14 Replies. 1 pages. Viewing page 1.
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| 14. |
Re: No subject |
Feb 21, 2008, 03:25 |
Shadow=ASP= |
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I see alot of down-right lies here so I feel I have to clarify. The 1.09 beta patch was never anounced as final. We are working on the next patch that might be "final". I cannot tell any dates, but I can tell it will be worth the wait. Just because we are working on Arma2 doesnt mean we have abandoned Arma1 so please stop spreading such lies.
Shadow Designer, BIS.
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| 13. |
Re: No subject |
Feb 20, 2008, 22:05 |
Donkey_Punch |
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> So you're not running the beta patch, Jim? Your loss.
Oh, I am running the beta patch. I think it will be good when it finally gets finished but the problem is that they have already said this is the final patch.
Developers should never, never, never add new features and then declare it is the final patch. I imagine two weeks after this is released new bugs and problems will be discovered because of the new features. They will leave the game broken.
I really love Arma coop but the hackers have completely ruined the game on public servers. Not everyone wants to join a clan just to play a game without hackers.
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| 12. |
Re: No subject |
Feb 20, 2008, 19:49 |
tuddies |
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SirKnight - have you tried the TrueView mod? It fixes the FPS mouselook problem in ArmA. There is no problem with aiming after using this mod.
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| 11. |
Re: No subject |
Feb 20, 2008, 19:47 |
tuddies |
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For $30 you are getting YEARS worth of gameplay. I have never played the storyline in ArmA or Queen's Gambit - there is so much fun to be had creating your own missions in the kickass editor, or going online and playing Evolution!
ArmA has no peer. Like Oblivion, with the addition of mods, it only increases its lead.
If there was a way to deliver COD4 graphics at the scale that ArmA delivers, it would be incredible. But you could probably fit several hundred COD4 maps in an ArmA island.
At least several hundred - plus all of the vehicles.
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| 10. |
Re: No subject |
Feb 20, 2008, 19:46 |
SirKnight |
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The 1.09 beta patch did help a lot in stability and performance, but they still have a LONG way to go. But I doubt we'll see past 1.09 (or 1.10, what ever they call the final version after 1.09 beta) since ArmA 2 is their main focus.
I hope ArmA 2 is done right, but seeing what ArmA was like after OFP, I do NOT have high hopes. As sluggish as the control was in OFP, I could still shoot fairly well and hit things. In ArmA, the control and aiming is so screwed up, I can't hit the broad side of a barn in that game. Yet I go back to OFP and I make hit after hit no problem. I have tweaked the ArmA controls in every possible way too.
Aside from some of the horrible game design issues, there are many bugs that have no reason to still exist in ArmA. I think they're biting off more than they can chew with the game. It's trying to be the ultimate uber sim that allows you do to everything but no part of it is done well. Both OFP and ArmA are games that are "jack of all trades, master of none."
I can only hope OFP 2 by Codemasters is done well. I have more faith in the engine they're using for OFP 2 and hopefully their developer talent is better.
I'm also hoping the SDK for crysis will be released soon as I think CryENGINE 2 would work pretty well for a game like OFP or ArmA. I'm planning on taking the crysis SDK and making a mod that changes the gameplay to be a military sim like OFP/ArmA, but will be done A LOT better. I think the engine behind World in Conflict would work perfectly for this kind of game too, but I have yet messed with the SDK for that game so I don't know what modding for it is like.
Ok I'm writing way too much here. Obviously I have too much time on my hands.
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| 9. |
Re: No subject |
Feb 20, 2008, 18:31 |
Dmitri_M |
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So you're not running the beta patch, Jim? Your loss.
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| 8. |
Re: No subject |
Feb 20, 2008, 18:07 |
HIGH_PING |
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I have never seen another game whereby you can run client-side scripts that can spawn enemies, spawn buildings, change everyone's score, change everyone's weapons, boot the admin, and take control of the server. MOH:AA was pretty bad. For the first couple months after the game came was released, all the single player cheat codes worked in multiplayer. The developers also never disabled the "pushmenu lodtool" console command that spawns objects in the map, causing the server to crash.
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| 7. |
Re: I love blues...just for this |
Feb 20, 2008, 17:56 |
Joss |
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Well I had all my co-op fun in Arma and as soon as the 1.9 official patch is out(hopefully soon)... I'm going back in!
Lot's of military folk play and it's a blast to learn their tactics and fight with 'em.
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| 6. |
Re: I love blues...just for this |
Feb 20, 2008, 17:30 |
Steroid |
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Every time I think of Arma or Flashpoint, I think of the fun and flexibility of the game engine.... Then when I get reminded of the pain of dealing with the many.... MANY AI and scripting bugs, I thow the box against wall in pure frustration and cry.
Rescue chopper, why oh why didn't you land on the beach but decided to see how close to the cliff side you can get?
The game had potential. But instead of fixing the many problems of the engine, BIS spent all the resources making it look prettier (and failed at that).
This comment was edited on Feb 20, 17:31. |
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| 5. |
I love blues...just for this |
Feb 20, 2008, 16:39 |
Nighthawk |
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Again, the blues forum has already answered the question I had in my head...is this game worthy to get. I think I'll pass, thanks troops.
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| 4. |
No subject |
Feb 20, 2008, 15:50 |
Donkey_Punch |
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Dmitri the last patch was almost a year ago. The thing you are talking about was only a beta test that was long overdue and still isn't finished. BIS is too busy working on Arma 2 to care about fixing the biggest security hole in gaming history.
I have never seen another game whereby you can run client-side scripts that can spawn enemies, spawn buildings, change everyone's score, change everyone's weapons, boot the admin, and take control of the server.
1 year to fix this!
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| 3. |
Re: No subject |
Feb 20, 2008, 15:42 |
Dmitri_M |
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double the performance I'd recommend this game. The last patch was a long time ago Six weeks qualify as a long time? Sizeable performance jump in the last patch. Thirty percent on my own machine in the northern Sahrani forests.
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| 2. |
Re: No subject |
Feb 20, 2008, 15:12 |
CommunistHamster |
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Biggest barrier to me getting into that game was the UI. Ridiculously clunky, slow, and unintuitive. Even moving around and aiming felt sluggish.
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| 1. |
No subject |
Feb 20, 2008, 14:26 |
LittleMe |
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Bleh. if they patched the game to fix the many small issues and at least double the performance I'd recommend this game. The last patch was a long time ago and it seems this is abandonware already.
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14 Replies. 1 pages. Viewing page 1.
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