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DNF in 2008 on PCs and Consoles? - Updated

A report on Dallas Business Journal claims to have confirmation of a "late 2008" release date for Duke Nukem Forever as well as plans for console editions of the long-in-development shooter. Reading past the confident headline, the part about the consoles isn't as concrete as that, as they quote Scott Miller making an encouraging, but noncommittal statement about consoles similar to previous such comments (story): "We haven't formally announced any platforms for DNF. But, of course hitting the big three makes the most sense (PC, PS3, 360)." The part about the release date seems firmer, though it allows a couple of months wiggle-room, as the president of 3D Realms says: "we may miss the mark by a month or two, but I feel very confident that we're on target this time." We've contacted 3D Realms for a comment on this report, but have yet to receive a reply. Update: A follow-up on Shacknews indicates the "confirmed" revelations in the story are as shaky as they sound, and neither a release date nor console plans for the game have been announced. 3D Realms is expected to make a formal follow-up announcement later today that will likely contain the words "when it's done."

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34 Replies. 2 pages. Viewing page 1.
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34. Re: Believe it when I see it Feb 3, 2009, 06:23 NashG
 
Hi,
Thanks for the information.

Flat Fee MLS
 
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33. Re: WTF Feb 7, 2008, 15:48 xXBatmanXx
 
"Please wait to be seated". The 19 year old (guessing) waitress comes in and gives me some grief about it. My response, "Honey, I've been eating in this establishment since before you were born. Here's my order..." Told the owner about it a couple of days later and he busted out laughing.

I do that at a few bars I used to frequent. Some young kid asks me what I want and an ID - I look over at the bar, wave and smile, the bartender will just bring over my drink avoiding the hassle.

we walk the streets at night
we go where eagles dare........
 
Avatar 10714
 
Buy from GreenManGaming? Use this, we both get $2.00 - http://www.greenmangaming.com/?gmgr=purutuwi
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32. Believe it when I see it Feb 6, 2008, 18:26 UnderLord
 
I'm pretty sre that I WON'T believe it when I see it, followed by a state of shock.

I hope it ships with the level-editor/SDK from day one, I don't know if I'll still be around when the official add-on pack is released.

 
Avatar 13987
 
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31. Re: WTF Feb 6, 2008, 17:41 Mr. Tact
 
There are people here who probably wasnt even born when Adlib was still around.

Reminds me of one of my best "age" stories. Went to my favorite pizza place. As usual, by getting there at 11:10 or so I was one of two customers in the place. I walk into the bar and sit down at a table, right past the sign that says "Please wait to be seated". The 19 year old (guessing) waitress comes in and gives me some grief about it. My response, "Honey, I've been eating in this establishment since before you were born. Here's my order..." Told the owner about it a couple of days later and he busted out laughing.
 
Truth is brutal. Prepare for pain.
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30. Re: Who cares Feb 6, 2008, 17:11 Krovven
 
The game will inevitably suck ass. Too much time has gone by.

It will have about as much effect as the latest Rambo or Rocky movie. Too outdated, too out of the times, no momentum that was lost on the excessive long production time. An utterly unnecessary game.

Fuck it.

Surf you never seem to amaze with your well thought out and insightful posts, that are so grounded in reality with plenty of fact to back them up.

/sarcasm off



----------------------------------------------------
Currently fragging in The Witcher, Burnout Paradise, COmpany of Heroes, Team Fortress 2

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29. Re: No subject Feb 6, 2008, 17:10  famished 
 
I remember loving the "turn 180-degrees" button. That was before being owned by early mouse look adopters...

I was one of those guys (in another game) and boy did I waste people in MP in those days. So good.

 
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28. Re: No subject Feb 6, 2008, 17:04 Ray Ban
 
I remember loving the "turn 180-degrees" button. That was before being owned by early mouse look adopters...  
"The future's so bright I gotta wear shades!"
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27. Re: No subject Feb 6, 2008, 16:08 Armengar
 
I had a proper sound blaster when I was playing duke nukem 3d (one with the physical volume control on it). My ati Rage 3d+ was a monster of a graphics card - it was PCI too! Better than my Tseng Labs ISA card that it replaced.

Oh the joy. I remember playing on the university network (when it worked - some loon kept stealing the terminators and T pieces to make T-Rex's). Mouse look? What mouse look

 
Its not the cough that carries you off but the coffin they carry you off in.
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26. No subject Feb 6, 2008, 15:50 That Guy
 
3DR needs to remind Scott that he's not supposed to talk to people without first taking his meds.

 
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25. Who cares Feb 6, 2008, 15:35 Surf
 
The game will inevitably suck ass. Too much time has gone by.

It will have about as much effect as the latest Rambo or Rocky movie. Too outdated, too out of the times, no momentum that was lost on the excessive long production time. An utterly unnecessary game.

Fuck it.

 
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24. Re: No subject Feb 6, 2008, 15:31 wtf_man
 
When (if) this game ever gets out, I will laugh my ass off when they immediately need to patch it for bugs.

I wonder how long it will take to release that patch....

22 years?

(Roughly double original development time, IF released this year)

 
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23. No subject Feb 6, 2008, 13:47 xXBatmanXx
 
Believe it when I see it.

we walk the streets at night
we go where eagles dare........
 
Avatar 10714
 
Buy from GreenManGaming? Use this, we both get $2.00 - http://www.greenmangaming.com/?gmgr=purutuwi
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22. Re: WTF Feb 6, 2008, 13:07 Sepharo
 
Remember the pirate ship vs. the castle level?

Oh man that was always good multiplayer fun.

Of course one guy would take the ship and the other would take the castle. And then we would launch pipe bombs back and forth for hours. They made a satisfying sound too like, *THUNK* *THUNK* *THUNK* and you would just keep hearing that until one finally connected.

edit: just realized this may only be on Duke 64 because we used to play it 4 players.

This comment was edited on Feb 6, 13:17.
 
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21. Re: WTF Feb 6, 2008, 12:59 DanL
 
There's always one post reminiscing about DN3D in every one of these thread, so here's mine. I didn't play the original game through its entirety, but I remember playing multiplayer with my brother. I think we used a serial null modem cable. We deathmatched on the huge football stadium. My god, that was so fun, with the shrink ray, the jet pack, and the freeze gun. It was the first time I learned the general multiplayer rule that you ought to let your opponent kill you at least a couple times to keep them in the game, so you can kill them some more. My brother god so mad that I wouldn't let him kill me that he quit the game for a month. Remember that this is back in the days of ipx emultion and mplayer, so it wasn't easy/possible to find someone online to play with. Hehe.
This comment was edited on Feb 6, 13:01.
 
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20. Re: WTF Feb 6, 2008, 12:52 MMORPGHoD
 
No, I meant the original Duke Nukem 3D game.

Possibly, but even by then Adlib was going away and they certainly wouldn't be the only sound card that worked with Duke Nukem 3D.

# The following sound cards/devices are optionally supported for music: Gravis UltraSound, Sound Blaster (all of them), SoundMan16, Pro Audio Spectrum, SoundScape, Waveblaster, Sound Canvas, Adlib, and General MIDI.
# The following sound cards/devices are optionally supported for sound effects: Sound Blaster (all of them), Gravis UltraSound, SoundMan16, Pro Audio Spectrum, SoundScape, Disney/Tandy Sound Sources.


It wasn't long after the Duke Nukem 3D release in 1996 that DNF was on the radar.

Here's an oldie but a goodie:

FOR IMMEDIATE RELEASE
Garland, TX - April 28, 1997

3D Realms Licenses id Software's 'Quake II' Engine for `Duke Nukem Forever'

GARLAND, TX -- In an unprecedented convergence of industry titans, GT Interactive Software Corp. (NASDAQ: GTIS), 3D Realms, a division of Apogee, and id Software are teaming up on Duke Nukem Forever, the sequel to the best-selling PC game Duke Nukem 3D. Under the agreement, GT Interactive obtains all interactive publishing rights for personal computer and video game systems to 3D Realms' Duke Nukem Forever, which will utilize id Software's proprietary cutting-edge Quake II game engine. In addition, GT Interactive obtains merchandising rights for all derivative works, including films, home video and books for Duke Nukem Forever, as well as rights on a future title, tentatively called Duke Nukem 5.

"`Duke Nukem 3D' has become a premier interactive entertainment franchise and shows no signs of slowing as the title continues to sell-through at retail," said Ron Chaimowitz, president and chief executive officer of GT Interactive. "Obtaining the sequel rights allows us to expand the amazing growth and popularity of this dynamic property via integrated marketing campaigns and multi-platform versions." Duke Nukem 3D has captivated gaming enthusiasts by combining strong character development, gripping graphics and irreverent humor with an advanced 3D gaming engine. The resulting game play experience "raised the bar" for first-person action games prompting such leading industry publications as Boot and Wired magazines to respectively call Duke Nukem 3D the "absolutely best first-person action game of the year, bar none" and "the undisputed king."

"Teaming Duke Nukem, perhaps the most recognizable character in the PC industry, with the Quake II engine, the most advanced currently available 3D engine, is an amazing quadruple-win situation: for 3D Realms, id Software, GT Interactive, and especially players and fans of both Duke Nukem, Quake and high-action 3D gaming in general. What more can players ask for than combining the technology of Quake with the attitude and interactive gameplay of Duke Nukem!" said George Broussard, head of 3D Realms. In a recent article on the success of Duke Nukem 3D, The Wall Street Journal wrote, "Action-game hero Duke Nukem gives players something they can't get elsewhere: a hero with attitude." The article also quoted industry publication GamePro who said, "This is the first game where personality has taken hold and become something unto itself." Duke Nukem Forever will further emphasize Duke Nukem as a strong action-game character who has already endeared himself to gamers worldwide.

Acclaimed for its technological 3D brilliance, id Software's Quake joined Duke Nukem 3D at the top of the charts. id's Quake II engine has enhanced capabilities over its predecessor, the end result of which will allow gamers to fully immerse themselves in a 3D environment like never before. "id Software has long been known as a innovator in 3D gaming and we are excited to be teaming with 3D Realms, a leader in their own right and Texas neighbor," said Todd Hollenshead, chief executive officer of id Software.

Offering multi-player competition via networks and the Internet, Duke Nukem 3D has consistently performed in the top 10 PC charts and later this year, GT Interactive is releasing the original Duke Nukem 3D for play on the Nintendo N64 and Sony PlayStation console systems. 3D Realms Entertainment, a division of the long-standing Apogee Software, Ltd., founded in 1987 and headquartered in Garland, TX, is 100 percent focused on creating highly innovative real-time 3D action games and nothing else.

Apogee is the pioneer of multi-episode shareware marketing for games and has won numerous industry marketing and game awards. Previous hit releases include Raptor, Rise of the Triad, Wolfenstein 3D, Terminal Velocity and Death Rally. On the web, visit www.3drealms.com for more information.

id Software, founded in 1991, is a development company located in Mesquite, Texas. id's team of talented developers continue to make gaming history by creating and publishing one sensational game after another. Wolfenstein 3D, DOOM, DOOM II, Heretic, HEXEN and QUAKE have created a frenzied demand worldwide and have managed to consistently break shareware and retail sales records at home and broad. id Software, founded in 1991, is a development company located in Mesquite, Texas. id's team of talented developers continue to make gaming history by creating and publishing one sensational game after another. Wolfenstein 3D, DOOM, DOOM II, Heretic, HEXEN and QUAKE have created a frenzied demand worldwide and have managed to consistently break shareware and retail sales records at home and broad. Headquartered in NY, GT Interactive Software Corp. is a leading global publisher of entertainment and edutainment software under the GT Interactive, Humongous Entertainment and Cavedog Entertainment brands for personal computers as well as video game systems from Sony, Nintendo and Sega; and Macintosh software under the MacSoft brand. Among GT Interactive's best-sellers are Duke Nukem 3D and QUAKE. The company is also a leader in value-priced software. Located at http://www.gtinteractive.com on the World Wide Web, GT Interactive is publicly traded on the NASDAQ National Market System under the symbol GTIS.


 
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19. Re: WTF Feb 6, 2008, 12:38 Bronco
 
Not likely, as Adlib went bankrupt in 1992.

No, I meant the original Duke Nukem 3D game.

http://www.3drealms.com/duke3d/


This comment was edited on Feb 6, 12:40.
 
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-TPFKAS2S
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18. No subject Feb 6, 2008, 12:38 CrimsonPaw
 
Next month there will be a press announcement that DNF has moved to the Unreal 3 engine and will be delayed until sometime '09.  
~~Crim~~
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17. Re: WTF Feb 6, 2008, 12:36 MMORPGHoD
 
It might be a quote from the original games press release.

Not likely, as Adlib went bankrupt in 1992. Not even DNF has been under development that long.

 
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16. Re: BWAHAHAHAHAAHAHA! Feb 6, 2008, 12:35 TangoBaker
 
"we may miss the mark by a month or two hundred and forty, but I feel very confident that we're on target this time."

Fixed it for you there, Scotty. You're welcome.

 
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15. Re: WTF Feb 6, 2008, 12:33 Bronco
 
There are people here who probably wasnt even born when Adlib was still around.

GMTA
 
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-TPFKAS2S
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