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Brain Controller Dated, Priced

Brain-Reading Headset to Sell for $299 has release plans for Emotiv Systems' headset controller that allows the user's thoughts to control games (thank Stadius). The EPOC neuroheadset will be available later this year at that $299 price point. This unit had some trouble at its GDC demonstration (story), though this seems related to interference from non-consumer products in the area. Word is:

The company, which unveiled a prototype last year, says the headset can detect emotions such as anger, excitement and tension, as well as facial expressions and cognitive actions like pushing and pulling objects.

The headset will be sold with a game developed by Emotiv, but it can also be made to work with existing PC games, the company said. Users will also be able to access an online portal to play more games, chat or upload their own content such as music or photos.

Emotiv plans to work with IBM Corp. to explore applications beyond video gaming. The "brain computer interface" technology could transform not only gaming, but how humans and computers interact, said Paul Ledak, vice president of IBM's Digital Convergence business.

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11. Re: Nay sayers Feb 22, 2008, 17:21 Quaternion
 
surely you would have more to say about this Quaternion. how did it feel like?

I never said I actually used the headset or that they even let people touch their prototype.

However, as the article states, the headset detects emotions, excitement, tension, facial expressions and a few cognitive actions.

Possible applications:

1. Use your emotions, as well as your excitement and tension levels to drive the in game music and/or adjust the game's difficulty level. This data was being displayed on screen at last year's demo. When someone in the audience decided to sneak up on the guy wearing the headset and startle him while he had his back to us, his tension meter spiked big time.

2. Have your in-game avatar mimic your emotional state, facial expression, blinks, eye orientation. This was all functional when I saw it demoed a year ago.

3. Detect cognitive actions to trigger certain actions in games. For example, using force powers in Jedi Academy: You control the game exactly the same way as before, but if you want to use the force, you can simply think about it instead.

It seemed to work really well.

It's not the be all and end all of gaming, but I think it definitely opens new doors for developers, not to mention the cool factor and immersion of being able to trigger powers with your mind and have your avatar mimic you.

 
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  13. Feb 22, 21:11  Indeed JohnnyRico
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  4. Feb 22, 12:29 Whee SCG
  5. Feb 22, 12:57 Nay sayers Surf
  6. Feb 22, 13:41  Re: Nay sayers Quaternion
  9. Feb 22, 14:53   Re: Nay sayers rocketpcguy
>> 11. Feb 22, 17:21    Re: Nay sayers Quaternion
  10. Feb 22, 16:45 No subject Wilson
  12. Feb 22, 20:39  Re: No subject Bill Borre


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