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| [Jan 29, 2008, 2:22 pm ET] - Share - Viewing Comments |
Valve announces the release of Steamworks free of charge, offering developers
and publishers the game publishing tools used for Half-Life 2 and The Orange
Box. Steamworks allows for copy protection, stats tracking, auto-updates, voice
communication, and more: January 29, 2008 - Valve, creators of
best-selling game franchises (such as Half-Life and Counter-Strike) and leading
technologies (such as Steam and Source), today announce Steamworks, a complete
suite of publishing and development tools - ranging from copy protection to
social networking services to server browsing - is now available free of charge
to developers and publishers worldwide.
Steamworks, the same suite of tools used in best-selling PC titles Half-Life
2 and The Orange Box, is available for all PC games distributed via retail and
leading online platforms such as Steam. The services included in Steamworks may
be used a la carte or in any combination.
Specifically, Steamworks offers:
· Real-time stats on sales, gameplay, and product activation:
Know exactly how well your title is selling before the charts are released. Find
out how much of your game is being played. Login into your Steamworks account
pages and view up to the hour information regarding worldwide product
activations and player data.
· State of the art encryption system: Stop paying to have
your game pirated before it's released. Steamworks takes anti-piracy to a new
level with strong encryption that keeps your game locked until the moment it is
released.
· Territory/version control: The key-based authentication
provided in Steamworks also provides territory/version controls to help curb
gray market importing and deliver territory-specific content to any given
country or region.
· Auto updating: Insures all customers are playing the latest
and greatest version of your games.
· Voice chat: Available for use both in and out of game.
· Multiplayer matchmaking: Steamworks offers you all the
multiplayer backend and matchmaking services that have been created to support
Counter-Strike and Team Fortress 2, the most played action games in the world.
· Social networking services: With support for achievements,
leaderboards, and avatars, Steamworks allows you to give your gamers as many
rewards as you would like, plus support for tracking the world's best
professional and amateur players of your game.
· Development tools: Steamworks allows you to administer
private betas which can be updated multiple times each day. Also includes data
collection tools for QA, play testing, and usability studies.
"Developers and publishers are spending more and more time
and money cobbling together all the tools and backend systems needed to build
and launch a successful title in today's market," said Gabe Newell, president of
Valve. "Steamworks puts all those tools and systems together in one free
package, liberating publishers and developers to concentrate on the game instead
of the plumbing."
"As more developers and publishers have embraced Steam as a
leading digital distribution channel, we've heard a growing number of inquiries
regarding the availability of the platform's services and tools," said Jason
Holtman, director business development at Valve. "Offering Steamworks is part of
our ongoing efforts to support the needs of game developers and our publishing
partners."
Steam is a leading platform for the delivery and management
of PC games and digital content. With over 13 million active accounts and more
than 250 games, plus hundreds of movie files and game demos available, Steam has
become a frequent destination for millions of gamers around the world.
For more information regarding Steamworks, please visit
www.steamgames.com/steamworks.
To find out about more about Steamworks contact
jasonh@valvesoftware.com
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| 52. |
Re: ... |
Jan 29, 2008, 19:43 |
>U |
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Out of curiosity, have you ever evaluated GameTap? No, but I have read about it. The reason I don't rail against Gametap is because it advertises upfront that it is a game rental service (or at least it did when I checked it out). Subscribers know going in that they aren't buying permanent access to anything. With Steam, Valve gives the false impression that buying a game at retail which requires Steam isn't fundamentally different in terms of control and access than any other traditional game on physical media when in fact it is much more restricted. By the time the customer discovers overwise, he has opened the package and neither Valve nor the retailer offers a refund. Steam is nothing but a tenuous subscription service and isn't really that much different than Gametap except for the ongoing subscription fee, and as the Steam Subscriber Agreement points out, such fees could very well be implemented in the future for Steam. Gametap also offers quite a few full games for free play whereas with Steam even free demos are fairly rare.
In addition few or no games on Gametap are exclusive to Gametap. That means that those who want to pay a subscription fee to play a particular game can do so, and those who want a permanent copy can buy a traditional release of the game at retail. So there is real choice for the consumer. I wouldn't be opposed to Steam if using it were OPTIONAL to run a particular game. And, there is no technical reason why it couldn't be. So, those who like Steam could use it to run their games, and those who want the permanence and freedom of a traditional retail game could buy a different release of the game which doesn't require Steam. That gives the consumer real choice. Right now with Steam, it's Valve's way or the highway.
This comment was edited on Jan 29, 20:35. |
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404 |
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Jan 29, 16:58 |
Puzzle Quest on Steam WOO! |
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>U |
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nin |
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Jan 29, 17:27 |
Corrected Press Release |
>U |
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theyarecomingforyou |
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>U |
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>U |
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Ibbz |
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>U |
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theyarecomingforyou |
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Beamer |
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>U |
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Beamer |
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>U |
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>U |
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theyarecomingforyou |
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>U |
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Beamer |
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>U |
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Jan 30, 18:08 |
No subject |
coder |
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Jan 30, 21:29 |
RILEY STFU |
Krovven |
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Jan 30, 21:37 |
Re: RILEY STFU |
>U |
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Jan 30, 21:36 |
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theyarecomingforyou |
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theyarecomingforyou |
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>U |
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theyarecomingforyou |
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>U |
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theyarecomingforyou |
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>U |
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Krovven |
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Re: ... |
>U |
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Jan 30, 22:32 |
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theyarecomingforyou |
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Jan 31, 00:16 |
No subject |
coder |
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Jan 31, 00:35 |
Re: No subject |
>U |
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Re: No subject |
Krovven |
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Jan 31, 04:26 |
Re: No subject |
>U |
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Jan 31, 05:38 |
Whew. |
Brin |
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Jan 31, 06:22 |
Re: Whew. |
>U |
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109. |
Jan 31, 07:21 |
Re: Whew. |
Brin |
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112. |
Jan 31, 09:45 |
Re: Whew. |
>U |
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115. |
Jan 31, 10:07 |
Re: Whew. |
Ecthelion |
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Jan 31, 10:13 |
Re: Whew. |
>U |
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Jan 31, 10:17 |
Re: Whew. |
Ecthelion |
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119. |
Jan 31, 10:47 |
Re: Whew. |
>U |
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127. |
Feb 5, 13:11 |
Re: Whew. |
Masa |
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118. |
Jan 31, 10:41 |
Re: Whew. |
>U |
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111. |
Jan 31, 09:27 |
... |
theyarecomingforyou |
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Re: ... |
>U |
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Jan 31, 12:57 |
... |
theyarecomingforyou |
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Jan 31, 13:02 |
Re: ... |
Prez |
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122. |
Jan 31, 17:30 |
This is getting tiring... |
Brin |
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123. |
Feb 1, 01:46 |
Re: This is getting tiring... |
CreamyBlood |
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124. |
Feb 1, 01:58 |
Re: This is getting tiring... |
Krovven |
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125. |
Feb 2, 05:08 |
Re: This is getting tiring... |
CreamyBlood |
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126. |
Feb 5, 12:54 |
No subject |
Masa |
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128. |
May 4, 14:29 |
ankara nakliyat |
kardelen133 |
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129. |
May 23, 04:50 |
No subject |
KBlue |
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Jun 14, 07:21 |
Re: No subject |
the |
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Jul 21, 13:45 |
Re: No subject |
ddffee1 |
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