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2006 Games of the Year, Part 12

PG games of the year listings can be found on Shacknews and Worthplaying. Also, Xbox Live's Major Nelson's Top Xbox Live Games of 2006 are live.

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12. Re: No subject Jan 2, 2007, 04:25 Jerykk
 
Nothing else has more than 10 hours of play, and I don't think I've played a PC game since September or August.

Oblivion, Company of Heroes, Hitman: Blood Money, DoW: Dark Crusade, Dark Messiah of Might & Magic, Tomb Raider: Legend, SC:DA... there have been plenty of games on the PC through 2005. Granted, most of these games were ports but they nevertheless benefit from the always-superior mouse aim of the PC.

All of the aforementioned games can last more than 10 hours, though that estimate is largely dependent on how you play your games. If you play on normal difficult and always choose the path of least resistance (i.e., playing the unpatched DMOMM as a warrior and always relying on the environmental traps), you really shouldn't be surprised when a game is over all too quickly.

Were there any huge, earth-shattering titles this year? Aside from Oblivion, no, not really. Gothic 3 could have been a contender had they actually finished the game.

 
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11. Re: No subject Jan 1, 2007, 13:07 Beamer
 
I think it's more a "not much wonderful released this year" kind of thing.

At least in the action genre, which is the big ticket. I know it's a cop-out, but what games really got any attention on the PC this year? What games have caused any kind of a ripple?


I've spent infinitely more time on my 360 than my PC (never, ever thought I'd say that.) The PC has mostly just been used for NHL 06 and Civ 4. Nothing else has more than 10 hours of play, and I don't think I've played a PC game since September or August.

I need to get that Defcon game. I should check out Company of Heroes and Galactic Civs, too. Maybe not Company of Heroes, not too into real-time, for the most part.

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Doomriders: the first new band worth a signature - http://www.deathwishinc.com/
 
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Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
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10. Re: No subject Jan 1, 2007, 12:41 Riley Pizt
 
It amazes me that HL2:E1 wins 'best of the year' award time and again, when it was such a piece of shit game
It doesn't amaze me when you consider that the major game industry press has Valve's cock permanently planted in its ass.


 
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9. Re: No subject Jan 1, 2007, 07:28 Flo
 
Gamespot was right when they voted Company of Heroes best PC game of 2007. It's the only game that pulls me away from Vegas, Gears of War and Dead Rising on the 360.  
Supporter of the "Chewbacca Defense"
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8. Re: No subject Jan 1, 2007, 06:47 Jerykk
 
If by "buggy" you mean too many of those damn insect buzzing about then yeah, it got a bit much in some locales, but then you were suppose to stay by those ground pounders.

No, I was talking about the highway level where you drive that buggy around for what seems like hours. It just dragged on way too long. The vehicle segments of the game were plain weak. Handling was floaty and you didn't get to fight other vehicles. The vehicles really only served as a different way to get from one level to the next when a direct, immediate transition would have been far more effective.

I've said this before and I'll say it again: leave vehicles out of first-person shooters. They only serve to fracture the gameplay and provide a half-assed diversion. If I want vehicular combat, I'll play Twisted Metal or Interstate '76.

...though, given the age of those aforementioned games, one can see that the PC is in dire need of some good vehicular combat action. And no, Auto Assault and Hard Truck: Apocalypse don't count.

 
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7. Re: No subject Jan 1, 2007, 05:39 Reckless
 
I think the awards just go to show what a rubbish year for PC games it really was There were a few good titles but nothing that was outstanding.

 
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6. Re: No subject Jan 1, 2007, 05:15 Masa
 
I can remember begging for the buggy highway level to end.

If by "buggy" you mean too many of those damn insect buzzing about then yeah, it got a bit much in some locales, but then you were suppose to stay by those ground pounders. The highway path wasn't nearly as bad as the sections afterward, where you defended the rebels and took down the flying ships. It was just one big jump puzzle that, granted, you really got to have some fun with the gravity gun, but it reminded me way too much of the Zen levels in the first HL. I've got emulators to play Super Mario, damn it!

 
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5. Re: No subject Jan 1, 2007, 03:39 Jerykk
 
No, one level where you can't see anything is tense. Multiple levels where you can't see anything is just annoying.

HL2 suffered from similar problems. It would introduce a gimmick (boat, buggy, squads, etc), milk it to death, then never use it again. God, I can remember begging for the buggy highway level to end. So bad. EP1 did the same thing with the darkness levels and the antlion holes. For the love of God, let it end! I'm hoping that EP2 will have much more diversity and use some moderation.

 
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4. Re: No subject Jan 1, 2007, 01:35 Beamer
 
A few levels where you can't see anything are great. It's tension.

An entire game where you can't see anything is terrible. The tension dies after 10 minutes.

HL2E1s darkness was fun. It's people-moving and wack-a-mole combat wasn't.

-------------
Doomriders: the first new band worth a signature - http://www.deathwishinc.com/
 
-------------
Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
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3. Re: No subject Jan 1, 2007, 01:23 The Half Elf
 
Not once do I recall seeing any Monster Closets from Doom 3.

 
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"I've never seen a feature like this before. It warms your ass. It's wonderful" -Walter Bishop
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2. Re: No subject Jan 1, 2007, 01:20 Jerykk
 
Don't forget the multiple homages to Doom 3... as in, levels where you wander around in pitch dark and trip over zombies. Those respawning Antlion holes were also rather annoying.

 
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1. No subject Jan 1, 2007, 01:16 d.fibrillator
 
It amazes me that HL2:E1 wins 'best of the year' award time and again, when it was such a piece of shit game. A see-saw puzzle; long, boring dialogue; ho-hum shooting scenes; and bang, it's over. Wow. Sure deserves that award.


 
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