|
|
 |
| [Sep 06, 2007, 11:30 am ET] - Share - Viewing Comments |
The Enemy
Territory: QUAKE Wars Website now offers details on the demo for Splash
Damage's now-gold teamplay shooter. The demo is still expected on Monday, with
an IRC release party planned to surround the release. The story also reflects
system requirements, and describes its content. Word is: The Enemy
Territory: QUAKE Wars PC Demo comes with the final version of Valley, one of the
larger battlegrounds in the game. Set in Yosemite, California, Valley has the
Global Defense Force on the attack, as they attempt to foil a Strogg
contamination plot centering on a water treatment facility. Valley features a
great blend of close quarters infantry action, vehicle battles and aircraft
dogfights, and the varied terrain combining mountains, waterways, tunnels and
industrial structures allows for many different playing styles. To top it all
off, there's a multitude of optional side missions and plenty of opportunities
to try out the various defense turrets, artillery and radar deployables - Valley
is a prime example of the frantic and diverse action you'll find in Enemy
Territory: QUAKE Wars.
If you want to learn more about Valley, read our
Valley Map
Guide for a full run-down of the team objectives, secondary missions and a
host of tactical tips for getting the most out of the various GDF and Strogg
weapons, items, deployables and vehicles.
For those who already played Valley in the Public Beta, the map has undergone
further balance improvements based on your feedback. Most notably, the GDF can
now capture the Contaminator Forward Spawn before the Shield Generator is
hacked, which really cranks up the action around that objective. On top of that,
the Demo contains the final XP and weapon balance, player movement, and vehicle
handling.
The Demo also features ETQW's bots, so you can explore the map and gameplay in
single player mode with computer-controlled opponents, or use the bots to fill
up empty slots on multiplayer servers. We are also including the standalone
server as well as the server launcher tool, so you can host your own online and
LAN games.
 |
| 11. |
Re: gah! |
Sep 6, 2007, 13:24 |
Scottish Martial Arts |
|
|
Strogg sits with a 2/1 win ratio over GDF. Really? I wasn't aware of that. I had assumed that my own experience of each team winning in roughly equal measure was generally holding true globally. In that case, hopefully the earlier access to the forward spawn will help even things out.
GDF get no airpower in the first phase, strogg have the Icarus and the Tormentor. First phase generally goes pretty quickly in my experience. In general, GDF seems to be able to get the bridge build pretty fast unless the Strogg team is made up of substantially better players. The big balance issue isn't air power, in my opinion, but rather that the Strogg can get a desicrator up on the ridge and fire down on the construction point. The only real counter, as far as I can tell, is to have a field ops call in a hammer strike, or manually guide in rocket artillery.
Not to mention the massive deployable area that that the Strogg have in all three phases of the map compared to the horrendous deployable area tha GDF gets. True. Although if the GDF has access to dam forward spawn early, then that means they can set up anti-vehicle turrets at the entrance to the phase 3/4 compound. That ought to help limit the value of Strogg vehicles in defending the phase 3/4 area.
Yeah GDF can spawn camp the back Strogg spawn with a goliath, but it isn't easy or quick to get a tank up there to do it. If GDF vehicle rushes immediately after capturing the phase 2 outpost (to get there before strogg AV turrets get up) then it's a straight shot to the spawn. Otherwise, a tank can cross the dam, hang a left and skirt around the contaminator building and pop out right at the spawn.
|
|
|
|
|
|
 |
|
| |
| |
|
Date |
Subject |
Author |
| |
1. |
Sep 6, 11:36 |
gah! |
grudgebearer |
| |
2. |
Sep 6, 11:43 |
Well Great! |
Joss |
| |
4. |
Sep 6, 11:49 |
Re: gah! |
Scottish Martial Arts |
| |
6. |
Sep 6, 12:07 |
Re: gah! |
manic half |
| |
8. |
Sep 6, 12:53 |
Re: gah! |
grudgebearer |
| >> |
11. |
Sep 6, 13:24 |
Re: gah! |
Scottish Martial Arts |
| |
7. |
Sep 6, 12:25 |
Re: gah! |
sponge |
| |
10. |
Sep 6, 13:02 |
Re: gah! |
grudgebearer |
| |
12. |
Sep 6, 13:31 |
Re: gah! |
Scottish Martial Arts |
| |
15. |
Sep 6, 14:54 |
Re: gah! |
grudgebearer |
| |
13. |
Sep 6, 14:11 |
Re: gah! |
sponge |
| |
14. |
Sep 6, 14:16 |
Re: gah! |
Flo |
| |
9. |
Sep 6, 13:01 |
Re: gah! |
DukeFNukem |
| |
19. |
Sep 6, 16:28 |
Re: gah! |
PropheT |
| |
20. |
Sep 6, 16:49 |
Re: gah! |
Zephalephelah |
| |
21. |
Sep 6, 16:54 |
Re: gah! |
Zephalephelah |
| |
22. |
Sep 6, 16:57 |
Re: gah! |
grudgebearer |
| |
24. |
Sep 6, 22:55 |
Re: gah! |
Ventura |
| |
25. |
Sep 6, 23:08 |
Re: gah! |
PHJF |
| |
26. |
Sep 6, 23:24 |
Re: gah! |
Ventura |
| |
28. |
Sep 6, 23:36 |
Re: gah! |
Jerykk |
| |
29. |
Sep 7, 00:34 |
Re: gah! |
The Half Elf |
| |
31. |
Sep 7, 01:08 |
Re: gah! |
Matt |
| |
32. |
Sep 7, 01:41 |
Re: gah! |
Ventura |
| |
33. |
Sep 7, 04:44 |
Re: gah! |
Matt |
| |
34. |
Sep 7, 06:50 |
Re: gah! |
The Half Elf |
| |
35. |
Sep 7, 09:40 |
Re: gah! |
sponge |
| |
30. |
Sep 7, 00:48 |
Re: gah! |
jacktheripper |
| |
23. |
Sep 6, 17:02 |
Re: gah! |
Cutter |
| |
3. |
Sep 6, 11:48 |
No subject |
cliffski |
| |
5. |
Sep 6, 12:00 |
No subject |
dubfanatic |
| |
16. |
Sep 6, 14:59 |
No subject |
DangerDog |
| |
18. |
Sep 6, 16:27 |
Re: No subject |
dubfanatic |
| |
17. |
Sep 6, 15:20 |
No subject |
PoopieMoopie |
| |
27. |
Sep 6, 23:29 |
Shall we play a game? |
Kxmode |
|
|
|