Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

TF2 Cross-platform Details

IGN's Team Fortress 2 Q&A talks with Robin Walker about Valve's coming shooter that was announced back in the 20th century. Included is word that they have PC versus Xbox 360 gameplay working, which may or may not be a feature of the finished project, but either way, there's little chance that PS3 owners will be able to compete with PC owners, and no chance that the PS3 edition will support cross-platform gameplay with the Xbox 360:

Robin Walker: From our perspective, we did the Xbox port of Half-Life internally, and we did that because we wanted to have the expertise from doing that. Like controller expertise and all the sorts of decisions you've got to make that are different on consoles we wanted to have that in-house because we knew we'd be doing more Xbox titles and more console titles. And so the same guys that did that are working on TF2, we have all the tweaks we did to the controls, the sticks and everything. One of the advantages of TF2, relative to something like Counter-Strike, is that it's not so much about aim. Some of the classes like the sniper it is about aim, but as an engineer or a heavy or spy, aim's not too important, it's more about the decisions you're making other than aim. I mean heavy has a big hose so you just have to keep people somewhere in the middle of the screen and they're going to take damage from you.

IGN: What about the PS3 version?

Doug Lombardi: The PS3 version is being done by EA over in the UK, and they don't have all the networking stuff in yet to do anything other than [pause] it's rending and running the games and whatnot, but they're still dropping in the network layers. They're going to be using a piece of code that EA uses for its PS3 multiplayer stuff. Chances are the PS3 version will only play other PS3s. There's zero chance of them talking to 360s.

Robin Walker: Yeah if PS3 and Xbox people play together they'd just argue the whole time.

View
36 Replies. 2 pages. Viewing page 1.
< Newer [ 1 2 ] Older >

36. Re: No subject Apr 13, 2007, 17:40 greylantern
 
The playing field will never be level in First Person Shooters between Console pad s and WASD/Mouse... the only way to do it would be to nerf the mouse control... which would suck.  
http://www.realityfakers.com | http://www.atomicpond.com
Reply Quote Edit Delete Report
 
35. Re: No subject Apr 13, 2007, 13:38 DrEvil
 
Being able to do damage with the weapons isn't a measure of how effective a consoler will be able to play the game. That won't help consolers from getting their ass handed to them, because aim does in fact matter in TF, as it does in any FPS game.

 
Reply Quote Edit Delete Report
 
34. Re: No subject Apr 12, 2007, 21:41 Beamer
 
The use of the weapons wasn't "you just have to keep people somewhere in the middle of the screen and they're going to take damage from you"

Raven already covered this, but... yeah, yeah it was.

Engineer was not about fighting, and what he had was a shotgun.
Spy was not about fighting.
Soldier had a rocket launcher - lots of radius damage.
Demoman had a grenade launcher, absolutely no accuracy there.
Medic wasn't about fighting, and he had a shotgun.
Scout was about speed, not fighting. You had a shotgun, too.
HWG was completely spray-and-pray with absolutely no accuracy. You just fired in an area and gave damage to everyone in it.
Pyro was absolutely no accuracy. You just fired in a small area and roasted everyone in it.

The sniper was really the only class that REQUIRED accuracy. Some would benefit from it, with a nailgun or tranquilizer dart, but others, like the Pyro and HWG, required next to zero accuracy.

-------------
Doomriders: the first new band worth a signature - http://www.deathwishinc.com/
 
-------------
Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
Reply Quote Edit Delete Report
 
33. Re: No subject Apr 12, 2007, 19:21 The Raven
 
Actually, having played the original TF since 1996 when it was first created, this has ALWAYS been true. The engineer runs round creating his emplacements, building the turrets, the teleporters, the ammo boxes; sometimes, the engineer has to fight, but that's only a small part of his job, so aim is NOT that important.

The spy runs around pretending to be a member of the other team... he only pulls the trigger once he's snuck up behind someone, so twitch reflexes aren't that important. The HWG gun is like a rapid fire shotgun... the spread is huge, any even having the bad guy vaguely in the center of your crosshair will work.

This isn't about dumbing down the controls... this is about allowing multiple truly different playstyles for the classes, something rather absent from most class based games. And their decisions to have these different playstyles is over 10 years old, and has nothing to do with making a console version.
 
Avatar 15062
 
Dreaming Demon, formerly Tikatt, formerly The Raven
Reply Quote Edit Delete Report
 
32. Re: No subject Apr 12, 2007, 19:12 The Raven
 
I'm more of the 'apples to oranges' school of thought. Wii is too DIFFERENT from the 360 to be better or worse.

PS3 still sucks though. ;-)
 
Avatar 15062
 
Dreaming Demon, formerly Tikatt, formerly The Raven
Reply Quote Edit Delete Report
 
31. Re: No subject Apr 12, 2007, 18:19 4D-Boxing
 
Ouch...after all these years TF2 turned into this?!?! Really not impressed or tempted to try it.

Lets hope that Shadowrun will give us a better cross platform gaming experience. I wont even comment on the new graphic style GEEZZZ!

 
Reply Quote Edit Delete Report
 
30. Re: No subject Apr 12, 2007, 16:08 xXBatmanXx
 
Tranquilizer dart? Incendiary rockets? Pipebomb launcher? Teleporters?! I just don't see the realism in any TF game, even the IMO disgraceful TFC.

The use of the weapons wasn't "you just have to keep people somewhere in the middle of the screen and they're going to take damage from you"

If there isn't skill involved, what is the point to playing - might as well go to the old folks home and play the Revo!

http://www.chicagotribune.com/news/local/chi-070216nintendo,1,609357.story?coll=chi-news-hed

/f it. Lets see what happens when it comes out - but I am sure it won't take anything away from my DoD and DoD Source time.

**********************************************
"Those who can win a war well can rarely make a good peace and those who could make a good peace would never have won the war."
This comment was edited on Apr 12, 16:10.
 
Avatar 10714
 
In this present crisis, government is not the solution to our problem; government is the problem. / Few men have virtue enough to withstand the highest bidder.
Playing: New dad
Reply Quote Edit Delete Report
 
29. Re: No subject Apr 12, 2007, 15:20 sponge
 
but the original following was for more realistic weapons, etc.

Tranquilizer dart? Incendiary rockets? Pipebomb launcher? Teleporters?! I just don't see the realism in any TF game, even the IMO disgraceful TFC.

 
Reply Quote Edit Delete Report
 
28. Re: No subject Apr 12, 2007, 14:02 xXBatmanXx
 
Some of the classes like the sniper it is about aim, but as an engineer or a heavy or spy, aim's not too important, it's more about the decisions you're making other than aim. I mean heavy has a big hose so you just have to keep people somewhere in the middle of the screen and they're going to take damage from you."

Which is what will make the game annoying to a lot of PC FPS players.

I pray there is a group that does a TF2 "Reality" mod.
I understand that the fun factor of TF2 is the over the top stuff, but the original following was for more realistic weapons, etc.

**********************************************
I Am Trying to Believe - April 17th, 2007
This comment was edited on Apr 12, 14:47.
 
Avatar 10714
 
In this present crisis, government is not the solution to our problem; government is the problem. / Few men have virtue enough to withstand the highest bidder.
Playing: New dad
Reply Quote Edit Delete Report
 
27. Re: The Scout Apr 12, 2007, 12:58 nomar
 
Burn him anywayy!!!!!

 
Reply Quote Edit Delete Report
 
26. Re: The Scout Apr 12, 2007, 12:43 Matt
 
A newt?

 
Reply Quote Edit Delete Report
 
25. Re: The Scout Apr 12, 2007, 12:01 Sepharo
 
Well, he turned me into a newt!

 
Avatar 17249
 
Reply Quote Edit Delete Report
 
24. No subject Apr 12, 2007, 09:25 Numinar
 
Fuck it, I don't care if I'm playing my xbox 360 or PC against a PS3 user, although I can't justify the purchase of sonys machine right now, who is to say other people cannot? Why do people consider the owners of consoles to be illiterate thugs? (Ok, Halo 2 online with voicechat kind of proves this to be the case the majority of the time... but PC games online are not much better.)

My PC probably has better controls, but my xbox probably has better framerate. And a comfy couch. And maybe there is a mouse on the way? CnC3 and Quake 3 arena will surely get the demand going.

 
Reply Quote Edit Delete Report
 
23. snore Apr 12, 2007, 06:56 Cheese
 
wake me when its out zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz

 
Reply Quote Edit Delete Report
 
22. Re: No subject Apr 12, 2007, 04:28 Cochonou
 
For starters, it is not like if TF2 was going to be out any time before DNF.
Anyway, I'd rather see them porting TF2 on other computer operating systems (Linux/Mac OS X/etc) before consoles.

 
Reply Quote Edit Delete Report
 
21. No subject Apr 12, 2007, 03:31 PropheT
 
PS3 fully supports USB keyboard/mouse combos, so you could see PS3 gamers using those controls for an FPS if the support was designed for it.

Resistance had it disabled by the developers for fear of it giving too much of an upper hand in multiplayer from what I understand, but I see no reason it wouldn't be included for a game that could potentially have cross-platform matches.

 
Reply Quote Edit Delete Report
 
20. Re: The Scout Apr 12, 2007, 01:38 sponge
 
Think about the classes in ANY version of TF. Only a few of them have any real precision. Most of them have inaccurate weapons that cover large areas.

You're using history to make a judgement on something? HE'S A WITCH BURN HIM

 
Reply Quote Edit Delete Report
 
19. Re: The Scout Apr 12, 2007, 01:29 Beamer
 
That quote does NOT mean controls are dumbed down.

Think about the classes in ANY version of TF. Only a few of them have any real precision. Most of them have inaccurate weapons that cover large areas.

-------------
Doomriders: the first new band worth a signature - http://www.deathwishinc.com/
 
-------------
Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
Reply Quote Edit Delete Report
 
18. The Scout Apr 12, 2007, 00:50 Wilson
 
The Scout was a _fine_ combat class. You simply couldn't go toe-to-toe, and you performed best with a friend around you.

 
Reply Quote Edit Delete Report
 
17. Re: No subject Apr 12, 2007, 00:50 Kxmode
 
The controls are dumbed down

Dumbed down or not you still have much better control with a keyboard and mouse esp on FPS titles. This is fact.

-----
http://www.gamemusicjukebox.com/
http://music.download.com/kxmode
 
Avatar 18786
 
Reply Quote Edit Delete Report
 
36 Replies. 2 pages. Viewing page 1.
< Newer [ 1 2 ] Older >


footer

Blue's News logo