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The
S.T.A.L.K.E.R. Q&A, part three on Computer and Video Games wraps up this
conversation with Oleg Yavorsky about GSC Game World's upcoming first-person
shooter: "We implemented a whole bunch of vehicles in the game, ranging from old
Soviet small cars (Zaporozhets, Lada Niva etc) to trucks (Kamaz), APC and even a
tractor. After a series of play-testing, however, we came to the conclusion that
vehicles just don't fit, neither the gameplay we wanted to achieve, nor the
concept of the Zone. To explain in more detail, the game balance was constructed
with cautious play-through and area exploration in mind. The player is meant to
use detectors to check for anomalies and keep safe by meticulously avoiding
them. The concept, however, doesn't work with vehicles. Indeed, there is not
much fun driving 80 km/h in a Lada only to get constantly trapped and killed in
anomalies. Vehicles have proven simply incompatible with the Zone." There is
also a new
S.T.A.L.K.E.R. Shadow of Chernobyl Q&A on GameSpot.
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