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Ships Ahoy - Tomb Raider: Anniversary

Eidos announces that Lara Croft Tomb Raider: Anniversary is now in North American stores:

Redwood City, CA (June 6, 2007) – Corks are flying across the continent as Eidos and Crystal Dynamics toast the release of Lara Croft Tomb Raider: Anniversary, which ships to North American retailers today.

Lara Croft Tomb Raider: Anniversary is a celebration of Lara’s original adventure in an entirely new Crystal Dynamics game. In 1996 the original Tomb Raider video game launched and introduced the world to Lara Croft, one of the entertainment industry’s most successful and prolific cross-over properties.

“The anniversary edition is a fan-inspired celebration bridging Lara Croft’s groundbreaking past with a revived passion for new adventures and technical advancements,” said Bill Gardner, president and CEO of Eidos Inc. “Lara Croft is at the doorway of a new decade, and we’ve made sure she’s ready to face exciting new challenges in the world of entertainment.”

Lara Croft Tomb Raider: Anniversary takes advantage of more than 10 years of technical advances to faithfully recreate the sense of isolation, suspense and surprise of the original title, but with greatly expanded environments, enhanced puzzles, updated weapons and the smooth, athletic character movements introduced in Lara Croft Tomb Raider: Legend in 2006.

Said Matt Gorman, director of marketing at Eidos Inc., “Tomb Raider: Anniversary is an exciting adventure for fans of the franchise and a great introduction to Lara Croft for a whole new generation of consumers.”

The first Tomb Raider game sold more than seven million copies worldwide. Lara Croft went on to become a global entertainment icon, gracing more than 200 magazine covers, touring with U2 and topping $1 billion in brand equity. In total, the franchise has sold more than 30 million games, inspired two feature films and produced comic books, animated series and countless other licensed products.

Lara Croft Tomb Raider: Anniversary was developed by Crystal Dynamics, with versions available for the PlayStation®2 computer entertainment system and Windows PC under Windows Vista™. Versions for the PSP® (PlayStation®Portable) system and the Wii™ console are forthcoming.

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44 Replies. 3 pages. Viewing page 2.
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24. Re: Boob Raider Jun 6, 2007, 18:44 Stolk
 
The franchise already has its integrity back; Legend was a very fun game.

Now, do you see how this is fun?

 
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23. Re: No subject Jun 6, 2007, 18:34 jam777
 
...
With Tomb Raider: Anniversary, we now come on to a consideration of the more sophisticated transitive mode of japing, in which - as we'll observe - the operator or inceptor remains totally unaware of the humorous implications of her actions.

Indeed, with this entry in the series, they finally have a shot at restoring the integrity of not only incidents of primary precipitation in Tomb Raider, but elements of secondary and transitive precipitation as well. In some respects, this may, in fact, be the ultimate entry into the franchise's much ballyhooed canon.

<golf clap>

This comment was edited on Jun 6, 18:35.
 
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22. Re: Boob Raider Jun 6, 2007, 18:30 PHJF
 
The franchise already has its integrity back; Legend was a very fun game.

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21. Re: Boob Raider Jun 6, 2007, 18:19 Stolk
 
Tired and old 3rd person jumping puzzle game, it may look better "teen age boys like this" but game play is dated un-installed the demo in 10 minutes flat lame.

So there you go. Bone43 has driven it home once again. Anniversary will not, sadly, bring integrity back to the franchise.

 
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20. Boob Raider Jun 6, 2007, 18:14 Bone43
 

Tired and old 3rd person jumping puzzle game, it may look better "teen age boys like this" but game play is dated un-installed the demo in 10 minutes flat lame.

 
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19. No subject Jun 6, 2007, 18:05 Stolk
 
It's flattering that you give my words such importance that it's worth debating over such arbitrary interpretations, but really...

Then you went on to say other stuff. Personally I was not giving your words much importance. I was just enjoying a fun yet meaningless argument that I read regarding your original post and what was inferred. But, I will joyfully stand by my quote to your quote that I quoted, that your quote says that Anniversary may indeed bring integrity back to the franchise also says that Legend didn't. Obviously all of our opinions on games are opinions, including those opinions by reviewers on review sites. But, the overall opinion from what I've seen says that Legend did.

 
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18. Re: No subject Jun 6, 2007, 17:55 PHJF
 
i agree!

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17. Re: No subject Jun 6, 2007, 17:48 MeatForce
 

I believe that further analysis of this extremely important issue may, in fact, be necessary.

As early as the late 14th century or indeed as late as the early 14th century, the earliest forms of jape in the Tomb Raider series were divisible into the two categories in which I now intend to divide them.

The earliest manifestation of the of the basic simple precipitation in Tomb Raider incurred - as will be seen from the demonstration - a disproportional amount of internal risibility on the part of the operator. Imagine, for example, the image of the gracile Lara Croft tripping over a small pebble.

The secondary precipitation occurs when both protagonists and dupe are located indoors. It is true, however, that this has involved the development of a special piece of machinery. But it is still no more than a simple variation of primary precipitation. Imagine, for instance, Lara attempting to sit in a chair which has just been pulled out from beneath her shapely buttocks. Funny, but much less-so after the first game in the series.

The opening-up of the African continent revealed a vast new source of wealth for humourous exploitation. We are to see demonstrated how this was adapted to the basic precipitation jape in game number two of the franchise.

Through simple use of a conveniently discarded banana peel, the developers were able to create a series of slapstick incidents in which Lara was caused to slip and fall, thus elevating the series to near Vaudevillian levels of humour. Sadly, further attempts fell altogether flat in comparison.

With Tomb Raider: Anniversary, we now come on to a consideration of the more sophisticated transitive mode of japing, in which - as we'll observe - the operator or inceptor remains totally unaware of the humorous implications of her actions.

Indeed, with this entry in the series, they finally have a shot at restoring the integrity of not only incidents of primary precipitation in Tomb Raider, but elements of secondary and transitive precipitation as well. In some respects, this may, in fact, be the ultimate entry into the franchise's much ballyhooed canon.



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16. Re: No subject Jun 6, 2007, 17:04 MyRealName
 
It's flattering that you give my words such importance that it's worth debating over such arbitrary interpretations, but really...
That statement suggests that there haven't been any good TRs since TR2. TR: Legend was good.
It does not suggest that. Here's the quote again:
This'll be the first one I've bought since TR2, the last title before the series went to hell.
The statement includes the following two assertions:
1. I haven't bought any Tomb Raider titles since TR2.
2. The series went to hell after TR2.

It makes absolutely no reference, direct or implied, about Legend.
So the guy is right, in that the OP ignored the fact the Legend was a pretty good game and did enough to restore the integrity.
Let's look at the statement:
Looks like they've done a nice job on this, and have a good shot at restoring integrity to Tomb Raider
In other words,
1. It looks like (from the demo and previews and chatter around community forums) they've done a nice job.
2. They have a shot at restoring the integrity of Tomb Raider.

This comes down to opinion, of course. You may think everything's just peachy, while someone else may not. Others may be more wary than you to trust Eidos again, simply because one or two good titles have come. The statement doesn't explicitly exclude any positive effect Legend may have had on the series, nor does it suggest that one and only one title can (or should) make everything right; it states only that they "have a good shot at restoring integrity to Tomb Raider", in one fan's opinion (needless to say).

Now hopefully we're done reading whatever we wish into others' words for the sake of trolling an argument out. Oh wait, I'd forgotten this was Bluesnews.

Edit: seriously, think about this: we are apparently all fans (some of us for more than 10 years), now arguing over perception of what one person may or may not have meant, for... what? It really is ridiculous here at times.

This comment was edited on Jun 6, 17:20.
 
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15. Re: No subject Jun 6, 2007, 16:36 Stolk
 
Yes, it does. More defined by this quote:

Looks like they've done a nice job on this, and have a good shot at restoring integrity to Tomb Raider

So the guy is right, in that the OP ignored the fact the Legend was a pretty good game and did enough to restore the integrity.

 
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14. Re: No subject Jun 6, 2007, 16:29 Masa
 
That statement suggests that there haven't been any good TRs since TR2.

Nah, it doesn't. He said the games in the series afterward were bad, not that it didn't pick itself back up. TR2 was when I stopped playing as well and I have agree with the guy, but most of what I read about Legends is pretty good.

 
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13. Re: No subject Jun 6, 2007, 16:16 Fillem
 
considering they don't even have proper 3840x1280 resolution support.

What the hell kind of pagan resolution is this???
 
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12. Re: No subject Jun 6, 2007, 15:57 Jerykk
 
Um, re-read the comment you quoted.

I quoted: This'll be the first one I've bought since TR2, the last title before the series went to hell.

That statement suggests that there haven't been any good TRs since TR2. TR: Legend was good.

 
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11. No subject Jun 6, 2007, 15:44 Igor
 
Is this coming out on the 360? It just doesn't seem like it would click very well on my PC, considering they don't even have proper 3840x1280 resolution support.

 
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10. Re: No subject Jun 6, 2007, 14:34 MyRealName
 
Um, Legend redeemed the series a while ago.

Um, re-read the comment you quoted.


This comment was edited on Jun 6, 14:34.
 
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9. No subject Jun 6, 2007, 14:22 EMkaEL
 
its so much fun and the graphics are great!

I couldnt care less about the AI of the enemies.. they are animals or undeads anyway!

its all about climbing and solving puzzles!

 
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8. Requirements--not Vista only Jun 6, 2007, 14:12 Rocket
 

I played the demo with XP.
The Official website says:
Minimum Specification

OPERATING SYSTEM:
Microsoft Windows 2000, XP, Vista
CPU:
Pentium 3 1.4Ghz or Athlon XP 1500+
RAM:
256MB (for Windows 2000/XP)
512MB (for Windows Vista)
GRAPHICS:
100% DirectX 9.0c compatible 64 MB 3D Accelerated Card with TnL (GeForce 3Ti / Radeon 9 series)
SOUND:
Microsoft Windows 2000/XP/Vista compatible sound card (100% DirectX 9.0c -compatible)
DVD-ROM:
Quad-speed (4x) DVD-ROM drive
HARD DRIVE:
4GB free disk space
INPUT DEVICES:
100% Windows 2000/XP/Vista compatible mouse and keyboard


 
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7. Re: No subject Jun 6, 2007, 14:06 Ray Marden
 
I have been playing it since yesterday just fine on Windows "Better than Vista right now" XP.
Stupid camera!
Having fun with it,
Ray

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6. Re: No subject Jun 6, 2007, 14:05 SirKnight
 
They shouldn't have said "and Windows PC under Windows Vista" then.


 
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5. Anniversary? Jun 6, 2007, 14:03 Jim
 
I think they missed the deadline. If it was an anniversary edition, shouldn't it have been released in 2006?

How about Tomb Raider: Cash Cow

 
Jim
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44 Replies. 3 pages. Viewing page 2.
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