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Warhammer Online Delay

YouGamers reports on the contents of the April, 2007 Warhammer Online newsletter, in which EA/Mythic reveals they have pushed the release date for the upcoming Warhammer MMORPG to 2008, a release previously slated for some time this year (story). Word is:

We have made the decision to move our ship date for the US and Europe to the first quarter of 2008. (Release dates for Asia will be announced at a later date.) Since our acquisition by EA, we have been afforded many wonderful development opportunities and we plan to take full advantage of everything that is available. This includes taking several additional months to make the best MMORPG possible.

By extending our development time, we'll be able to do these in-depth reviews several times prior to launch to ensure all areas of WAR benefit from the experience of ongoing development. EA is totally supportive of our decision and are behind us 100%. We all believe WAR will be the next great MMORPG and being part of EA affords us the time we need to make it so. It is EA's ongoing commitment to quality that will allow us, and other EA studios, to deliver great games, now and in the future.

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16. Re: No subject Apr 26, 2007, 20:50 Talisorn
 
I was refering to the fact that blizzard were always successful, unlike EA who fail alot. thats the short stick anyhow.
It's not how your comment came across.

However I do agree with you pretty much. EA has been milking UO dry for years. It's what they do to games ... just look at The Sims and thier various sports games. Anything that looks like it may have slid in popularity gets the axe; all lament the old Janes simulator series.

On that basis, I'm not expecting ANYTHING remarkable from Warhammer Online. It's going to follow the same-old same-old formula the EA believes will work. Innovation goes out the window with these guys. What they fail to realise is that following a formula will attract a limited audience ESPECIALLY with the MMORPG crowd. Why jump to a new game if it's the same as the old game? (As a side note: Despite what many people think, Blizzard were successful with WoW because it WAS innovative. Most MMORPGs up until that point were aimed at the more hardcore players. WoW's innovation was the introduction a kind of "complex simplicity" allowing ANYBODY to get into it. Like all of their games ... "Easy to play. Hard to master.")

The only thing that may save Warhammer Online is Mythic. As long as they learn from the mistakes of the past and think carefully about class balance BEFORE releasing the game. Nothing pisses off player like the "nerf cycle".

 
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    Date Subject Author
  1. Apr 26, 11:45 No subject Kedyn
  2. Apr 26, 12:10  Re: No subject Grounded
  3. Apr 26, 12:22 No subject nightfend
  4. Apr 26, 13:25  Re: No subject The Half Elf
  6. Apr 26, 15:47   Re: No subject Kxmode
  7. Apr 26, 17:33    Re: No subject AcidDrone
  8. Apr 26, 17:55     Re: No subject Fion
  10. Apr 26, 18:50     Re: No subject Talisorn
  11. Apr 26, 19:16      Re: No subject Buckermann
  12. Apr 26, 19:23       Re: No subject AcidDrone
>> 16. Apr 26, 20:50        Re: No subject Talisorn
  17. Apr 26, 23:59         Re: No subject AcidDrone
  5. Apr 26, 13:40 lol Fausticle
  9. Apr 26, 18:35 No subject Toebot
  13. Apr 26, 19:35  Re: No subject Kxmode
  14. Apr 26, 20:02   Re: No subject AnarKane
  15. Apr 26, 20:16    Re: No subject Kxmode


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