F.E.A.R. S.E.Q.U.E.L. P.L.A.N.S.

The Name Your Fear Website offers the "Name the sequel to F.E.A.R. contest," which should ease any fears that there would be no follow up to Monolith's scary first-person shooter (thanks IGN) as they seek a name, or perhaps acronym, for the sequel. Once one convinces the site's virtual bouncer they are of age, the following explanation can be found:
Monolith is excited to offer our loyal community the unique opportunity to name the sequel to F.E.A.R.! We will be accepting name submissions from June 4th, 2007 to June 22nd, 2007. Submissions will be narrowed down to 3 finalists who will receive an all-expense paid trip to Monolith to meet the development team and tour our facilities. Additionally, each of the 3 finalists will have their name and likeness included in the game! Once the 3 finalists have been chosen, voting will be open to the public from July 23rd, 2007 to July 27th, 2007 to let our fans decide the name that will take this exciting franchise to the next level.
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55.
 
Re: No subject
Jun 9, 2007, 04:20
55.
Re: No subject Jun 9, 2007, 04:20
Jun 9, 2007, 04:20
 
The repetitiveness of the cursing was the problem not the presence of it. Sure I expected it in the game especially given the plot and characters, but I didn't expect to hear it constantly out of almost every character's mouth. It ruined the credibility of the dialog by making it seem contrived, and it got old as the game wore on.

Sorry, but if I kept seeing a scary dude eating people's faces, an army of well-armed soldiers gunning for me, and a creepy little girl in a red dress, the first - and probably the most PROMINENT - thing out of *my* mouth would probably be "The F-Word".

I enjoyed the swearing. It made me feel like I was playing an ADULT game, rather than some sugar-coated piece of shit mainstream turd title. If a game makes me say these words out loud in shock and surprise (even on the second and third playthrough), I want to hear the other characters in the game saying them too.

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