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BioShock 2 Confirmed

Take-Two Interactive Software's Fiscal 2008 Financial Results confirm development of BioShock 2 (thanks Gamer's Hell) at the new 2K Marin studio for a holiday 2009 release:

2K Games said today that BioShock 2, the sequel to the wholly owned and internally developed title, is being developed by 2K Marin and is planned for release in the fourth quarter of fiscal 2009. The critically acclaimed BioShock title has sold over 2 million units worldwide since its launch in August.

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44. ankara evden eve firmas&#305; May 17, 2008, 15:39 kardelen133
 
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43. Re: No subject Mar 13, 2008, 22:02 Jerykk
 
It's a FPS game, if combat was going to be boring it would be from the beginning.

Not necessarily. You get better plasmids and weapon upgrades later in the game and you face more interesting enemies.


Edit: Err, hold on, I thought you were saying that combat was boring.

Anyway, I think the biggest detraction for most people is that there are so many cheap things you can do to ruin the experience. Using Vitachambers, for one. And certain plasmid/weapon combos are also excessively cheap. It really comes down to how you play the game.

I played through the game on hard without ever using a Vitachamber, the Freeze plasmid or the Chemical Launcher. The game was still too easy but it wasn't nearly as boring as it would have been had I practiced less self-restraint.

Still, Bioshock would have been a lot better if they didn't do so much focus testing with complete and utter retards. Oh, how I loathe focus testing.

This comment was edited on Mar 13, 22:10.
 
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42. Re: No subject Mar 13, 2008, 19:44 Kxmode
 
People need to take their heads out of their asses. If anything is killing PC gaming it's the incessant hardcore whiners that want to bitch about one extreme to the next.

Get with the times! I need to see more foaming from the mouth!

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41. No subject Mar 13, 2008, 12:49 dryden555
 
Yup, I didnt love the "open sandbox with zero penalty gameplay" of BioShock. There was zero risk/challenge, and that's something I dearly missed. Of course, YMMV.

 
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40. Re: No subject Mar 13, 2008, 11:22 Krovven
 
I love the arguments that I "played the game wrong" by using the wrench most of the time

Nobody said you played the game wrong. But lets do the math here...

- You complain about combat being boring.

- You state you only used the Wrench the majority of the time, completely ignoring all the Plasmids and other weapons available.

- This equals, YOU MADE THE GAME BORING FOR YOURSELF! They didn't force you use only one weapon. They didn't force you to use many weapons via gameplay design. YOU, YOURSELF made the CHOICE to only use one weapon, thus making it boring.

Not that many Plasmids? I'm only a few hours into the game and I already have access to at least a dozen. But wait a second. Now you are stating that there were not many Plasmids to choose from...yet you just told us you didn't use the ones you did have access to.

This is what I mean by incessant hardcore whiners.

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39. Re: No subject Mar 13, 2008, 08:47 Ecthelion
 
A better game would have made the wrench useless in some later levels and/or against certain enemies.
So a good game would have forced you to not play a certain way? Sounds restricting to me, and certainly not in line with a game that lets you take multiple approaches to a given situation. People complain about the lack of choice in Bioshock as it is, and now you want to put it "on rails" even more?

 
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38. No subject Mar 13, 2008, 08:26 dryden555
 
I love the arguments that I "played the game wrong" by using the wrench most of the time. A better game would have made the wrench useless in some later levels and/or against certain enemies. System Shock 2 had this sort of game mechanic for example.

My friends who are far less critical of games than I am were disappointed that there are not that many plasmids to choose from in the game. And a few of the plasmids were nearly useless.

Ken Levine is now the darling of the game industry because the console version sold well. Good for him I suppose.

 
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37. Re: No subject Mar 13, 2008, 00:28 Shadowcat
 
You folks do realize that the ability was added to the game options to disable the Vita Chambers right?
Yep. I'd played the game by then. I'll quite likely play through again with Vita chambers disabled, but that's still not ideal. The thing that irks me is that Bioshock is in so many ways a clone of Irrational's own System Shock 2, which had a GOOD implementation of this feature. If you're going to clone something, you should at least keep all the good features intact.

In SS2 (and SS1 of course) the resurrection machines were there, but you had to find them and activate them on each level -- this resulted in an excellent gameplay cycle between cautiously exploring a new level knowing that you have no safety net, and being a bit more gung-ho once you'd found it and activated it. Also, you had to heal yourself after resurrection, so dying still cost you something.

Bioshock's model means you are never in any danger. Ever. The sole downside to death is needing to make your way back to where you were. There is no sense of tension in the game, because it quite literally does not matter if you die. By comparison with the SS model, it plain sucks.

Really though Vita Chambers are no different that Auto-Saves
Nonsense. Not unless you mean an autosave that saves your progress up to the very moment you died, and then reloads at a safe location with a big health boost. Is that the sort of autosave you meant?

In Bioshock you don't lose any progress. If the Vitachambers had any resemblance to a save-game feature, facing a Big Daddy with only (say) standard pistol ammo would be madness. You'd never survive. In Bioshock you can do stupid things like that, because every hit you score remains in effect while you continually resurrect, until eventually the opponent goes down.

The closest this comes to being like a save feature is if you were hitting the quick-save key after every shot you fired.

It annoys me because it was a monumentally stupid design decision (design change, really) in a mostly superb game. If they'd kept the older system, the added sense of danger, tension, and achievement would have improved the long-term game experience two-fold or more. That is why I say that it hamstrung the gameplay.


This comment was edited on Mar 13, 06:37.
 
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36. Re: No subject Mar 12, 2008, 23:21 Prez
 
If anything is killing PC gaming it's the incessant hardcore whiners that want to bitch about one extreme to the next.

LMAO! I totally agree!
 
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35. Re: No subject Mar 12, 2008, 21:35 Krovven
 
I don't think you are really qualified to judge the game until you've beaten it.

That's never stopped you or anyone else around here from sharing their opinions on games.

I made it quite clear that I was only a few hours in, so if the game changes, I'll find out soon enough. But there seems to be plenty of ammo strewn about the maps, you just have to look for them...not to mention you have the vending machines to get more from. It's a FPS game, if combat was going to be boring it would be from the beginning. Brothers In Arms...now that is boring combat, right from the beginning.

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34. Re: No subject Mar 12, 2008, 18:46 Jerykk
 
Really though Vita Chambers are no different that Auto-Saves, and people would just bitch if there weren't any. But I guess because it's a physical object that people see in the game, they find it obtrusive.

Here's what they should have done:

1) Remove quicksaves/manual saves.
2) Charge the player 100 dollars whenever they use a Vitachamber.

Voila. The game is now much more intense and Vitachambers can't be exploited to make the game too easy. When you can save, respawn chambers are pretty redundant and when you can respawn with no penalty, the game is too easy. My solution fixes both problems.

I'm not very far yet, a few hours in, but I've had no shortage of ammunition and certainly not bored with combat.

I don't think you are really qualified to judge the game until you've beaten it.

This comment was edited on Mar 12, 18:53.
 
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33. No subject Mar 12, 2008, 16:51 ventry
 
"Anyone that bitches about combat being boring or two easy and gives this as an example, has only brought that boredom on themselves.

With the price drop on Steam I just picked up Bioshock finally and have been playing it through. I'm not very far yet, a few hours in, but I've had no shortage of ammunition and certainly not bored with combat. Plenty of weapons and Plasmids to mix things up. Run out of ammo on 1 weapon, switch to another. Or use Plasmid combos with varying tactics.

Art direction is superb! I can't believe people would actually criticize the underwater city setting with 1940's deco. Would you rather have yet another space research facility with just a brown and grey color palette to walk around in? Or how about another war torn WW2 Europe?

People need to take their heads out of their asses. If anything is killing PC gaming it's the incessant hardcore whiners that want to bitch about one extreme to the next."

Amen to that.
I'm a 45YO gamer that started with Pong.
Bioshock is a great game full of atmosphere and various ways to achieve the desired result.
The problem with gamers these days....
Spoilt young punks.

 
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32. Re: No subject Mar 12, 2008, 15:11 Krovven
 
the zero-penalty respawn utterly hamstrung the gameplay.

You folks do realize that the ability was added to the game options to disable the Vita Chambers right?

The irony of this is, Vita Chambers with no death penalty gives people the freedom to try new things, different tactics with the plasmids and weapons without fear of losing much time/progress if you die. Really though Vita Chambers are no different that Auto-Saves, and people would just bitch if there weren't any. But I guess because it's a physical object that people see in the game, they find it obtrusive.

So there are complaints about the designers not forcing you use different tactics, yet if that was done, others would complain that the game didn't give the user much choice. Or if they didnt have Vita Chambers and the user had to start the entire level over again when he died, people would bitch about that too.

It's an endless circle of whiney people that can never accept something the way it is and always want the game to be THEIR way.


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This comment was edited on Mar 12, 15:12.
 
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31. Re: No subject Mar 12, 2008, 13:56 Shadowcat
 
1. freeze enemy 2. use the wrench. 3. repeat all the way until disappointingly inane boss fight.
If you repeated the same attack combo for the entire game, then it's not entirely the game's fault that you got bored (although it is partly the game's fault, because it never puts you in any danger, so there's almost never any need to change your approach).

Sure you can do that, but why restrict yourself when you have so many other tools to play with? The game doesn't force you to modify your tactics, but that doesn't mean you can't do it anyway, and inject some variety into the proceedings.

That boss scenario was rubbish, though, and the zero-penalty respawn utterly hamstrung the gameplay.

Nice atmosphere but the story had some glaring issues/plot holes if you think for a few moments about it.
For sure. But there aren't many games that manage to avoid this (hell, very few action games actually attempt a story of any notable depth). I am far more willing to forgive this than I am a major gameplay design flaw.

It's a shame, because Bioshock is packed full of all kinds of awesomeness.
This comment was edited on Mar 12, 14:00.
 
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30. Re: No subject Mar 12, 2008, 13:49 Krovven
 
1. freeze enemy 2. use the wrench. 3. repeat all the way until disappointingly inane boss fight.

Anyone that bitches about combat being boring or two easy and gives this as an example, has only brought that boredom on themselves.

With the price drop on Steam I just picked up Bioshock finally and have been playing it through. I'm not very far yet, a few hours in, but I've had no shortage of ammunition and certainly not bored with combat. Plenty of weapons and Plasmids to mix things up. Run out of ammo on 1 weapon, switch to another. Or use Plasmid combos with varying tactics.

Art direction is superb! I can't believe people would actually criticize the underwater city setting with 1940's deco. Would you rather have yet another space research facility with just a brown and grey color palette to walk around in? Or how about another war torn WW2 Europe?

People need to take their heads out of their asses. If anything is killing PC gaming it's the incessant hardcore whiners that want to bitch about one extreme to the next.


----------------------------------------------------
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Join the "Blues News" Steam Community Group. http://steamcommunity.com/groups/bluesnews/
This comment was edited on Mar 12, 13:52.
 
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29. Re: No subject Mar 12, 2008, 12:48 BicycleRepairMan
 
All you haters-why bother playing games if you hate them all so much?

I'm not a hater of Bioshock, as I said the game had some great aspects to it, but there was too much micromanagement with the weapons and hacking, and despite all the options, there was actually little variation in the combat. You had plasmids to freeze, electrocute, burn or "bee" people, and then multiple weapons to shot them with. but I kept running out of ammo, and all the combinations seemed to be the same thing, contrast that with Half-life 2's Gravity gun, I could imagine finishing all of HL2 with that ONE gun, and come up with lots more cool ways to kill people, and get into lots of cool standoffs and challenging gameplay. Fighting HL2 combines are just so much more FUN that Bioshocks enemies. Take episode 2's climactic battle, dude, that was just fucking awesome with the strider buster and shit. there was nothing even remotely comparable in Bioshock, definately not the (minor spoiler text) last boss fight . Man that was lame.


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This comment was edited on Mar 12, 12:50.
 
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28. No subject Mar 12, 2008, 10:52 dryden555
 
1. freeze enemy 2. use the wrench. 3. repeat all the way until disappointingly inane boss fight.

If you die, dont worry, you'll respawn with no penalty.

Nice atmosphere but the story had some glaring issues/plot holes if you think for a few moments about it.

 
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27. Re: Would you kindly? Mar 12, 2008, 07:16 nin
 
I thought the game had brilliant writing and a fantastic atmosphere. I fell in love with Rapture - it felt so alive and so real.

Same here.

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26. Re: Would you kindly? Mar 12, 2008, 01:59 Sepharo
 
The setting is really what made Bioshock appeal to me. Unfortunately, the gameplay didn't quite manage that. It felt like I was playing a dumbed down System Shock 2, which is pretty much exactly what Bioshock is.

Can't agree more.


 
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25. Re: Would you kindly? Mar 11, 2008, 23:21 Jerykk
 
Oh, and to all of you wicked sick cool l33+ jaded gamers, that is called unbridled enthusiasm. Belittle away!

No need, I agree. The setting is really what made Bioshock appeal to me. Unfortunately, the gameplay didn't quite manage that. It felt like I was playing a dumbed down System Shock 2, which is pretty much exactly what Bioshock is.

 
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