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BioShock PC Demo Nears

Upon the release of the Xbox 360 BioShock demo (story), The Cult of Rapture (thanks Ray Marden) has word that the PC edition of the demo is to be expected "later this month." An official announcement about the PC demo is expected sometime today:

For those of you who are looking for a BioShock demo on the PC, it is in the works and will be out later this month. I'll give you more details about it tomorrow.

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90 Replies. 5 pages. Viewing page 1.
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90. Re: No subject Aug 20, 2007, 02:13 Kedyn
 
Preloads for the Bioshock demo have started for Fileplanet members. Demo is apparently going to be released Monday evening.

This comment was edited on Aug 20, 02:16.
 
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89. Re: No subject Aug 15, 2007, 19:15 MAESTRO
 
Yeah, me too. Only I decided to splurge on a high end Velocity Micro to replace my ancient and usually ailing Dell.

The other game that looks like it should make the upgrade worth it is FALL OF LIBERTY---won't be out for a while I guess.

MAESTRO

 
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88. Re: No subject Aug 15, 2007, 16:52 Prez
 
Bioshock was one of 2 games I upgraded my PC specifically to play (the other being Crysis) For what it's worth, my entire upgrade cost less than a new Xbox 360.  
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Goodbye my Monte boy. May you rest in the peace you never knew in life.
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87. Re: No subject Aug 14, 2007, 17:07 TastyMcJ
 
And as far as I can tell the auto aim feature is disabled or not there at all in the demo because there were plenty of shots that missed by fractions of an inch that would have automatically hit in other games.

Tumbler, Auto Aim was on by default in the Demo. I turned it off when I first played through (having just recently come into possession of a 360 myself and departing from PC-only FPS playing, I totally suck with the controller... but 'AutoAim' still sounds like a dirty word to me)...

At any rate, towards the end, I was getting my ass kicked because I couldn't hit anything with my Plasmids in the sudden flurry of attackers; I played back through the 2nd time without disabling auto-aim. Trust me, it was *much* easier to hit everything with it on.

 
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86. Re: No subject Aug 14, 2007, 16:47 >U
 
There was no need to aim up and down due to the engine
You mean due to auto-aim. If you play one of the Doom source ports like ZDoom and turn off auto-aim, you will see that you do need full mouselook.

 
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85. Re: No subject Aug 14, 2007, 16:22 Indigo
 
Correct. There was no need to aim up and down due to the engine, unless you wanted to shoot projectiles ahead of mobs. There's one serious speedrunner left who used keyboard for turning as of... 3 years ago?

 
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84. Re: Wow.. Aug 14, 2007, 11:13 Ray Marden
 
http://forums.2kgames.com/forums/showthread.php?t=1579
It's silly they haven't posted these on the official site.
Having a week to go,
Ray

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I love you, mom.
 
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Everything is awesome!!!
http://shoutengine.com/GarnettonGames/
I love you, mom.
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83. Re: No subject Aug 14, 2007, 07:11 >U
 
The original DOOM did have mouse aim, btw, for what that's worth.
Not in the currently used way. With Doom there was no vertical mouse aim. You could simply pivot with the mouse but not aim up or down.

This comment was edited on Aug 14, 07:20.
 
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82. No subject Aug 14, 2007, 05:41 Indigo
 
The original DOOM did have mouse aim, btw, for what that's worth.

 
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81. Re: No subject Aug 14, 2007, 01:43 Creston
 
You actually couldn't look up and down more than about 45 degrees from center, but you could still hit people directly above you because of the autoaiming.

Prety sure that wasn't auto aiming, but instead because the engine was 2d...


Yup. The Duke3D engine was more advanced than the Doom engine, in that you could fake true 3D in it (ie, have an area that you could both walk on AND walk under, though from what I remember this involved placing windows into wide open spaces and pretend they were walkways) but where aiming was concerned it was all 2D.

I think in the end, whatever system you've practiced a ton with you're going to be best at. Ray gives a good example of how you could be skilled with a keyboard shooter, then switch to mouse and after awhile can no longer even hit anything with a keyboard.

If I try to replay the old Doom and Doom 2 on Ultra Violence with just the keyboard, I get my ass handed to me on a barbwire pillow. If I use one of the many conversions that allow mouse control, I do far far better. But back when the keyboard was the only thing I knew (and the only thing that was possible in Doom), I ran through both games on Ultra Violence without ever really running into any trouble. I even finished Final Doom on Ultra Violence with the keyboard.

I think that if you compare them on a universal playing field, the mouse will come out on top simply for its incredible precision and accuracy. But if you become skilled in a game's environment with a gamepad (albeit with whatever aid the game chooses to give you) and go up against someone skilled with a mouse in their special environment (ie, adapted to mouse use), and against someone skilled with a keyboard in their environment, the difference won't be as profound as we might think.

I remember the first game that made me switch from kb to mouse was Jedi Knight, because it was a fucking bitch to aim at stuff that was above and below you, and with a keyboard it took forever. I started using the mouse, sucked for a few hours, then discovered the Circle Strafe. Heaven had revealed itself.

The poor AI in Jedi Knight never knew what to do against circle strafing either, even the final dark jedi could easily be circle strafed to hell.

Creston

Edit : Btw, we like to pretend all haughtily that where console games give auto aim, the PC has "no need" of such cheating ways, and yet it feels like most PC shooters nowadays have auto aim, or at least a hitbox that's larger than their model would suggest. Especially in FEAR I've fired shots that I KNOW were misses and would still take guys out, especially with the sniper rifles.

This comment was edited on Aug 14, 02:03.
 
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80. Re: Wow.. Aug 14, 2007, 01:23 Creston
 
The only reason I'm buying it on 360 is because my PC can't come close to running it well and I can't afford to upgrade until next year.

Are there any recommended requirements known for the PC? Wondering if my PC can handle it...

Creston

 
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79. Re: No subject Aug 13, 2007, 21:03 Krovven
 
I would think it to be possible to make an analog keyboard, however expensive, and thus making it hard to market and then get developer support.

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Currently playing WoW - Burning Crusade
 
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78. Re: No subject Aug 13, 2007, 20:37 The Half Elf
 
Now thinking on it, Nintendo's Wii-Mote would probably be the best way to do FPS's on a console. With some tweaks.

 
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"I've never seen a feature like this before. It warms your ass. It's wonderful" -Walter Bishop
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77. Re: No subject Aug 13, 2007, 20:06 MrShoop
 
I'm a hardcore mouse & keyboard guy, but I can see where some sort of one handed gamepad with analog control for movement would be better than the keyboard. That said, it would be a marginal improvement compared to the analog stick vs mouse for aiming. The other issue would be you need a lot of buttons available on that pad to make up for no keyboard.

 
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76. Re: No subject Aug 13, 2007, 19:44 Wilson
 
You don't have to hold down shift to walk instead of run in a console shooter; You have a sensitive thumbstick.

Great. So instead of simply holding down a key or using a _crouch or speed toggle key,_ (and often having the option of doing any of the above) I have to carefully regulate how hard to tilt a stick relative to the rest of my hand? I'd rather take the key--my fifth finger isn't usually doing much besides controlling speed. It actually goes completely useless (balance aside) when using a gamepad because there are so few functions on them.

 
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75. Re: No subject Aug 13, 2007, 19:20 MMORPGHoD
 
The user reviews I saw on the FragFX didn't look very positive.

As for PC controllers, keyboard/mouse is good and even though I have a G15 keyboard, I prefer Nostromo/mouse. I also wished there was more support for the SpaceOrb 360. That was a nice controller for its day.

 
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74. Re: No subject Aug 13, 2007, 18:55 Xenopulse
 
If I had any disposable income, the FragFX would be on its way to my house right now.

 
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73. Re: No subject Aug 13, 2007, 18:50 JM
 
But personally there have been so many specialized controllers for games over the years, it's sorta amazing that a mouse and keyboard hasn't seen more on the console side of things.

The next Unreal Tournament on the PS3 can be controlled via mouse and keyboard. Hopefully, this is something that will become more and more common. If so, I'm ready to give up on PC gaming completely.

Also, never tried it but this looks like it has potential - http://gizmodo.com/gadgets/peripherals/splitfish-fragfx-mouse-controller-for-ps3-245810.php

This comment was edited on Aug 13, 18:51.
 
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72. Re: No subject Aug 13, 2007, 18:33 The Half Elf
 
PHJF the Splinter Cell games did a great translation of the sensitive thumbstick ala the mouse wheel.

 
Avatar 12670
 
"I've never seen a feature like this before. It warms your ass. It's wonderful" -Walter Bishop
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71. Re: No subject Aug 13, 2007, 18:10 Ray Marden
 
WTF, nin?

Freaking trackaball user!

2.5D!
Stupid build and it's fake 3D. Don't overlap two points...
Thinking only tablet users could be worse than a trackball,
Ray

-----
Q_Q
http://www.livejournal.com/users/raymarden/
http://wowgems.jponrails.com/cut_gems/list
I love you, mom.
 
Avatar 2647
 
Everything is awesome!!!
http://shoutengine.com/GarnettonGames/
I love you, mom.
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90 Replies. 5 pages. Viewing page 1.
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