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Half-Life 2: Episode Two Delayed Again

Valve and EA officially announce the two retail configurations for Half-Life 2: Episode Two, the Black Box, with Episode Two, Portal, and TeamFortress 2, and the Orange box, which bundles all that Episode Two-ness with Episode One and the original Half-Life 2. The announcement offers Fall 2007 as the release date for both boxes, which represents a delay from the previous release date of Summer 2007 (story). Here's word:

Redwood City, Calif. –February 7, 2007– Electronic Arts (NASDAQ: ERTS), the world’s leading interactive entertainment company, and Valve®, the award-winning studio behind the blockbuster franchises Half-Life® and Counter-Strike®, today announced the naming and product configurations The Black Box and The Orange Box, two of the most anticipated action game offerings shipping worldwide in Fall 2007.

The Black Box will ship for the PC, and includes Half-Life 2: Episode Two, Portal and Team Fortress 2. The Orange Box will ship for the PC, PLAYSTATION®3 computer entertainment system, and Xbox 360™ videogame and entertainment system, and includes all the content of The Black Box, plus the original Half-Life 2 and Half-Life 2: Episode One.

Innovative games included in The Black Box and The Orange Box include:

        • Half-Life 2: Episode Two -- the second installment in Valve’s episodic trilogy advances the award-winning story, leading the player to new locations outside of City 17.
        • Portal -- a pioneering type of single player action game that rewrites the rules for how players approach and manipulate their environment – much like how Half-Life 2’s Gravity Gun reinvented the way gamers interact with objects in the game.
        • Team Fortress 2 -- an all-new version of the legendary title that spawned team based multiplayer action games. The game’s daring new art style features the most advanced graphics of any Source-based game released to date.

“In less than 18 months, we’ve shipped 10 new products to retail outlets with EA Partners,” said Gabe Newell, co-founder of Valve. “The Black Box and The Orange Box represent a new approach to publishing multiple products, on multiple platforms and we know through our experience that no organization in the industry is better equipped to successfully launch new product types on multiple platforms than EA Partners.”

“Valve is one of the world’s premiere independent developers and EA Partners is thrilled to help them bring the groundbreaking action games in The Orange Box and The Black Box to market as their publishing partner,” said David DeMartini, vice president and general manager of EA Partners.

The Black Box and The Orange Box are targeted for release in Fall 2007. For more information, please visit www.steamgames.com

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54 Replies. 3 pages. Viewing page 1.
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54. Re: Boxes? Feb 12, 2007, 20:33 Prez
 
Yep -

releases are much faster now with the episodic model.

Valve may make great games, but they have the planning and organizational skills of deaf-mute pregnant yaks.

 
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53. Re: Boxes? Feb 10, 2007, 13:25 Masa
 
Why dont they just release over Steam and have it done with?

Because not everyone who is a fan of Half Life also has broadband...? Enough of, I'd say, for them to warrant putting out physical copies. Amazing as it sounds, there's still a few of those kinds of people running around out there.

lets face it - what game doesn't get delayed these days?

The only one I can think of is DNF...since 3dR has never put out a release date for their games, just saying they wish to make sequels to games they've haven't even finished or started hyping yet.

If the companies actually done what they were supposed to, release 2-4 episodes a year then it would have been fine.

I don't remember them saying they were going to release stuff that frequently, as they had enough fun getting Ep2 done within their timeframe.

 
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52. Boxes? Feb 10, 2007, 09:37 mOOzilla
 
Why dont they just release over Steam and have it done with? These games have a dependancy on Steam to run anyway.

I say just scrap the retail channel for the realease and publish on Steam only.

Will they have a recycle policy for activated retail channel games? I think it is time to require publishing companies to have a recycle policy for their products.


This comment was edited on Feb 10, 09:39.
 
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51. No subject Feb 9, 2007, 07:33 Brainp0wa
 
I can't wait to play HL2:EP2 on my brand new XBOX720! I hear EP2 is going to be a launch title.

Other than that, I don't expect any new whizbang stuff to come out until the second or third iteration of DX10 video cards do. No sense in releasing games that 90% of the people won't be able to play.

 
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50. Re: Woohoo Feb 9, 2007, 06:09 Tango
 
Also there are substantial engine upgrades in Ep2. New physics effects and new dynamic lighting. It ain't gonna look like Crysis, but at least we won't need Vista.

www.hammiestudios.com is nothing but motherfucking spam. Try www.stileproject.com instead.
 
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49. Re: Woohoo Feb 9, 2007, 03:18 Scottish Martial Arts
 
Hippee I can't wait until fall for more extremely dated graphics

Huh? Next to Crysis I suppose it's dated, but hardly extremely dated. Next to anything else that's been released recently the Source engine seems to be keeping up just fine, which is surprising given it's age.

The new lighting system really seemed to add a lot to the overall attractiveness of the graphics. How anyone could take a look at the citadel reactor level in Episode 1 and say that Source is extremely dated, and imply that the graphics are bad, is beyond me.

 
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48. Re: No subject Feb 9, 2007, 02:17 Propagandhi
 
And I don't want to hear crap answers like the tech has advanced and it takes more time.

You are stupid.
 
I eat pasta!
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47. Woohoo Feb 8, 2007, 14:20 jason_deluxe
 
Hippee I can't wait until fall for more extremely dated graphics, lackluster ai and chokingly linear gameplay.

They better get TF2 right or it's an outright sacrilege.

 
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46. Re: No subject Feb 8, 2007, 09:15 kanniballl
 
Half-life 1 was released 11/98 and Opposing Force on 10/99, which offered hours of more gameplay than Ep 1

Go play OpFor again, it's under six hours long which is only about an hour longer than Episode 1.
Agreed. Opposing Force was a lot shorter than people think. I remember beating the game and asking WTF? That's it? Sure I had fun playing it, but it was short. Only slightly longer than Ep 1.

Episodic content had potential. If the companies actually done what they were supposed to, release 2-4 episodes a year then it would have been fine. Unfortunately neither Half-Life nor SiN worked out that way.

It's a shame. I'm pretty much done with Half-Life now anyway.


"Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you."
-Fry, Futurmama
This comment was edited on Feb 8, 09:16.
 
"Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you."
-Fry, Futurama
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45. grow up Feb 8, 2007, 09:15 tron
 
meatforce and bicyclerepairman make sense in here.

the rest of you are like a bunch of three-year-olds in wal mart screaming and crying because "i want my new toy NOOOOOW!!!!" and your mommy is saying "no".

so it's delayed, big deal. do something else until fall, then play your damn game. i want the episode and portal and tf2 as much as anyone, and when i hear it's delayed i feel a flicker of disappointment, then quickly get over it. sure - i'd like to have it today... but i can't and i can do nothing to change that - so why let it get to me?

i mean, lets face it - what game doesn't get delayed these days? seems that every game, book, and album i'm interested in will be delayed again and again if i follow the development closely.... it's the rule and things getting done early or even on time are the rare exception. why get upset about something that happens ALL THE TIME. especially about something as trivial as entertainment?
 
- tron -
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44. Re: No subject Feb 8, 2007, 05:46 Tango
 
My guess is they're having problems with the PS3 dev kit. It's a shame, I'm still really looking forward to this, but whatever - I have other things to do with my time.

Of course they can't win - if they release an unpolished or unfinished game, they're morons. If they delay it to tighten it up, they're morons. As long as it's good when it gets here, I'll be happy.

www.hammiestudios.com is nothing but motherfucking spam. Try www.stileproject.com instead.
 
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43. Re: No subject Feb 7, 2007, 23:51 Cutter
 
I don't buy "episodes". Period.


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42. Re: No subject Feb 7, 2007, 22:22 emgarf
 
Just give us TF2. Nobody gives a crap about yet another kill-the-headcrabs episode.

 
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41. Re: No subject Feb 7, 2007, 21:54 Frosty
 
What a load of bollox Valve. Making it for DX10 instead now? Best you don't ever bother again giving any release dates as you cannot ever release products on schedule given to the public. I joined a TF2 forum like 5 years ago? Even now you STILL cannot live up to your scheduled release dates.

My respect for you has plummeted.

 
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40. Re: No subject Feb 7, 2007, 20:46 DrEvil
 
Valve didn't make OpFor either.

This comment was edited on Feb 7, 20:47.
 
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39. Re: No subject Feb 7, 2007, 19:35 Scottish Martial Arts
 
So...riddle me this, Batman. Why does it take twice as long to get half the content nowadays??

Then:

And I don't want to hear crap answers like the tech has advanced and it takes more time.

So you have a question but you don't want the answer.

The bottomline is that advanced graphics are much more man hour intensive. Just look at texture maps: it used to be that a texture was low resolution and could be drawn quickly. Now, textures are not only much higher resolution (and therefore require a longer amount of time to draw) but the developer has to create a shadow map, bump map and normal map to go along with said texture. Additionally, the developer has to tweak the physical properties of the geometry that a texture is applied to so that said geometry reacts appropriately in the physics engine. Otherwise you get both a steel container and a cardboard box behaving exactly the same in the environment. As you can see, this takes a hell of a lot more time than it used to, and texturing isn't the only element of game design that is now more man hour intensive.

Half-life 1 was released 11/98 and Opposing Force on 10/99, which offered hours of more gameplay than Ep 1

Go play OpFor again, it's under six hours long which is only about an hour longer than Episode 1.

 
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38. Re: No subject Feb 7, 2007, 19:15 xXBatmanXx
 
I thought the whole point of this episodic content was to release games sooner than full blown retail games. Well that obviously does not work out the way it was intended to.

Nothing like hitting the nail on the head with that statement!

So we're back to pushing boxes into retail space which is virtually nonexistent for the PC?

heheheh kind of farks up the whole "digital distribution" thing called steam out of the water too doesn't it?

So basically it is delayed to tailor to the console market?

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www.hammiestudios.com is nothing but motherfucking spam. Try www.stileproject.com instead.
This comment was edited on Feb 7, 19:17.
 
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37. Re: No subject Feb 7, 2007, 19:05 Joss
 
I've said it once and I'll say it again.

If Crysis comes out before this, Valve can fold up their tents and just go home.

Crysis and the Obsidian Edge Mod will reign supreme!

 
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36. Re: No subject Feb 7, 2007, 18:37 BicycleRepairMan
 
Life goes on, and when the games are out... you play them. Seems pretty straightforward to me.

You seem to have what we doctors call "a life". This is a rare disease around these parts, but dont be alarmed, just try spending more time in front of the TV and on the internet.What ever you do, dont go outside. Outside is full of women, beer, public places, sunshine and other things you should avoid if you want to get rid of "life"

Once you've made a post like this, when you should really be in bed, you can probably consider yourself cured.

 
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35. No subject Feb 7, 2007, 18:23 tweakboy
 
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This comment was deleted on Feb 7, 21:21.
 
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