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Revised Gears of War Patch

A revised version of Gears of War patch #1 is now available, offering performance improvements and a fix for a Games for Windows LIVE update issue (which somehow doesn't seem to qualify this as patch #2). Word is: "This update is only compatible with the North American, South American, and Western European versions of Gears of War. If you are running the Russian or Eastern European versions of Gears of War then you will be unable to install the update. The Eastern European versions of the game include the Polish, Czechoslovakian, and Hungarian language versions of Gears of War for Windows. This has no impact on single- or multiplayer gameplay/connectivity." The download is available on AtomicGamer, Gamer's Hell, The Patches Scrolls, and PixelRage.

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16. Re: No subject Mar 4, 2008, 06:40 Beamer
 
Well with routers in almost every home blocking most ports necessary to host, it becomes a problem. Your very lucky if the game continues after a host quits even if the game supports it.

In hundreds of Halo 3 games I've never once had a game die because a host ended.
In about a quarter of the CoD4 games I've had it happen dozens of times.

Advantage: Halo 3.

Yeah, sure, I could always be playing on the PC, right? But I play Halo 3 with my two roommates, so three of us are sitting on a couch playing the same game yelling at each other. If it were on a PC we'd be isolated on different floors of the apartment. Significantly less fun.
 
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15. No subject Mar 4, 2008, 04:12 D4rkKnight
 
Well with routers in almost every home blocking most ports necessary to host, it becomes a problem. Your very lucky if the game continues after a host quits even if the game supports it.

 
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14. Re: No subject Mar 3, 2008, 23:10 Overon
 
When the host quits in CoD4 the game ends. When the host quits in Halo the game stops for 10-20 seconds then resumes same as before.
I'm sorry for being all PC elitist but peer to peer first person shooters are just so archaic on the PC it's like going back into the past when I hear about them. For the few peer to peer games I have played on the PC, when the host left the transition to another host was seamless and it did not take any time at all. Case in point star trek starfleet commmand 1,2,3 and expansions.

This comment was edited on Mar 3, 23:10.
 
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13. Re: No subject Mar 3, 2008, 21:08 Jerykk
 
Ridiculous amount of stats ( http://www.bungie.net/online/default.aspx ), skill-based matchmaking, hell matchmaking in general, an easy/accessible level editor, integrated clan/friend tracking (somewhat common on PCs), ladder system (more RTS than FPS feature).

Hmm, those are some handy features but they don't really matter if the actual game is crap. In addition, matchmaking is somewhat redundant for PC games because we have dedicated servers and server browsers. It's not difficult to find good server and once you do, it's much easier to just join the server than take your chances with random matchmaking.

 
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12. Re: No subject Mar 3, 2008, 20:55 Beamer
 
Eh? What features would these be?

At the very least host migration. CoD4 just threw out a new patch to fix this and still can't get it right. When the host quits in CoD4 the game ends. When the host quits in Halo the game stops for 10-20 seconds then resumes same as before.

CoD4 finally learned to add a quickmute, though, which counts for something. But it still fails at combining online and splitscreen, something utterly necessary for many people.
 
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11. Re: No subject Mar 3, 2008, 20:53 sponge
 
Ridiculous amount of stats ( http://www.bungie.net/online/default.aspx ), skill-based matchmaking, hell matchmaking in general, an easy/accessible level editor, integrated clan/friend tracking (somewhat common on PCs), ladder system (more RTS than FPS feature).

There are a few more I'm sure. I can think of individual games that have some of the features, but no game that has them all.

 
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10. Re: No subject Mar 3, 2008, 20:40 Jerykk
 
Not a single console game comes close to matching it in online features.

Eh? What features would these be?

 
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9. Re: No subject Mar 3, 2008, 20:01 Beamer
 
Same goes for Halo. Nothing special there, yet so many consolers go ape shit over it. I don't get it. I have all three and they're all the same other than improved graphics each iteration.

Not a single console game comes close to matching it in online features.
Hell, it even surpasses PC games with some of its features.


That's why it's popular. Single player is well refined but overall bland.
Multiplayer is silky smooth and light years ahead of anything similar.
 
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8. Re: No subject Mar 3, 2008, 17:19 nin
 
Does anyone really care?

I'm sure Wanker does. He'll be along to post in a bit...



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7. Re: GoW Mar 3, 2008, 16:40 [THA] Hamst3r
 
I bought it on PC due to all the hullabaloo about it and yeah, it was nothing special. I mean, it's was fun and all, but it was just so horrifically repetitive and OLD feeling with no actual story or sense of immersion that after the first couple levels I had already seen everything the game had to offer. I trudged along through the rest of the game anyways but it never got any better - it just threw more and more locust at me, in every single room with no creativity about it. It was pretty disappointing - though the high resolution textures on the PC version were nice.  
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6. Re: No subject Mar 3, 2008, 16:34 SirKnight
 
Same goes for Halo. Nothing special there, yet so many consolers go ape shit over it. I don't get it. I have all three and they're all the same other than improved graphics each iteration.

 
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5. No subject Mar 3, 2008, 16:08 Donkey_Punch
 
I totally agree kimbambaman. It is amazing what console players get excited about.

 
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4. GoW Mar 3, 2008, 16:03 kimbambaman
 
I never really understood the popularity of GoW, even on 360; I thought it was a mediocre shooter at best. *shrug* To each his own I guess.  
"Everybody out of the universe!" - Nibbler, Futurama
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3. Re: No subject Mar 3, 2008, 15:42 kyleb
 
I'm glad to see they are at least doing something to support the game, maybe someday they might even patch the game to support surround sound.

 
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2. No subject Mar 3, 2008, 15:33 necrosis
 
Does anyone really care?

 
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1. Is this the patch... Mar 3, 2008, 14:35 Jerykk
 
...that fixes the save games disappearing?

 
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