Tim Sweeney Q&A - Epic's Console Engine

The Tim Sweeney, Part 3 on TG Daily (thanks BeyondUnreal) concludes this multi-part Q&A with the Epic CEO. This installment looks at the future of the Unreal engine, discussing plans for version 3.5 and 4.0 of engine, further confirming the dominance of console considerations at this point, saying:
The Unreal engine is really tied to a console cycle. We will continue to improve Unreal Engine 3 and add significant new features through the end of this console cycle. So, it is normal to expect that we will add new stuff in 2011 and 2012. We're shipping Gears of War now; we're just showing the next bunch of major tech upgrades such as soft-body physics, destructible environments and crowds. There is a long life ahead for Unreal Engine 3. Version 4 will exclusively target the next console generation, Microsoft's successor for the Xbox 360, Sony's successor for the Playstation 3 - and if Nintendo ships a machine with similar hardware specs, then that also. PCs will follow after that.

Also, we continuously work on transitions, when we go through large portions of the engine. We completely throw out parts and create large subsystems from the ground up, while we are reusing some things that are still valid.
View : : :
14.
 
No subject
Mar 13, 2008, 19:00
14.
No subject Mar 13, 2008, 19:00
Mar 13, 2008, 19:00
 
I always thought games were being about enjoyed, not having your roots respected. If the game sucks, I don't play it, it has nothing to do with what people DISSIN MY PLATFORM, YO, makin jokes about mah roots, and as far as I'm concerned, never even begins to enter the discussion.

Date
Subject
Author
1.
Mar 13, 2008Mar 13 2008
8.
Mar 13, 2008Mar 13 2008
2.
Mar 13, 2008Mar 13 2008
4.
Mar 13, 2008Mar 13 2008
3.
Mar 13, 2008Mar 13 2008
5.
Mar 13, 2008Mar 13 2008
6.
Mar 13, 2008Mar 13 2008
11.
Mar 13, 2008Mar 13 2008
17.
Mar 13, 2008Mar 13 2008
7.
Mar 13, 2008Mar 13 2008
9.
Mar 13, 2008Mar 13 2008
10.
Mar 13, 2008Mar 13 2008
12.
Mar 13, 2008Mar 13 2008
13.
Mar 13, 2008Mar 13 2008
 14.
Mar 13, 2008Mar 13 2008
No subject
18.
Mar 13, 2008Mar 13 2008
15.
Mar 13, 2008Mar 13 2008
16.
Mar 13, 2008Mar 13 2008
19.
Mar 13, 2008Mar 13 2008
20.
Mar 13, 2008Mar 13 2008
21.
Mar 13, 2008Mar 13 2008
22.
Mar 14, 2008Mar 14 2008