18 Replies. 1 pages. Viewing page 1.
< Newer [ 1 ] Older >
 |
| 18. |
No subject |
Dec 15, 2006, 21:59 |
Ludomancer |
|
|
Really, just fuck any studio that lays people off and considers it normal and acceptable practice. Anytime a company says that they're just trying to save face for their product and lack of funds. If it were ever a fair deal to the employees, the employees would have a solid schedule in their contract and know exactly what date their employment would terminate. You know what? That's acceptable because everyone sees it coming. It's not acceptable to lay people off mid-project because you're management and development can't pull the product together. If you get a contract to work a project, you shouldn't find yourself jobless halfway through.
Fuck Perpetual.
|
|
|
|
|
|
|
|
| |
 |
| 17. |
Re: No subject |
Dec 15, 2006, 12:48 |
Jaenos |
|
|
Yeah, but the project isn't done, if I saw a "gone gold" announcement this would be a regular thing.
Further more, they have another project to do during/right after it, so they did secure funding(or should have anyway)
|
|
|
|
|
|
|
|
| |
 |
| 16. |
Re: No subject |
Dec 15, 2006, 11:10 |
MMORPGHoD |
|
|
How many game sequels have we seen that are developed by completely different studios (because the publisher/dev disagreements)? How many times have we seen layoffs after a release?
I searched and found an article someone wrote seven years ago and I still think it's true today.
Job stability is another thing that is lacking in the computer games field. It seems to be a common practice in small development companies to lay off the entire development team upon completion of a project. Usually this is because a small development company can only afford to pay salaries while a project is actually being funded by an outside source. It takes a long time to negotiate such a contract, and often the previous product finishes before the negotiations are complete. As a result, the development company has no choice but to unburden itself of workers who aren't producing any revenue. As a result of this high turnover rate, development companies are unable to maintain a solid body of institutional knowledge. Worse, it inclucates a sense of futility in the engineering staff. As one worker put it: "If you ship, you'll be fired." Don't get me wrong. I still like games. But the games industry isn't games. http://slashdot.org/features/99/08/20/143215.shtml
|
|
|
|
|
|
|
|
| |
 |
| 15. |
Re: No subject |
Dec 15, 2006, 09:56 |
Steele Johnson |
|
|
"Actually, this is very common, for a company to recruit people for one, fairly long project. It is perfectly fine, if the people where informed when they started that they where only going to be working on that one project. "
But did the contract say that they would be let go 2 weeks before the holidays? I'm sure some of these people have wives/husbands and kids.
|
|
|
|
|
|
|
|
| |
 |
| 14. |
No subject |
Dec 15, 2006, 09:53 |
Steele Johnson |
|
|
Wow, I almost don't want to play this game now.
"Hurray, the content is complete! Now you're fired. Oh, and btw... wish your family a very merry Christmas!"
|
|
|
|
|
|
|
|
| |
 |
| 13. |
Re: No subject |
Dec 15, 2006, 09:15 |
Enahs |
|
|
|
|
|
| |
 |
| 12. |
Re: No subject |
Dec 15, 2006, 09:07 |
Fartacus |
|
|
Holy shit, I almost went to work for these guys back in March or so. I would have had to move up there too. I probably would have ended up one of those poor 35.
Laying people off 2 weeks before Christmas is shameful, by the way. I have a couple of friends there, but they've been there for 2 years or so and are both the shit and the company would have to be insane to lay those guys off. But I haven't heard of their fate yet so who knows.
Speaking of laying off people 2 weeks before Christmas, that was my 3rd Christmas present for my first industry job at EA (Origin Systems, but same thing at that point). But they gave me a nice leather bag with a big EA logo on it as a parting gift.
|
|
|
|
|
|
|
|
| |
 |
| 11. |
Re: No subject |
Dec 15, 2006, 08:10 |
Narf2029 |
|
|
Any company that can get away with this will try to. It's all to make numbers look better to people who only see the world in numbers. Game companies, retailers, shipping companies... Like say, Target - their company policy says they can't fire you without cause if you've worked for 90 days or more. So, they call you into the office at the end of day 89 and shitcan you. Or if they miss their window, they cut your hours back to 3 or 4 a week to starve you out. Not sure why they go to all that trouble to follow a policy they could just change - that's companywide strategy and something they teach in their management school. Sorry, I'm bitter lol! Gaming companies fire people when there's nothing left for them to do - developers when the majority of developing is done, QA guys when the game enters public paid beta goes live.
NAAAARF!
"Is it so hard to teach a child not to shoot people?" |
|
|
 |
|
 |
|
 |
|
| Huh? I'm sorry, I was thinking about cake. |
|
|
|
|
| |
 |
| 10. |
Re: No subject |
Dec 15, 2006, 05:51 |
Zetler |
|
|
In other words this game will be totally devoid of content and a skeleton staff to support it post launch. Yeah I can't wait to play this MMORPG now
|
|
|
|
|
|
|
|
| |
 |
| 9. |
Re: No subject |
Dec 15, 2006, 02:53 |
Cutter |
|
|
merry fucking christmas here's you pink slip And corporations still have the gall to talk about loyalty and teamwork being important. LOL!
How much of a bonus do you think the execs are going to get by way o this "cost cutting measure" do you think?
"I like to think of Jesus like with giant eagles wings, and singin' lead vocals for Lynyrd Skynyrd with like an angel band and I'm in the front row and I'm hammered drunk!" - Cal Naughton, Jr., Talladega Nights |
|
 |
 |
|
 |
|
 |
|
| "Are you crazy? Is that your problem?" - Jack Burton |
|
|
|
|
| |
 |
| 8. |
Re: Bad developer |
Dec 15, 2006, 02:34 |
Yakuza |
|
|
And, there is job security in the game industry. It's called "not working for lame companies." If you have actually worked in the game industry you would know that simply isn't true.
Perpetual did not shift people over to Star Trek Online because it is not at a sufficient level of development to begin testing, nor is it in desperate need of further staff on the team.
|
|
|
|
|
|
|
|
| |
 |
| 7. |
Re: Bad developer |
Dec 15, 2006, 01:44 |
nin |
|
|
the much-anticipated Star Trek Online <snicker>
----------------------------------------------------- GW: Nilaar Madalla, lvl 20 R/Mo / Tolyl Nor, lvl 20 E/Mo / Xylos Gath, lvl 16 W/Mo
http://www.richardcheese.com/ http://www.myspace.com/richardcheese |
|
|
 |
|
 |
|
 |
|
RollinThundr Apr 17, 2013, 12:25: Eh really tossing stuff like that in there only to get your panties all bunched up. If you really want to call that trolling sure.
Mr. Tact Apr 17, 2013, 12:33: Pretty sure that's the definition of trolling... |
|
|
|
|
| |
 |
| 6. |
Bad developer |
Dec 15, 2006, 01:27 |
Dentrassi |
|
|
It's not normal for ANY decent developer to shit-can a bunch of people just prior to release.
Why not move those people on to Star Trek Online?
Or another project?
Obviously Perpetual doesn't have the management to line up other titles which these people could move on to.
Those looking to get a job at this company - take this as the biggest red flag in the world. Stay away.
And, there is job security in the game industry. It's called "not working for lame companies."
|
|
|
|
|
|
|
|
| |
 |
| 5. |
Re: No subject |
Dec 15, 2006, 01:12 |
Yakuza |
|
|
I've been trying to get a job with these people as a QA tester for the last 6 months, and from what I hear from one of my friends in the ill-fated 35 (a QA tester), the game (Gods and Heroes) sucked horribly. I suppose I'll try again when their current hiring freeze is over, but I certianly hope by then Star Trek Online has entered the testing phase.
Most people haven't figured out yet that working in the Game Industry means having absolutely zero job security. You can be fired or laid off for anything at anytime at just about every company. This reason, among others, is why I'm waiting for some kind of Game Developer Union to be formed before I make serious attempts to work as a developer. No job security? No thanks.
|
|
|
|
|
|
|
|
| |
 |
| 4. |
No subject |
Dec 14, 2006, 22:45 |
nightfend |
|
|
Ouch...that's too bad. But that's what happens when everyone sinin the world jumps into the MMO game. 90% are bound to fail.
|
|
|
|
|
|
|
|
| |
 |
| 3. |
Re: No subject |
Dec 14, 2006, 22:30 |
SquirrelZero |
|
|
Holy shit, I almost went to work for these guys back in March or so. I would have had to move up there too. I probably would have ended up one of those poor 35.
Laying people off 2 weeks before Christmas is shameful, by the way.
|
|
|
|
|
|
|
|
| |
 |
| 2. |
Re: No subject |
Dec 14, 2006, 22:26 |
Lorcin |
|
|
merry fucking christmas here's you pink slip
Vegetarian Logic: We'll save animals by eating their food |
|
|
|
|
|
|
|
| |
 |
| 1. |
No subject |
Dec 14, 2006, 22:10 |
Jaenos |
|
|
100% commited to releasing your game buy screwing 35 employees.
Not being sarcastic, but makes sense, but it's definatly not a good sign or outlook for any games from them in the future.
How are they going to make another game when they have to fire a hunk of staff on your first one?
|
|
|
|
|
|
|
|
| |
18 Replies. 1 pages. Viewing page 1.
< Newer [ 1 ] Older >
|
|