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Lord of the Rings Online DX10 Support

Turbine announces that Lord of the Rings Online will be the first MMOG with DirectX 10 support, which may be a reflection of slow DX10 take-up by game developers as much as anything. Word is:

WESTWOOD, MA – January 7, 2008 – Turbine, Inc. announced today that The Lord of the Rings Online™: Shadows of Angmar™ has become the first massively multiplayer online role-playing game (MMORPG) to support the Microsoft DirectX® 10 API and NVIDIA GeForce graphics processors for stunningly realistic imagery. The Lord of the Rings Online, named the 2007 PC Game of the Year 2007, now offers gamers with DirectX 10 graphics cards the most immersive online experience available today.

Players can now experience Middle-earth™ like never before with major improvements to The Lord of the Rings Online’s graphics, including upgraded shaders for water, particle effects and lighting for distant terrain. Players will also be treated to new levels of immersion with the new DirectX 10 exclusive dynamic shadowing features which render realistic real-time shadows in the vast outdoor environments of The Lord of the Rings Online.

“Turbine has a history of pushing the graphics envelope so we can deliver state-of-the art immersive virtual worlds,” said Fernando Paiz, Director of Game Technology at Turbine, Inc. “We began working with NVIDIA very early in the development cycle so that we could fully leverage DirectX 10 technology to achieve our goal of creating the most complete and authentic recreation of Middle-earth. The results speak for themselves as The Lord of the Rings Online has set the bar for what persistent online worlds can be.”

“The FPS genre has long dominated the race to better graphics but with this major update from Turbine, The Lord of the Rings Online players can enjoy graphics as good as or even better than many FPS games. This is an outstanding achievement and the whole Turbine team should be rightly proud of what they have produced,” said Roy Taylor, Vice President of Content Relations at NVIDIA. “This deserves the attention of the entire video games industry and all MMORPG players everywhere. It points to a future where we will see increasing blending of genres and deeper, more immersive PC gaming experiences. We are delighted to have been able to support this work.”

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54. No subject Jan 7, 2008, 18:47 D4rkKnight
 
You have to see the way the light shines thru the leaves

This is a neat effect, and I remember it being done to the same extent in games before DX10 came out. Of course, now that DX10 is out, you must have it to get the effect in todays games...Makes perfect sense eh.

 
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