On Steam Outages

This week's Steam Message acknowledges the extended Steam outages that resulted from the recent storms in the Seattle area, which has taught Valve they need some help from the department of redundancy department:
It was a busy and windy week here at Valve. As most of the community knows by now, last week a major windstorm hit the greater Seattle area. Power outages are fairly common in the area, but the magnitude of this storm knocked out our datacenter, resulting in about 20 hours Steam interruption. This was very frustrating for everyone here and we know it was frustrating for you as well. We learned a lot and are taking steps to make sure that when the next storm like this hits our area 15-20 years from now *fingers crossed*, people will still be playing games on Steam while we are buying flashlight batteries.
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19.
 
Easy
Dec 23, 2006, 11:32
19.
Easy Dec 23, 2006, 11:32
Dec 23, 2006, 11:32
 
Use two collocations in different states, half the servers, half in the other with pointers mixed for the client.

Isn't rocket science. But it is expensive.

The real problem is steam match making. The good ol days of "insert ip address of server" are gone and not usually a choice anymore in games. Sucks.

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Easy
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