The
Scott Miller Q&A on YouGamer talks with Scott about 3D Realms, Prey, Duke
Nukem Forever, and more: "First, we fully admit we’re screwed up the development
of DNF, and it’s now an industry joke. I laugh (and cry) when I think about it,
too. Our fault is that we set the bar too high, and we tried too hard to make
the game to beat all games. In the last 18 months we’ve taken a much more
realistic look at the project, we’ve hired a truckload of experienced help, and
I personally believe we are now on the right track…finally. As for the question
of Duke’s lasting appeal, I believe strongly that it doesn’t matter at all. DNF
will succeed or fail not because of the Duke brand, but solely based on whether
the game is great, or not. The original Duke Nukem 3D didn’t have a large fan
following, and yet it succeeded. DNF will have to stand on its own just the
same."