Galactic Command: KnightBlade Announced

3000AD announces development of Galactic Command: KnightBlade, the next installment in the Galactic Command series is scheduled for a Q2 2009 release on PCs and unspecified console systems. Here's word from the pdf press release:
FORT LAUDERDALE, FL — March 18 , 2008 — 3000AD Inc today announced the sequel to the recently released Galactic Command – Echo Squad SE.

Galactic Command – KnightBlade brings total immersion to the space combat genre. Gamers will live out and experience their entire career within the confines of their assigned command carrier. All in first person perspective inside the 350m long GCV-KnightBlade; the second carrier in the Engstrom class to be built by GALCOM.

Players will experience the thrill of deep space life – both as a combat pilot and a marine - as well as the angst of living inside a battlecruiser under attack both from within and outside. From the thrill of rushing out of your quarters to Operations for a mission debrief, to the adrenaline rush of racing through the carrier to the Flight Deck, climbing into in your fighter then launching and engaging hostile forces. As a marine your combat assignments will include engaging hostile forces who board your carrier, as well as deploying to distant planets aboard shuttles or via transporters on combat engagements. Also episodic in nature, Episode One – First Strike, features a sixteen mission campaign played from the perspective of both a combat fighter pilot and an Elite Force marine as the KnightBlade – piloted by a fully automated AI crew – hurtles through vast space and planetary worlds.

But this is not all about combat alone. Once again our advanced and proprietary AI comes into play as NPC crew members go about their own lives and duties aboard the KnightBlade. Walk into engineering and chat with that lovely female engineer or crash the bridge and get tossed out by your NPC commander. As in all our games, if you can think it, you can probably do it. Explore the ship, talk to other NPCs, engage in or evade a fight that breaks out in the Galley and get tossed in the Detention Hold by marines; the choice is yours to make.

Galactic Command – KnightBlade is being developed for the PC and consoles. It is due out in Q2/09. For more info and shots please visit the game's product page at http://www.3000ad.com/site/gckb/

3000AD Inc headed by eighteen year industry veteran Derek Smart, is an independent and privately held game developer located in sunny South Florida.
View : : :
75 Replies. 4 pages. Viewing page 1.
Newer [  1  2  3  4  ] Older
75.
 
Re: No subject
Mar 20, 2008, 13:36
75.
Re: No subject Mar 20, 2008, 13:36
Mar 20, 2008, 13:36
 
"Those of you talking about accomplishments don't know what you are talking about because you think that game development is about rubbing stones together."

That would pretty much explain the quality of DS's games.

74.
 
Re: No subject
Mar 20, 2008, 11:09
74.
Re: No subject Mar 20, 2008, 11:09
Mar 20, 2008, 11:09
 
ou tossers are so full of yourselves that you think that only you have carte blanche to post.

once again...

Pot Kettle...Kettle Pot.

Welcome to Liberty City: Where the people are angry and lonely, and the taxes sky high.
73.
 
No subject
Mar 19, 2008, 19:18
73.
No subject Mar 19, 2008, 19:18
Mar 19, 2008, 19:18
 
the old phase is over, its at the point now where we have to cherish all independent PC devs we have - they dying breed

i had my fun, shit i remember talking smack about 3000AD on blues like ten fuckin years ago

desperate times call for desperate measures i guess, time to get down with some dsmart shit.. hell im tempted to buy a copy and ship it to the EA office "take that, muthafuckers!" lol
72.
 
Re: No subject
Mar 19, 2008, 17:29
72.
Re: No subject Mar 19, 2008, 17:29
Mar 19, 2008, 17:29
 
@ Prez

I think the joystick control is fine, but I don't have a twist axis, so take it for what it's worth. The demo is pretty good, I think. I'm still on the fence about buying the game.

Glad you enjoyed the demo. Since its based on the near final code (v2.00.16), its very close to the final (v2.10.00) build.

Game developers are just human beings who happen to make games for a living. If you want to hold us up to higher standards of conduct, then go ahead
...but don't be surprised if we don't uphold them
Avatar 9141
71.
 
Re: No subject
Mar 19, 2008, 17:26
71.
Re: No subject Mar 19, 2008, 17:26
Mar 19, 2008, 17:26
 
Brand-spanking-new account...defending Derek Smart...hmmm

Derek Smart alias account maybe?

Yeah, uh-huh, that must be it. Didn't he say he was posting from work? Last time I checked, Blues no longer allowed anon accounts. So it is feasible that he had to create a new a/c just to post since most companies block access to some sites these days.

Besides, I can pull up more than one Blues thread in which others have posted similarly. He's just regurgitating it.

wtf am I doing even responding? There are numerous threads here and everywhere else whereby you tossers are so full of yourselves that you think that only you have carte blanche to post. So anytime some posts in opposition, it has to be me. Thats exactly how the pack mentality (from which bullying is derived) works. So yeah, what else is new?

Everyone who knows me, knows that I never post anon.

Game developers are just human beings who happen to make games for a living. If you want to hold us up to higher standards of conduct, then go ahead
...but don't be surprised if we don't uphold them
Avatar 9141
70.
 
Re: No subject
Mar 19, 2008, 16:19
Prez
 
70.
Re: No subject Mar 19, 2008, 16:19
Mar 19, 2008, 16:19
 Prez
 
Wow - some things never change. Nice flame war guys.

I do find the graphics a bit garish in places, but then again, I LOVE Space Rangers 2 and it predominantly has 2D graphics, so graphics aren't everything to me.

I think the joystick control is fine, but I don't have a twist axis, so take it for what it's worth. The demo is pretty good, I think. I'm still on the fence about buying the game.
“The greatness of a nation and its moral progress can be judged by the way its animals are treated.”
- Mahatma Gandhi
Avatar 17185
69.
 
Re: No subject
Mar 19, 2008, 15:57
69.
Re: No subject Mar 19, 2008, 15:57
Mar 19, 2008, 15:57
 
rope-a-dope

Brand-spanking-new account...defending Derek Smart...hmmm

Derek Smart alias account maybe?
Violence, naked force, has settled more issues in history than any other factor, and the contrary opinion is wishfull thinking at its worst. Breeds that forget this basic truth have always paid for it with their lives and freedoms.
-Robert Heinlein
Avatar 17580
68.
 
No subject
Mar 19, 2008, 14:57
68.
No subject Mar 19, 2008, 14:57
Mar 19, 2008, 14:57
 
Time and time again I come here and see the same thing in a DS thread and I have yet to see any evidence that he starts it. He doesn't - and that is something that everyone with common sense has said all along. If you don't attack him he won't respond. These guys are just acting like school yard bullies poking someone from afar with a long stick to get a response.

and he always falls for it!

"On 2646.215 I myself attacked & destroyed TCS Tiger's Claw in my Jalthi heavy fighter"
Bakhtosh Redclaw Nar Kiranka
Avatar 7413
67.
 
Re: No subject
Mar 19, 2008, 14:37
67.
Re: No subject Mar 19, 2008, 14:37
Mar 19, 2008, 14:37
 
"Derek, in another thread I thought you would go back to your flame war ways. But you completely surprised me by not engaging in the flame war. But in this thread you reverted back to your old flame war ways. "

And you expect him to do what exactly? From reading this thread (am at work and can't login for some reason) alone, I can't see how any sane person would be able to hold their tongue. Most of these guys just think they can say anything they like online and the other person (game developer or not) has to take it. Whats more from their posts you can easily tell that they all have issues of their own. What do you get when you needlessly attack someone and for whatever reason? If you don't like his game, don't buy it don't talk to him. If you don't like him what is the point of even bothering to attack or flame him? What do you achieve other than the instant gratification. Most of you guys are anon so you can say whatever you like without any repercussion. Which is what makes it so easy to indulge. And why does everyone here act like he is the only game developer who engages people who attack him? I could come up with a laundry list of game developers even more famous that him who have lashed out at some point or another. Some just don't bother because quick frankly it is people like this who give us gamers a bad name and the reason that game developers don't involve themselves with the general communities anymore outside of their own forums which obviously has more of their fan base than haters.

Time and time again I come here and see the same thing in a DS thread and I have yet to see any evidence that he starts it. He doesn't - and that is something that everyone with common sense has said all along. If you don't attack him he won't respond. These guys are just acting like school yard bullies poking someone from afar with a long stick to get a response.

Those of you talking about accomplishments don't know what you are talking about because you think that game development is about rubbing stones together.

66.
 
No subject
Mar 19, 2008, 14:34
Kxmode
 
66.
No subject Mar 19, 2008, 14:34
Mar 19, 2008, 14:34
 Kxmode
 
DEREK SMART!

okay my day is complete

-----
http://www.gamemusicjukebox.com/
Game p/reviewer for http://www.gameindustry.com/
"...and in stonks, Fizzy Squeezy Stocklebocks leaped over Droopy Whoopy Bondfluffs, hitting 300-gigglebits to their 150-snorebucks. Meanwhile, in Whimsyland's market, the pancakes reached parity with pogo sticks."
Avatar 18786
65.
 
Re: No subject
Mar 19, 2008, 12:59
65.
Re: No subject Mar 19, 2008, 12:59
Mar 19, 2008, 12:59
 
Derek, in another thread I thought you would go back to your flame war ways. But you completely surprised me by not engaging in the flame war. But in this thread you reverted back to your old flame war ways.

64.
 
Re: No subject
Mar 19, 2008, 12:11
64.
Re: No subject Mar 19, 2008, 12:11
Mar 19, 2008, 12:11
 
On top of this, the attitude of intellectual superiority just adds to the humor, because no one knows of anything that Derek Smart has said or done that's actually been intellectually amazing. No published papers. Not a real PHd. No published academic books. No participation in academia. No contribution to gaming technology that has been groundbreaking. At the bottom end of this, no online forum posts that have exuded any sort of aura of intelligence or good, logical thought, it's just blasts of self-indulgent vitriol.

63.
 
Re: No subject
Mar 19, 2008, 12:07
63.
Re: No subject Mar 19, 2008, 12:07
Mar 19, 2008, 12:07
 
The ranting and raving and elitist intellectual posturing does absolutely nothing other than drive away sales. I just don't get it. People listen to John Carmack and Tim Sweeney because they know for a fact that they are smart, and they don't come across as huge, delusional misanthropic jerks, and they've delivered some astonishing technology, time and time again.
A humble, respectful attitude would go a long, long way.

62.
 
Re: No subject
Mar 19, 2008, 10:49
62.
Re: No subject Mar 19, 2008, 10:49
Mar 19, 2008, 10:49
 
Other devs who you tossers do this shit to and end up losing it and vent their frustration, get fired. Either that or they suck it all up, post anon, or don't post at all. Since nobody gets to fire me nor put me under siege, I have no problems doing this until the day I hang up my mittens. I've got nothing but time.

Other developers? OTHER DEVELOPERS?

Are you insane?

YOU are the only pompous jackass we belittle, Smart. And only because you bring it on yourself. You are so absolutely convinced of your own bullshit hubris that you just don't know when to shut up. No other developer is as immature and arrogant, or unprofessional as you are. Every time you start a flame war just like this one, you only deepen the hole that is your failure and shame. Of course, with your backwards thinking you probably perceive that failure and shame as success and pride.

How the hell did you survive through preschool? I would have expected you to drown yourself in a toilet, or drink a gallon of paint in your first day away from the constant, unwavering supervision of your assisted-living nanny.

It was years ago, Smart. You should have shut your tiny little mouth years ago.

61.
 
No subject
Mar 19, 2008, 10:32
61.
No subject Mar 19, 2008, 10:32
Mar 19, 2008, 10:32
 

@ Old Geezer

If you're the same old Usenet twit from back in the old days, then you and I have one thing in common: we haven't changed much. You're still a celebrated pretentious wanker without a clue and I'm still me.

You of all people should know me by now: NOBODY puts me under siege. Those I respond to, are somewhat worthy of my response. Others are just inconsequential fools looking to stroke their egos and be one of the boys by engaging someone they're not even in the same league with. Once in awhile, being an equal opportunity flamer, I get down in the dirt and roll around like everyone else. Its always a breath of fresh air to hang out with the serfs.

That is the funniest thing I have read in years.
How have you made it this far in life?
I am surprised you haven't choked on your own feces.

Welcome to Liberty City: Where the people are angry and lonely, and the taxes sky high.
60.
 
Re: No subject
Mar 19, 2008, 10:26
60.
Re: No subject Mar 19, 2008, 10:26
Mar 19, 2008, 10:26
 
No Smart, I'm not that "Old Geezer".

And you are without a doubt the biggest cretin I've ever seen pretending to be a genius (and what a ludicrous act that is...you aint fooling anyone you incredible imbecile).

"In the same league", jeeeezus, I'd love to see you take an IQ test (a supervised IQ test, not a fake one like the "PHD" you pretended to have and for which you were ridiculed).

Later loser. I've wasted enough of my time addressing you, but I do look forward to hearing your excuses for the lack of enthusiasm/sales of your latest lackluster pile of crap.

I'd see for myself how awful it is (though the screenshots prolly tell me all I need to know), but I just can't get past the arrogance, hilarious delusions of grandeur, and general repugnance of the author.

Edit: And you're right when you say you've "got nothing but time"...no talent, no people skills, no top-selling games....just time...lots and lots of it.

This comment was edited on Mar 19, 10:35.
59.
 
Re: No subject
Mar 19, 2008, 09:50
59.
Re: No subject Mar 19, 2008, 09:50
Mar 19, 2008, 09:50
 
It may very well be best for you to release another version of the demo (if not just an updated executable on your site) with the fix. The space sim junkies you're targeting with this game won't make it past the first 5 seconds with the control scheme you went with; they'll scoff because it's not what they are used to and uninstall the game instead. People won't get very far in a game they think they can't control, and they're not about to learn a new-to-them control scheme.

I have no plans to do that. Why? Simple. I am a space gamer and have been for longer than most. The control scheme is 100% correct. Just because someone decided - along the way - to change it, doesn't make it right.

The default joystick axis in ALL FLIGHT BASED GAMES has always been that pulling the stick L/R induces a roll. Not a yaw.

(01) If you have a stick with an indepdendent twist (yaw) axis, then twisting L/R will induce a yaw. Previously, the game would not allow you to switch this, simply because its wrong and foolish. Now, with the latest patch, you can. I did that in order to prove a point: they'll just get fed up with their ass being handed to them, that they'll just switch it back. I guarantee it.

(02) If you don't have a stick with an independent twist (yaw) axis, then even though by default L/R induces a roll, you can still change it in the game's config so that L/R induces a yaw instead. Of course with this, you have absolutely no way of inducing a roll.

How anyone expects to dogfight with only a yaw axis is the stuff that stupidity is derived from, because thats just stupid. I don't develop games for stupid people. I develop games the way I intended them to be played not how gamers think they should be played. Its not up to them. Its up to me. And only my opinion - as the creator - counts.

I added the ability to swap the yaw/roll axis on the joystick because it was an easy change.

You're talking like there is something wrong with control scheme. There's nothing wrong with it. Besides, the yaw/roll axis swap only affects sticks that DO have an independent twist axis.

If someone playing the demo decides they're not going to buy the game because of this, then my guess is they probably don't have what it takes to play the game anyway. Their loss.

If all gamers refused to buy a game because of one minute issue, then we would all stop developing games.

Gamers should buy/play games for what they are, not what they want/expect them to be.

In fact, come to think of it, this is exactly the reason why games are getting dumber and dumber. Its because, quite frankly, some of the current generation of gamers are patently dumb asses who just like things the easy way instead of the correct way. The fact that the education in the US is also declining and lacking behind other European nations, is all proof of that. Those gamers would never have made it past any game developed back in the day because you needed more than two brain cells to actually comprehend games, let alone play them.

@ Old Geezer

If you're the same old Usenet twit from back in the old days, then you and I have one thing in common: we haven't changed much. You're still a celebrated pretentious wanker without a clue and I'm still me.

You of all people should know me by now: NOBODY puts me under siege. Those I respond to, are somewhat worthy of my response. Others are just inconsequential fools looking to stroke their egos and be one of the boys by engaging someone they're not even in the same league with. Once in awhile, being an equal opportunity flamer, I get down in the dirt and roll around like everyone else. Its always a breath of fresh air to hang out with the serfs.

Other devs who you tossers do this shit to and end up losing it and vent their frustration, get fired. Either that or they suck it all up, post anon, or don't post at all. Since nobody gets to fire me nor put me under siege, I have no problems doing this until the day I hang up my mittens. I've got nothing but time.
This comment was edited on Mar 19, 10:31.
Game developers are just human beings who happen to make games for a living. If you want to hold us up to higher standards of conduct, then go ahead
...but don't be surprised if we don't uphold them
Avatar 9141
58.
 
Re: No subject
Mar 19, 2008, 08:21
58.
Re: No subject Mar 19, 2008, 08:21
Mar 19, 2008, 08:21
 
Oh please. Just get over yourself. If you think guys like me sit around giving a shit about what you - and a handful of tossers on the net think - you're even more dillusional than those who sit around being clueless, pretentious and inconsequential fools.

Wow, the man gives you a compliment, something that are in short supply for you I'm sure, and you flame him.

What a professional!

What a class act.

What a fucking loser.

You know what, Smart, even if I wasn't already absolutely sure your latest game was a complete piece of shit, your amazing behavior makes me not want to touch the demo for...whatever the fuck it's called. I can't even be bothered to click back a tab and check.

Prof. Smart, if you really want to be more than that developer-underdog who somehow just keeps kicking (yeah yeah, I know, you're a millionaire...I get a letter every other year from publisher's clearinghouse telling me I'm a millionaire too), then you should really hire yourself a public-relations professional, assume a pseudonym (a pen-name or stage-name, whatever suits your massive ego), program your games, stay the hell out of the public eye and pray that your puerile arrogance and absurd hostility doesn't somehow seep through the user interface of the software you create.

I say this coz after reading a few of your recent posts, remembering all the ludicrous hostilities you've launched at most-often undeserving customers/potential customers, and realizing you haven't changed (ie. grown up) after all these years, I can't even bring myself to download your demo. I'm sure that makes me a complete idiot in your mind (anyone who doesn't like your games or finds your public behavior to be repugnantly offensive must, by some Smartian axiom, be an idiot I'm sure), but I'll suggest anyways that the way you act online is probably costing you business. Perhaps your behavior is an act, one that you figure gives you noteriety and thus publicity, but Mr Smart, the old adage "any publicity is good publicity" is not always applicable, most certainly not in this case.

Also, if you really are a millionaire, then hire a game-graphics specialist for crying out loud... Even if I'd never heard of you or witnessed your behavior, it would have taken alot of effort to see past the "retro" graphics (but I do hunger for something different and I probably would have tried it anyways). Does it look that way because you want it to run on yesteryear's computers or because you don't know how to program for modern hardware? I'm not saying it should tax my SLI rig, but come on!

I instantly like you, Old Geezer.

This comment was edited on Mar 19, 08:26.
57.
 
Re: No subject
Mar 19, 2008, 02:30
57.
Re: No subject Mar 19, 2008, 02:30
Mar 19, 2008, 02:30
 
Which probably makes them complete idiots who don't deserve (or have the mental wherewithal) to play a Smart game.

56.
 
Re: No subject
Mar 19, 2008, 02:21
56.
Re: No subject Mar 19, 2008, 02:21
Mar 19, 2008, 02:21
 
Anyway, yeah, the demo uses a different engine rev, so of course things will be missing. To see the engine revs between the demo and the final game, look at the dev log file.
It may very well be best for you to release another version of the demo (if not just an updated executable on your site) with the fix. The space sim junkies you're targeting with this game won't make it past the first 5 seconds with the control scheme you went with; they'll scoff because it's not what they are used to and uninstall the game instead. People won't get very far in a game they think they can't control, and they're not about to learn a new-to-them control scheme.

75 Replies. 4 pages. Viewing page 1.
Newer [  1  2  3  4  ] Older