I`d love to see a complete retro redo of Tribes 1. Gameplay INTACT. But a new engine ala the Unreal 3 engine.
You are partially correct. Probably one of the most important aspect to the game that always gets overlooked by developers is the physics. So much of the nuances in movement, jetting, skiing, carving have become a huge part of Tribes gameplay. Physics ala T1, T2C. (I actually now prefer T2C more).
TV was partially a failure because of the choice of engine (Unreal 2) its limitations and the whacked changes to the feel of movment and skiing because of that choice. Using an Unreal engine for a Tribes game scares me only because past Unreal engines actually did not have very smooth movment such as game engines for Tribes or Quake. Netcode and an engine that can provide a sense of scale are also important.
I hope they release the browser version and then decide to release a richer standalone version that allows for all the modding and scripting. If they do this right, which probably wont happen (sorry its not easy to be positive) it would be a big success like TF2. Valve really understands their fanbase exceptionally well.
This comment was edited on Oct 26, 03:11.