The
GPGnet Forums
have word that there are no plans to implement DirectX 10 support in Supreme
Commander:
As the patch rapidly approaches, many of our community members
are wanting to know the status of Supcom and DX10. This is the word on this
subject.
The opportunity to integrate DX10 came along very late in the development
process for Supreme Commander. The window of opportunity was very narrow, but it
was felt that if everything came together we could integrate this exciting jump
forward into Supcom.
Despite the best efforts of our own team and our partners from Microsoft and
Nvidia, the timing simply did not line up. The availability of DX10 hardware,
final releases of Vista itself, and the solid drivers simply did not line up
with the necessary time frames in our development cycle. Having missed that
window, our dev team has focused on graphical improvements that will benefit a
far wider audience than the still very small but growing segment of Vista users
with DX10 compatible cards. Having missed that window, the resources necessary
to integrate the tech do not make sense compared to what can be accomplished for
that greateraudience.
Chris Taylor and GPG are rightly known for pushing the envelope of technology
and innovation, integrating the latest technologies into GPG's games. While
hindsight might make it clear that the time frames did not align to successfully
integrate DX10 with Supreme Commander, it was felt that it was worth the shot we
took.
The bottom line: Directx 10 support will not be patched into Supreme Commander
or its expansion packs. GPG looks forward to integrating this exciting
technology into future projects. We, like the rest of PC gaming community, are
looking forward to the first DX10 games in the coming months.