16 Replies. 1 pages. Viewing page 1.
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| 16. |
Re: No subject |
Dec 14, 2007, 07:12 |
Dmitri_M |
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"Nothing worse than making a game and hearing/seeing the anti game girls in marketing talking about last nights company party while you had to stay at work on a game they advertised. Knowing they make 10X more than you, zero accountability, promising the Sun, Moon and Stars, and you have to do damage control upon release."
You just described every marketing department, in every industry.
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| 15. |
Re: No subject |
Dec 13, 2007, 21:17 |
Talisorn |
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you badmouth the people in the game industry who have fucking ego's but not before you try to brag about how much money you make now. you seem to be a pretty good asshole but i guess the guys at EA are better at it. You fail comprehension. Learn to read more than just every fourth word.
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| 14. |
Re: No subject |
Dec 13, 2007, 19:47 |
xx |
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Surf you badmouth the people in the game industry who have fucking ego's but not before you try to brag about how much money you make now. you seem to be a pretty good asshole but i guess the guys at EA are better at it.
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| 13. |
Re: No subject |
Dec 13, 2007, 19:14 |
famished |
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Really cool getting to play some breakthrough games like Ultima Online on a T1 while everyone else was on a modem or just getting DSL in 1999. So you were the bastard that ran around, stole my stuff, laughed in my face and ran off before I had a chance to equip my weapon? It's all starting to make sense now.
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| 12. |
Re: No subject |
Dec 13, 2007, 16:44 |
Talisorn |
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Fury wasn't fun at a core level. Great graphics, great features, none of it matters if the core mechanics aren't enjoyable. The problem was how it was pitched. It's not a MMORPG in any standard sense. IF they sold it as a kind of Fantasy PvP/Team Fort thing, then expectations would have been a lot different.
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| 11. |
Re: No subject |
Dec 13, 2007, 13:46 |
KillerBee |
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| HAHA Hey Chozo. I am doing great man. How's life in Vegas? |
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| Life is sexually transmitted. |
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| 10. |
Re: No subject |
Dec 13, 2007, 13:17 |
The Half Elf |
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Well just happy to hear you Westwood people landed on your feet, and aren't chained to a desk at EA
I'd still love to see another NOX game
This comment was edited on Dec 13, 13:17. |
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| 9. |
Re: No subject |
Dec 13, 2007, 13:07 |
Chozoman |
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Ahh, I used to work with KillerBee at Westwood, and what he says is 100% true.
The game industry can be really fun, but being a replacable cog in the machine can truly suck.
How are things going, Bee?
This comment was edited on Dec 13, 13:09. |
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If you want a vision of the future, imagine a boot stamping on a human face... forever. 2 + 2 = 5 |
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| 8. |
Re: No subject |
Dec 13, 2007, 12:54 |
Surf |
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I should have mentioned what Killer Bee stated, it was a fun as hell job. Just the people I worked with though, not upper management at all.
Really cool getting to play some breakthrough games like Ultima Online on a T1 while everyone else was on a modem or just getting DSL in 1999.
Good times, but it broke you physicall, mentally and financially. I really don't see why they did that and continue to do so? What is with the churn and burn mentality? I am sure profits are behind all that equation.
Nothing worse than making a game and hearing/seeing the anti game girls in marketing talking about last nights company party while you had to stay at work on a game they advertised. Knowing they make 10X more than you, zero accountability, promising the Sun, Moon and Stars, and you have to do damage control upon release.
Plus you never got laid by those girls as they always looked down on you. Sucked ass. Learned alot about the game industry, life, the work place, women at EA. That was priceless.
And made me one bitter mother fucker....
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| 7. |
Re: No subject |
Dec 13, 2007, 12:49 |
SquirrelZero |
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My entry into the industry was pretty shitty (started at EA, making 40k) but really, that's not bad considering I never graduated college. I'm now 27, make vastly more than that and am at a smaller company, although the crunch hours can wreak havoc on your mind/body. Other than that I don't work more than 45 hours a week. Not everything in the industry sucks ass, you know.
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| 6. |
Re: No subject |
Dec 13, 2007, 12:23 |
KillerBee |
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Same exact story as you Surf. Spent 4 years in the trenches making shit money and working 90 hours a week minimum. The sad thing, I loved every second of it while I was there. I guess I am a glutton for punishment. Working for Westwood was amazing and when EA slammed our doors shut, I was crushed.
Oh well, like you I am working IT now making 4x the money with a normal work week. |
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| Life is sexually transmitted. |
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| 5. |
Re: No subject |
Dec 13, 2007, 12:18 |
Surf |
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"....working in the games industry can royally suck"
Been there done that. Will never do that again. Still know some idiots that work in the game industry, in their late 30's, making 45-50k a year. I left in 2001 and make over 100k doing half the work in a far more stable and exciting industry, I.T.
you work your ass off in the games industry for peanuts. The thing that gets me is the fucking ego's. The assholes at the top coming in with a Dodge Viper or Porsche, usually running the company into the ground. Its rare that you have a company where the owners are there with the grunts like it was at Looking Glass.
EA was a nightmare, still is I hear. The ego's there drove me mad, just wanted to punch the guys at the top in the face.
Oh well, good riddance. Game industry needs to die for about 5 years and reinvent itself. Too much shit coming out and hardly any of it is innovative.
And why EA doesn't take risks or go back to great IP's like Starflight, AutoDuel, Waste Land, System Shock....oh wait, that would require work, risk and someone at the top possibly taking a pay cut. Can't have that!
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| 4. |
Re: No subject |
Dec 13, 2007, 11:34 |
JohnBirshire |
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It is sad that they put a team of 70 developers together to make a "world beating game" and all they came up with was Fury. The game caught very little publicity, nobody really noticed it or cared, and the beta event came and went. I don't even think most industry reviewers even reviewed the game. Another studio unfortunately closes, and becomes yet another reason why working in the games industry can royally suck. Even companies that produce great games often go under a few weeks later. I knew a guy in college who was a Computer Gaming major, I bet he's moved ten times and worked for ten different companies by now. Ouch.
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| 3. |
No subject |
Dec 13, 2007, 11:28 |
Skoll |
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but there will be a very positive end to the week Have we heard this part of the news yet?
http://www.bandega.com - Never miss a show again |
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| 2. |
Re: No subject |
Dec 13, 2007, 11:27 |
Tumbler |
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Earth to Devs:
1. Make the Game fun.
2. Everything else comes second.
Fury wasn't fun at a core level. Great graphics, great features, none of it matters if the core mechanics aren't enjoyable.
Ending Song on Portal: http://www.youtube.com/watch?v=KjGfgV7rJHI |
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VGfive.com - Game Trading site (Steam codes too!) Kickstarter "Game Developer"! |
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| 1. |
No subject |
Dec 13, 2007, 11:01 |
Slink |
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I guess this is the "bad news" they were referring to.
- - - - - - - - - - WoW = Waiting on Warhammer. |
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16 Replies. 1 pages. Viewing page 1.
< Newer [ 1 ] Older >
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