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ETQW Demo Details

The Enemy Territory: QUAKE Wars Website now offers details on the demo for Splash Damage's now-gold teamplay shooter. The demo is still expected on Monday, with an IRC release party planned to surround the release. The story also reflects system requirements, and describes its content. Word is:

The Enemy Territory: QUAKE Wars PC Demo comes with the final version of Valley, one of the larger battlegrounds in the game. Set in Yosemite, California, Valley has the Global Defense Force on the attack, as they attempt to foil a Strogg contamination plot centering on a water treatment facility. Valley features a great blend of close quarters infantry action, vehicle battles and aircraft dogfights, and the varied terrain combining mountains, waterways, tunnels and industrial structures allows for many different playing styles. To top it all off, there's a multitude of optional side missions and plenty of opportunities to try out the various defense turrets, artillery and radar deployables - Valley is a prime example of the frantic and diverse action you'll find in Enemy Territory: QUAKE Wars.

If you want to learn more about Valley, read our Valley Map Guide for a full run-down of the team objectives, secondary missions and a host of tactical tips for getting the most out of the various GDF and Strogg weapons, items, deployables and vehicles.

For those who already played Valley in the Public Beta, the map has undergone further balance improvements based on your feedback. Most notably, the GDF can now capture the Contaminator Forward Spawn before the Shield Generator is hacked, which really cranks up the action around that objective. On top of that, the Demo contains the final XP and weapon balance, player movement, and vehicle handling.

The Demo also features ETQW's bots, so you can explore the map and gameplay in single player mode with computer-controlled opponents, or use the bots to fill up empty slots on multiplayer servers. We are also including the standalone server as well as the server launcher tool, so you can host your own online and LAN games.

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13. Re: gah! Sep 6, 2007, 14:11 sponge
 
They really need to reevaluate the vehicle dynamics of Phase 2.

I both agree and disagree. I agree because that phase is still a problem, but I disagree because the shield generator is much worse, and being pinned down with turrets seems to be more common than vehicle problems.

 
Previous Post Next Post Reply Quote Edit Delete Report
 
    Date Subject Author
  1. Sep 6, 11:36 gah! grudgebearer
  2. Sep 6, 11:43  Well Great! Joss
  4. Sep 6, 11:49  Re: gah! Scottish Martial Arts
  6. Sep 6, 12:07   Re: gah! manic half
  8. Sep 6, 12:53   Re: gah! grudgebearer
  11. Sep 6, 13:24    Re: gah! Scottish Martial Arts
  7. Sep 6, 12:25  Re: gah! sponge
  10. Sep 6, 13:02   Re: gah! grudgebearer
  12. Sep 6, 13:31    Re: gah! Scottish Martial Arts
  15. Sep 6, 14:54     Re: gah! grudgebearer
>> 13. Sep 6, 14:11    Re: gah! sponge
  14. Sep 6, 14:16     Re: gah! Flo
  9. Sep 6, 13:01  Re: gah! DukeFNukem
  19. Sep 6, 16:28   Re: gah! PropheT
  20. Sep 6, 16:49    Re: gah! Zephalephelah
  21. Sep 6, 16:54     Re: gah! Zephalephelah
  22. Sep 6, 16:57     Re: gah! grudgebearer
  24. Sep 6, 22:55     Re: gah! Ventura
  25. Sep 6, 23:08      Re: gah! PHJF
  26. Sep 6, 23:24       Re: gah! Ventura
  28. Sep 6, 23:36        Re: gah! Jerykk
  29. Sep 7, 00:34         Re: gah! The Half Elf
  31. Sep 7, 01:08          Re: gah! Matt
  32. Sep 7, 01:41           Re: gah! Ventura
  33. Sep 7, 04:44            Re: gah! Matt
  34. Sep 7, 06:50             Re: gah! The Half Elf
  35. Sep 7, 09:40              Re: gah! sponge
  30. Sep 7, 00:48     Re: gah! jacktheripper
  23. Sep 6, 17:02    Re: gah! Cutter
  3. Sep 6, 11:48 No subject  cliffski 
  5. Sep 6, 12:00 No subject dubfanatic
  16. Sep 6, 14:59 No subject DangerDog
  18. Sep 6, 16:27  Re: No subject dubfanatic
  17. Sep 6, 15:20 No subject PoopieMoopie
  27. Sep 6, 23:29 Shall we play a game? Kxmode


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