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| [Jan 16, 2007, 11:05 am ET] - Share - Viewing Comments |
EA Brings Laptops to Life With The Sims Stories is the announcement that
EA's relentless The Sims series will continue with The Sims Stories, a new line
of games based on the people sim geared towards the on-the-go laptop crowd. The first
offering, The Sims Pet Stories, is due this summer, and the follow-up, The Sims
Castaway Stories, is slated for a Winter 2008 release. These are stand-alone
games that will not require previous Sims games to play. Here's
word: REDWOOD CITY, Calif.--(BUSINESS WIRE)--Electronic Arts Inc.
(NASDAQ:ERTS) announced today that The Sims™ is launching a new line of games —
The Sims Stories. These laptop-friendly games will feature engaging characters
and easy-to-play storylines that are sure to entertain both the novice and
experienced player.
The Sims Stories games are the latest offering from the popular Sims franchise,
which has been translated into 22 languages and sold more than 70M games around
the world — that’s more than enough to give a game to every single person in the
UK! It’s popularity is due in part to The Sims appeal beyond a traditional
gaming audience; more than half of The Sims players are female.
The first of these games, The Sims Life Stories, introduces an all-new Story
Mode with two stories that follow the lives of Riley Harlow and Vincent Moore,
two very different characters who have reached similar crossroads in their love
lives. A comic romantic plot centered around engaging characters guides players
through twelve chapters of this one-of-a-kind entertainment experience. Players
can take their Sims through unique and entertaining storylines filled with
romance, intrigue and dramatic twists. Will female lead character Riley ditch
beau number one to marry and have kids with beau number two? Will successful
entrepreneur Vince ever find love, or the culprit who’s been foiling his
heart-earned efforts to find it? Players can discover these answers and more, or
enjoy classic open-ended Sims gameplay.
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| 17. |
Re: No subject |
Jan 16, 2007, 23:26 |
Jerykk |
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Maybe learning a fraction of the effort that goes into software/game development will give you some appreciation for both the old and modern gems that we do have. Oh, I appreciate the gems. Unfortunately, the Sims is not one of them.
I judge games not by their individual parts but by how they come together as a whole. I could easily write an essay on the many flaws of Oblivion but considering that I've spent over 200 hours on the game, these flaws are obviously not enough to make me dislike the game.
It really comes down to balance. Ultimately, does the good outweigh the bad? I love the Hitman games (particularly the last one) despite the fact that they could be vastly improved. Does a game's failure to live up to my ideals automatically mean it sucks? No. All I ask is that a game upholds the standards of gaming and do so well.
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Jan 16, 10:28 |
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nin |
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Jan 16, 11:16 |
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the_culture |
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Jan 16, 13:39 |
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Fantaz |
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Jan 16, 10:54 |
Hell would be... |
nightfend |
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Jan 16, 14:33 |
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Timo |
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Jan 16, 16:21 |
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Jerykk |
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Jan 16, 18:32 |
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cliffski |
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Jan 16, 19:20 |
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Jerykk |
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Jan 16, 19:58 |
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the_culture |
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Jan 16, 20:08 |
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nin |
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Jan 16, 20:16 |
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Jerykk |
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Jan 16, 20:36 |
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Bone43 |
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Jan 16, 21:54 |
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StaTik |
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Jan 16, 22:02 |
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CreamyBlood |
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Jan 16, 23:25 |
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the_culture |
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Jan 16, 23:26 |
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Jerykk |
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Jan 16, 23:54 |
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CreamyBlood |
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Jan 17, 00:19 |
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CreamyBlood |
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Jan 17, 01:08 |
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Jerykk |
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Jan 17, 03:56 |
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CreamyBlood |
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Jan 17, 04:00 |
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CreamyBlood |
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Jan 17, 04:13 |
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Jerykk |
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Jan 17, 04:18 |
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CreamyBlood |
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Jan 17, 04:26 |
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CreamyBlood |
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Jan 17, 04:47 |
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Jerykk |
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Jan 17, 10:37 |
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The Half Elf |
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Jan 17, 16:57 |
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Jerykk |
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Jan 18, 05:10 |
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CreamyBlood |
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Jan 16, 15:31 |
The usual |
MyRealName |
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