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Alien RPG Announced

SEGA Signs Obsidian Entertainment To Develop Alien Title For Next-Generation Systems follows up on recent word on new Alien games (story) with the announcement of the promised role-playing game, confirming the subsequent report of Obsidian's involvement (story). No release date is offered, but the announcement does state the game will appear on the PC as well as consoles. here's the deal:

SAN FRANCISCO & LONDON (December 11, 2006) – SEGA® of America Inc. and SEGA® Europe Ltd. today announced that Obsidian Entertainment will create a role-playing game based on the Alien film franchise with license from Twentieth Century Fox Licensing & Merchandising. This title will be developed for the next-generation systems and the PC.

Obsidian Entertainment draws upon their wealth of design knowledge creating successful games such as the best-selling Star Wars: Knights of the Old Republic II: Sith Lords and the award-winning Neverwinter Nights 2 to bring the Alien franchise to role-playing gamers for the first time. The role playing game will build upon the distinctive look and feel of the original films while utilizing next-generation technology to create an entirely different and unique Alien experience.

"With Obsidian Entertainment's development pedigree, they were our first choice to bring the Alien franchise to the RPG universe," said Simon Jeffery, President and COO, SEGA of America, Inc. "They are the only developer for us that could effectively combine the Alien mythology with compelling RPG gameplay to create the ultimate Alien experience."

"We are thrilled to be working with the great production and publishing teams at SEGA to deliver the ultimate in-depth Alien experience to gamers worldwide," said Feargus Urquhart, CEO of Obsidian Entertainment. "Building an epic RPG with a license as heralded as the Alien franchise is truly a great honor."

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49. Re: Grab bag of thoughts Dec 14, 2006, 03:52 Scottish Martial Arts
 
Anyway, here's an example of how good, tactical combat can still be done in real-time:

Did you ever play Fallout Tactics? It had both a real time mode and a turn based mode. The Real Time mode was basically unplayable. Why? Shit happened too damn fast. The game was pretty challenging so the various encounters required thought and planning to get through successfully, and in real time mode stuff happened too fast for you to apply the tactics necessary to win. You might respond that this is more realistic. Maybe, but a real commander: 1) doesn't have to deal with an interface, he just issues orders, and 2) doesn't have soldiers with crappy AI but instead real people who have effective training and are capable of thinking for themselves.

Your example sounds great but how about you go implement that in a game and see how far you get. I have never, never seen a real time game that allows you to make use of tactics like you have described, at the very least there needs to be a pause function. Doesn't mean it's impossible, but I suspect interface and AI limitations are going to keep such a game from being made for quite a while. Also, your example only has one enemy in it. Imagine how much harder it will be to keep track of everything thats going on when you have three enemies, a squad (10) worth of enemies, a whole platoon (35ish) worth of enemies. Your theoretical example only has a hope of working if the combat is kept at a very small scale level; if you expand it you introduce too many moving parts for a player to keep track of during real time.

In every real time game, compromises have to made to it's tactical complexity in comparison to it's turn based counterparts. Baldur's Gate vs. Fallout for example. Fallout had much more tactically complex combat, period. If Baldur's Gate presented the options available in Fallout, the game would simply have been unplayable in real time. Even with the reduced options they still had to introduce a pause function to keep it playable.

My point with all of this is that there hasn't been a tactically complex real time game. I'm not opposed to their being one, in fact I'd like for there to be one, but the reality is that it's next to impossible to design such a game with out creating a combat system that is simply overwhelming for the player. If you can point to a game that has successfully done this, but again I've never seen a real time game that has had tactical complexity approaching what was seen in games like X-COm and Jagged Alliance 2.

 
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  1. Dec 13, 10:48 Roll For Facehugging! TangledThorns
  2. Dec 13, 11:11  Re: Roll For Facehugging! Lorcin
  7. Dec 13, 12:28   Re: Roll For Facehugging! Gymper
  3. Dec 13, 11:44  Meh Wildone
  4. Dec 13, 12:02   ...heh Mad Max RW
  5. Dec 13, 12:06    Re: ...heh namus
  6. Dec 13, 12:27    Re: ...heh Kajetan
  13. Dec 13, 13:43     ...heh Mad Max RW
  20. Dec 13, 14:23      Re: ...heh Kajetan
  21. Dec 13, 14:30       Re: ...heh FalloutIsDead
  28. Dec 13, 16:03        Re: ...heh Masa
  8. Dec 13, 12:32 No subject TomeOne
  9. Dec 13, 12:49  RPG Lite TangledThorns
  10. Dec 13, 12:58 Influence system Acleacius
  11. Dec 13, 13:05  Re: Influence system Jaenos
  12. Dec 13, 13:16   No subject Ghost
  18. Dec 13, 14:14   Re: Influence system Parallax Abstraction
  14. Dec 13, 13:47 Rough venomhed
  15. Dec 13, 13:51  Re: Rough Jaenos
  19. Dec 13, 14:23   Re: Rough nin
  22. Dec 13, 14:35    Re: Rough Scorchy
  23. Dec 13, 14:37     Re: Rough Fion
  26. Dec 13, 15:44    Re: Rough Scottish Martial Arts
  29. Dec 13, 16:22     Re: Rough Muscular Beaver
  24. Dec 13, 14:42   Re: Rough CeeJay
  16. Dec 13, 14:03 No subject Timo
  17. Dec 13, 14:11 at least it's not another fantasy RPG FalloutIsDead
  25. Dec 13, 15:09 No subject Grandmaster Demonlord Toadeater
  27. Dec 13, 15:56 No subject Talisorn
  30. Dec 13, 16:58 No subject DangerDog
  31. Dec 13, 17:57  I'm sorry, but... Some Dude
  32. Dec 13, 18:39 Grab bag of thoughts Icewind
  33. Dec 13, 19:04  Re: Grab bag of thoughts Beamer
  38. Dec 13, 20:49  Re: Grab bag of thoughts Jerykk
  39. Dec 13, 22:17   Re: Grab bag of thoughts Beamer
  40. Dec 13, 22:31   Re: Grab bag of thoughts Wildflower
  41. Dec 13, 23:07    Re: Grab bag of thoughts PHJF
  42. Dec 13, 23:51   Re: Grab bag of thoughts space captain
  43. Dec 14, 01:21    Re: Grab bag of thoughts Jerykk
  44. Dec 14, 02:04     Re: Grab bag of thoughts Scottish Martial Arts
  45. Dec 14, 03:03      Re: Grab bag of thoughts Jerykk
  46. Dec 14, 03:28       Re: Grab bag of thoughts Masa
  47. Dec 14, 03:39       Re: Grab bag of thoughts PHJF
  48. Dec 14, 03:44        Re: Grab bag of thoughts Masa
  52. Dec 14, 06:14        Re: Grab bag of thoughts Jerykk
  53. Dec 14, 07:40         Re: Grab bag of thoughts PHJF
  54. Dec 14, 07:44          Re: Grab bag of thoughts PHJF
  55. Dec 14, 11:27           Re: Grab bag of thoughts Beamer
  57. Dec 14, 14:22            Re: Grab bag of thoughts Jerykk
  58. Dec 14, 16:11             Re: Grab bag of thoughts PHJF
  60. Dec 15, 00:34              Re: Grab bag of thoughts Jerykk
  59. Dec 14, 23:44             RPGs? Shataan
>> 49. Dec 14, 03:52       Re: Grab bag of thoughts Scottish Martial Arts
  50. Dec 14, 04:05        Re: Grab bag of thoughts Beamer
  51. Dec 14, 05:21         Re: Grab bag of thoughts Masa
  34. Dec 13, 19:26 Obsidian Bashers! Narf2029
  35. Dec 13, 19:35  Re: Obsidian Bashers! PHJF
  36. Dec 13, 20:35 No subject space captain
  37. Dec 13, 20:44  Re: No subject Paranoid Jack
  56. Dec 14, 13:10 No subject space captain


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