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| 49. |
Re: Grab bag of thoughts |
Dec 14, 2006, 03:52 |
Scottish Martial Arts |
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Anyway, here's an example of how good, tactical combat can still be done in real-time: Did you ever play Fallout Tactics? It had both a real time mode and a turn based mode. The Real Time mode was basically unplayable. Why? Shit happened too damn fast. The game was pretty challenging so the various encounters required thought and planning to get through successfully, and in real time mode stuff happened too fast for you to apply the tactics necessary to win. You might respond that this is more realistic. Maybe, but a real commander: 1) doesn't have to deal with an interface, he just issues orders, and 2) doesn't have soldiers with crappy AI but instead real people who have effective training and are capable of thinking for themselves.
Your example sounds great but how about you go implement that in a game and see how far you get. I have never, never seen a real time game that allows you to make use of tactics like you have described, at the very least there needs to be a pause function. Doesn't mean it's impossible, but I suspect interface and AI limitations are going to keep such a game from being made for quite a while. Also, your example only has one enemy in it. Imagine how much harder it will be to keep track of everything thats going on when you have three enemies, a squad (10) worth of enemies, a whole platoon (35ish) worth of enemies. Your theoretical example only has a hope of working if the combat is kept at a very small scale level; if you expand it you introduce too many moving parts for a player to keep track of during real time.
In every real time game, compromises have to made to it's tactical complexity in comparison to it's turn based counterparts. Baldur's Gate vs. Fallout for example. Fallout had much more tactically complex combat, period. If Baldur's Gate presented the options available in Fallout, the game would simply have been unplayable in real time. Even with the reduced options they still had to introduce a pause function to keep it playable.
My point with all of this is that there hasn't been a tactically complex real time game. I'm not opposed to their being one, in fact I'd like for there to be one, but the reality is that it's next to impossible to design such a game with out creating a combat system that is simply overwhelming for the player. If you can point to a game that has successfully done this, but again I've never seen a real time game that has had tactical complexity approaching what was seen in games like X-COm and Jagged Alliance 2.
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Date |
Subject |
Author |
| |
1. |
Dec 13, 10:48 |
Roll For Facehugging! |
TangledThorns |
| |
2. |
Dec 13, 11:11 |
Re: Roll For Facehugging! |
Lorcin |
| |
7. |
Dec 13, 12:28 |
Re: Roll For Facehugging! |
Gymper |
| |
3. |
Dec 13, 11:44 |
Meh |
Wildone |
| |
4. |
Dec 13, 12:02 |
...heh |
Mad Max RW |
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5. |
Dec 13, 12:06 |
Re: ...heh |
namus |
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6. |
Dec 13, 12:27 |
Re: ...heh |
Kajetan |
| |
13. |
Dec 13, 13:43 |
...heh |
Mad Max RW |
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20. |
Dec 13, 14:23 |
Re: ...heh |
Kajetan |
| |
21. |
Dec 13, 14:30 |
Re: ...heh |
FalloutIsDead |
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28. |
Dec 13, 16:03 |
Re: ...heh |
Masa |
| |
8. |
Dec 13, 12:32 |
No subject |
TomeOne |
| |
9. |
Dec 13, 12:49 |
RPG Lite |
TangledThorns |
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10. |
Dec 13, 12:58 |
Influence system |
Acleacius |
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11. |
Dec 13, 13:05 |
Re: Influence system |
Jaenos |
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12. |
Dec 13, 13:16 |
No subject |
Ghost |
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18. |
Dec 13, 14:14 |
Re: Influence system |
Parallax Abstraction |
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14. |
Dec 13, 13:47 |
Rough |
venomhed |
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15. |
Dec 13, 13:51 |
Re: Rough |
Jaenos |
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19. |
Dec 13, 14:23 |
Re: Rough |
nin |
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22. |
Dec 13, 14:35 |
Re: Rough |
Scorchy |
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23. |
Dec 13, 14:37 |
Re: Rough |
Fion |
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26. |
Dec 13, 15:44 |
Re: Rough |
Scottish Martial Arts |
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29. |
Dec 13, 16:22 |
Re: Rough |
Muscular Beaver |
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24. |
Dec 13, 14:42 |
Re: Rough |
CeeJay |
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16. |
Dec 13, 14:03 |
No subject |
Timo |
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17. |
Dec 13, 14:11 |
at least it's not another fantasy RPG |
FalloutIsDead |
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25. |
Dec 13, 15:09 |
No subject |
Grandmaster Demonlord Toadeater |
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27. |
Dec 13, 15:56 |
No subject |
Talisorn |
| |
30. |
Dec 13, 16:58 |
No subject |
DangerDog |
| |
31. |
Dec 13, 17:57 |
I'm sorry, but... |
Some Dude |
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32. |
Dec 13, 18:39 |
Grab bag of thoughts |
Icewind |
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33. |
Dec 13, 19:04 |
Re: Grab bag of thoughts |
Beamer |
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38. |
Dec 13, 20:49 |
Re: Grab bag of thoughts |
Jerykk |
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39. |
Dec 13, 22:17 |
Re: Grab bag of thoughts |
Beamer |
| |
40. |
Dec 13, 22:31 |
Re: Grab bag of thoughts |
Wildflower |
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41. |
Dec 13, 23:07 |
Re: Grab bag of thoughts |
PHJF |
| |
42. |
Dec 13, 23:51 |
Re: Grab bag of thoughts |
space captain |
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43. |
Dec 14, 01:21 |
Re: Grab bag of thoughts |
Jerykk |
| |
44. |
Dec 14, 02:04 |
Re: Grab bag of thoughts |
Scottish Martial Arts |
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45. |
Dec 14, 03:03 |
Re: Grab bag of thoughts |
Jerykk |
| |
46. |
Dec 14, 03:28 |
Re: Grab bag of thoughts |
Masa |
| |
47. |
Dec 14, 03:39 |
Re: Grab bag of thoughts |
PHJF |
| |
48. |
Dec 14, 03:44 |
Re: Grab bag of thoughts |
Masa |
| |
52. |
Dec 14, 06:14 |
Re: Grab bag of thoughts |
Jerykk |
| |
53. |
Dec 14, 07:40 |
Re: Grab bag of thoughts |
PHJF |
| |
54. |
Dec 14, 07:44 |
Re: Grab bag of thoughts |
PHJF |
| |
55. |
Dec 14, 11:27 |
Re: Grab bag of thoughts |
Beamer |
| |
57. |
Dec 14, 14:22 |
Re: Grab bag of thoughts |
Jerykk |
| |
58. |
Dec 14, 16:11 |
Re: Grab bag of thoughts |
PHJF |
| |
60. |
Dec 15, 00:34 |
Re: Grab bag of thoughts |
Jerykk |
| |
59. |
Dec 14, 23:44 |
RPGs? |
Shataan |
| >> |
49. |
Dec 14, 03:52 |
Re: Grab bag of thoughts |
Scottish Martial Arts |
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50. |
Dec 14, 04:05 |
Re: Grab bag of thoughts |
Beamer |
| |
51. |
Dec 14, 05:21 |
Re: Grab bag of thoughts |
Masa |
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34. |
Dec 13, 19:26 |
Obsidian Bashers! |
Narf2029 |
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35. |
Dec 13, 19:35 |
Re: Obsidian Bashers! |
PHJF |
| |
36. |
Dec 13, 20:35 |
No subject |
space captain |
| |
37. |
Dec 13, 20:44 |
Re: No subject |
Paranoid Jack |
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56. |
Dec 14, 13:10 |
No subject |
space captain |
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