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Fury Postmortem

There's an Adam Carpenter Q&A on F13.net talking with the creative director at Auran Games about Fury, the PvP MMOG for which he served as lead designer (thanks BeyondUnreal). The postmortem conversation goes into how development of the game progressed, an interesting read in light of its subsequent problems (story). Among other things, Adam says that too many beta testers too early hurt the game, echoing thoughts recently expressed by Richard Garriott about Tabula Rasa (story).

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4. Re: No subject Dec 13, 2007, 15:22 xXBatmanXx
 
Ah well, give them their excuses, they have to have something to blame.

Thats what I figured....looking for that goat.

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3. Re: No subject Dec 12, 2007, 21:56 CreamyBlood
 
Most software developers would be happy to have 'too many' beta testers. That's where you get a bunch of regular users that aren't in your mindset to bang on your product and identify usability issues, broken code, functionality, etc.

It gives you an opportunity to recognize and fix problems before release.

Sure, people are going to bad mouth you, or have their own 'vision' of what your product should be, but they'll do that anyways for the demo and the initial release version as well.

Perhaps these 'special' game developers should simply forego all beta and QA testing and simply release their code as they see fit and wait for the accolades to pour in. Because, obviously, the testers are ruining their work.


 
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2. Re: No subject Dec 12, 2007, 21:27 JohnBirshire
 
You mean...people tried the beta and found out what a crappy game this was and weren't duped into buying it?

Seems to be the new trend for explaining why your game has lackluster sales. Ironically enough however, well selling online games had a ton of beta testers too. Ah well, give them their excuses, they have to have something to blame.


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1. No subject Dec 12, 2007, 19:20 WyldKat
 
Too many beta testers hurt the game?

You mean...people tried the beta and found out what a crappy game this was and weren't duped into buying it?

 
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