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UFO: Extraterrestrials Patch

The first patch for UFO: Extraterrestrials is now available, adding a new autosave feature, support for additional resolutions, hotkey support, and more. The download is available from FileNuts and Gamer's Hell.

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27 Replies. 2 pages. Viewing page 1.
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27. UFO:ET and X-Com Jun 3, 2007, 22:15 BatAttack
 
After playing UFO:ET for a while, I went back to playing X-Com through DosBox, the DOS emulator. My impressions:

Even though X-Com is sprite based in 320x240 resolution, it looks better than UFO:ET's 3d engine. Why? ET has ugly artwork, and lame animations (they look like they were done by a multimedia student in their first semester of study).

Tactical engine: ET has about 80% of the features of X-Com, but with worse effects (smoke from rockets) and more repetative maps. Also, building walls can be destroyed by a single rifle round - and they explode in flames! Do the buildings have reactive armour!? 0_o;
The stat balancing is also really bad - your soldiers start out so inaccurate it is a joke. Throwing grenades is the only effective way they can fight until they have levelled up once or twice, since they cannot hit targets even a couple of squares away. In X-Com rookie soldiers have at least adequate marksmanship.

Global engine: ET has about 40% of the features of X-Com. Base management is nerfed, you only have 1 real base (other bases are for interceptors and radars only) and it is placed for you. You are not on earth but some dodgy looking colony, and the research reports are poorly written. In X-Com, the story was essentially revealed through the research reports, so bad writing (and translation) here is a big problem.


I would dearly love to see the Original X-Com remade, ideally with these modern features:

- A Good 3d engine, and GOOD artwork, including detailed character animation.

- A richer set of environmental and character sounds.

- Soldier variety. In X-Com, all soldiers look like the same arian blonde dude in the tactical view.

- Hybrid mode or not, people who want it should still be able to play it in turn-based, action point mode. For many old-skoolers, real-time brings no joy.

This comment was edited on Jun 3, 22:18.
 
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26. Re: No subject Jun 3, 2007, 16:53 nin
 
Are you just arguing merely to have a point?

Actually, for SC, he's being fairly civilized, I thought.

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25. Re: No subject Jun 3, 2007, 16:50 space captain
 
Are you just arguing merely to have a point? If the differences you pointed out aren't "big enough" to determine UFO just isn't as good as X-COM, then have even played the original UFO Defense?

no im trying to divide the rational arguments from the irrational ones

the point is not that the game isnt as good as xcom, ive already stated that myself numerous times anyways

the point is in how "big" or "small" the differences are, not whatever conclusion you want to draw from your own observations about how they affect your personal opinion of the game

my original point is that UFO:E is an attempt to clone xcom, therefore whatever differences there are between the games are minor, as any "big" difference would obviate the intention to recreate xcom in the first place - an intention which is clear to anyone who can form actual logical thought

however seeing as how "big" and "small" are relative designations, this may be a small stepping stone for those of you that cannot seperate your own opinions from objective fact.. and thats why i am trying to quantify my opinion of that relative term in this particular case

its pretty clear that alot of this is "mountain from molehill" stuff - those tweaks to the gameplay certainly change the way the game is played, but they dont change the game at a fundamental level, i.e. its game type, source material, overarching methodology, and general progression

________________________
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Go forth, and kill!
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24. Re: No subject Jun 3, 2007, 16:11 Beamer
 
The problem with X-COM is that it was both ahead of its time and firmly within its time.

I'm sure someone could do an X-COM clone where they match everything at least, but no one has. Why? No money in it. These teams kicking out X-COM type games are all shoddy, talentless teams.

Gaming today isn't about thought, it's about reaction. Very few games that require significantly more thought than reaction make money. Even RTS games, which pushed TBS games out, had stagnated befoe having a revival very recently.

A strategy and/or tactics game needs to be incredible in order to succeed, and even then I think Galactic Civs has been a slower seller than expected.

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Music for the discerning:
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23. Re: No subject Jun 3, 2007, 15:44 Masa
 
im interested in hearing what those big differences are.. can you provide an example? the only ones i saw were that your soliders dont die, and you cant hire new ones.. and those are not "big" differences IMO

Are you just arguing merely to have a point? If the differences you pointed out aren't "big enough" to determine UFO just isn't as good as X-COM, then have even played the original UFO Defense?

I'm not knocking you, mind you, but you're looking for these mind blowing differences that aren't that big when you first consider them but are huge when playing the game.

So it's not a true xcomm clone.

There's enough in the game to argue that it is, but it's not a very good one at that.

Is it really that difficult to clone a game that came out a decade ago and then improve upon it. Like adding hit sounds when people get hit by weapons?

See, that's the real irony. X-COM came out well over a decade ago and it still hasn't been truly surpassed in all aspects.

I'm not really one to argue games are still "great" and withstand the test of time merely because they had such a profound impact when they were released, but X-COM really was ahead of its time.


This comment was edited on Jun 3, 15:48.
 
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22. No subject Jun 3, 2007, 13:49 space captain
 
im interested in hearing what those big differences are.. can you provide an example? the only ones i saw were that your soliders dont die, and you cant hire new ones.. and those are not "big" differences IMO

a "big" difference would be a FPS perspective, fuzzy bunny rabbit enemies, army-scale RTS battles, etc. etc.

________________________
music from space captain:
http://www.soundclick.com/bands/6/errantways_music.htm
http://www.soundclick.com/bands/4/invisibleacropolis_music.htm
 
Go forth, and kill!
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21. Re: No subject Jun 3, 2007, 12:16 Overon
 
i was talking to overon, not you beamer
Beamer took the words right out of my mouth in response to your post. All the reviews so far say it's not xcomm and it has a lot of similarities but there are big differences. So it's not a true xcomm clone.

Is it really that difficult to clone a game that came out a decade ago and then improve upon it. Like adding hit sounds when people get hit by weapons?

This comment was edited on Jun 3, 12:19.
 
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20. Re: No subject Jun 3, 2007, 12:04 Beamer
 
I'd call it about an 80% X-COM ripoff.

Which sounds like a great thing, but isn't, because rather than fill that other 20% with their own ideas they just neglected it, giving you 80% of a fully-baked idea. Someone else's fully-baked idea.

-------------
Doomriders: the first new band worth a signature - http://www.deathwishinc.com/
 
-------------
Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
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19. No subject Jun 3, 2007, 11:18 space captain
 
in any way? man give me a fucking break, you could make a massive list of how many things are the same.. tactical mission, loadout screens, base building, interceptor fights, character upgrades, tech research, tech production, etc. etc. etc.

thats not to say the game is any good - it sucks monkey balls

also they tried to duplicate even the dumb quirks like the way there is no sound effect or feedback when a enemy or person gets hit .. which always annoyed me even back with the original - and is incredibly STUPID to copy or to even have in a game in this day and age

not like xcom in any way? cmon with that crackhead shit

________________________
music from space captain:
http://www.soundclick.com/bands/6/errantways_music.htm
http://www.soundclick.com/bands/4/invisibleacropolis_music.htm
 
Go forth, and kill!
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18. They captured nothing Jun 3, 2007, 09:37 Cheese
 
This is not even like X-Com in any way. and yes i played it.
and sorry i did. worse game remake ever.

 
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17. No subject Jun 3, 2007, 08:37 Pr()ZaC
 
The full changelog can be found in the filenuts link.  
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16. Re: So Basically... Jun 3, 2007, 02:57 Masa
 
I wouldn't mind a shooter at heart as long as it was very tactical, almost like Mass Effect'ish Tactical Combat.

There was something like this in the works for the X-COM series at one time, called Alliance. but was canceled.

 
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15. Re: So Basically... Jun 3, 2007, 02:09 Beamer
 
Oh. The sarcasm didn't seem as strong in those quotes.

My bad.

-------------
Doomriders: the first new band worth a signature - http://www.deathwishinc.com/
 
-------------
Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
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14. So Basically... Jun 3, 2007, 01:29 The Half Elf
 
What I would like to see is a hybrid of Rainbow Six Vegas, with some sort of dynamic map building program, with Xcoms research/base building/mission sets. I wouldn't mind a shooter at heart as long as it was very tactical, almost like Mass Effect'ish Tactical Combat.

*shrugs*

 
Avatar 12670
 
"I've never seen a feature like this before. It warms your ass. It's wonderful" -Walter Bishop
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13. No subject Jun 3, 2007, 00:37 space captain
 
i was talking to overon, not you beamer

________________________
music from space captain:
http://www.soundclick.com/bands/6/errantways_music.htm
http://www.soundclick.com/bands/4/invisibleacropolis_music.htm
 
Go forth, and kill!
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12. The only redeeming feature... Jun 3, 2007, 00:19 indiv
 
The neat thing about this game is that practically the entire thing (content) is written in some sort of script, meaning that you can mod everything. There are some nice mods out there that fix some defects (like the shots that travel 2 mph) or change the gameplay (like making it so your soldiers have a chance to die and you can hire/fire them). However, I don't think the fan base of this game is ever going to be of a size to make anything truly interesting.

 
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11. Re: No subject Jun 3, 2007, 00:02 Beamer
 
ummmm it is not the same as xcom. Hell, from your own sources, such as gamespot:

...waiting for someone to finally do a proper remake of X-COM....
Which would imply this is not a proper remake.

The pace is really slow, even for a turn-based game. Some sort of hybrid system where you move in real time when not engaged in combat is needed to speed up the tedious map exploration

X-COM had this hybrid.

There are only a limited number of maps in the game, so you wind up repeating yourself. A random map generator would have greatly improved things here.

X-COM had a random map generator.

you soon realize that bad guys are rarely waiting to surprise you around darkened corners inside of buildings.

X-COM had them hiding in buildings.

Soldiers can't be killed on the battlefield unless they're riding in a vehicle that gets destroyed or the entire squad is wiped out.

Yeah...

It's also impossible to manually replace the wounded, which means you have to wait for the game to automatically come up with fresh blood.

Yeah...

automatic recruitment

Yeah...




And this doesn't even deal with wonky combat details.

So no, it isn't exactly like X-COM. It's pretty well inferior to X-COM. Which is sad, it's 12 years later, if you're going to do a complete ripoff at least hit the bar, if not surpass it. This game fell pretty well short.


-------------
Doomriders: the first new band worth a signature - http://www.deathwishinc.com/
 
-------------
Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
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10. Re: No subject Jun 2, 2007, 23:21 Elf Shot The Food
 
Be careful what you wish for...

 
Avatar 13955
 
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9. No subject Jun 2, 2007, 22:58 space captain
 
ummm did you play the game yourself? ummm it is the same as xcom

ummm look at these reviews

An X-COM clone that falls short of its inspiration, UFO: Extraterrestrials is only for desperate diehards.

-gamespot

As fun as UFO is at times you canít help but ask yourself Ė whatís the point? Havenít we already played this game before? Itís one thing to ask for a clone of a 14 year old game Ė itís another thing to actually get it.

- gameshark

UFO: Extraterrestrials has largely managed to capture the elements that made X-COM such a classic and iconic game. Almost nothing about the game can labeled as innovative or revolutionary,

- gamepro


________________________
music from space captain:
http://www.soundclick.com/bands/6/errantways_music.htm
http://www.soundclick.com/bands/4/invisibleacropolis_music.htm
This comment was edited on Jun 2, 22:58.
 
Go forth, and kill!
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8. Re: No subject Jun 2, 2007, 22:56 Beamer
 
Us X-COM diehards want the feel and features of X-COM expanded upon.

This game actually removed features without adding anything of value. It changed what wasn't broken and removed what added depth.

-------------
Doomriders: the first new band worth a signature - http://www.deathwishinc.com/
 
-------------
Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
Reply Quote Edit Delete Report
 
27 Replies. 2 pages. Viewing page 1.
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