. This Friday the channel’s flagship show,
“BattleCast PrimeTime”, will feature an in-studio interview with Kane himself,
Joe Kucan, along with highlights from the very first Command & Conquer 3 Kane’s
Wrath fan matches and more!
Command & Conquer 3: Kane’s Wrath has been rated ‘T’ by the ESRB and ‘16+’ by
PEGI and the USK. For more information about ratings, please visit
www.esrb.org,
www.pegi.info, www.usk.de.
* Data according to NPD Group
** Command & Conquer 3 Tiberium Wars won Best Strategy Game of the Year awards
from the Academy of Interactive Arts and Sciences and 1Up.com
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| 10. |
Re: World Domination system |
Mar 25, 2008, 17:43 |
Mecha |
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The world conquest game in Kane's Wrath is not broken up into territories. you can select basically any point for "bases" which then create a circle of influence around it, which figures into victory condiditons. (GDI needs to control X(60?)% of the planet, NOD needs to incite X number of cities into "red" status, Scrin need to construct 9 Towers).
I can see why they went w/ the "no territories" method, but it'd be interesting to see if they will patch in another mode something like Dark Crusade's version of it.
One major problem that made me not like it enough to play, is that "task force" (army) movement only happen at the start of your next turn after ordering it... Which is after everyone's strategic weaponry goes into effect. Which then makes the insanity of your "task forces" moving in to attack after being nuked down to 3 out of 15 units, with no possible input from the player.
Also, the tactical combat (the normal RTS style) for the global conquest mode is changed: After a very short period of time, all vision is given, and some time after that all stealth is neutralized.
-Mecha
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Date |
Subject |
Author |
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1. |
Mar 25, 11:13 |
Hmmm |
HellSlayer |
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2. |
Mar 25, 13:28 |
Nice expansion |
Cheese |
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3. |
Mar 25, 14:23 |
Can't decide to get this or not. |
Ant |
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4. |
Mar 25, 14:46 |
Re: Can't decide to get this or not. |
DarkCntry |
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5. |
Mar 25, 15:11 |
Re: Can't decide to get this or not. |
Frijoles |
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6. |
Mar 25, 15:34 |
World Domination system |
Ant |
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8. |
Mar 25, 16:57 |
Re: World Domination system |
m00t |
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9. |
Mar 25, 17:17 |
Re: World Domination system |
Ant |
| >> |
10. |
Mar 25, 17:43 |
Re: World Domination system |
Mecha |
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7. |
Mar 25, 16:40 |
No subject |
cronik |
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11. |
Mar 26, 03:59 |
World Conquest... |
Ant |
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12. |
Mar 26, 18:23 |
Re: World Conquest... |
Scottish Martial Arts |
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13. |
Mar 26, 21:01 |
Re: World Conquest... |
Ant |
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14. |
Mar 26, 23:19 |
Re: World Conquest... |
Scottish Martial Arts |
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15. |
Mar 27, 00:49 |
Re: World Conquest... |
Ant |
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16. |
Mar 28, 13:27 |
Decided to buy it, but... |
Ant |
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