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Ships Ahoy - The Elder Scrolls: Knights of the Nine

Roy Hobbs fans rejoice, as The Elder Scrolls Website (thanks Frans) has word that the Knights of the Nine expansion for The Elder Scrolls IV: Oblivion is now available for download from OblivionDownloads.com. They also mention that the add-on for Bethesda Softworks' RPG sequel is available in stores and the Xbox 360 edition is live: "The Knights of the Nine collection is in stores now, which includes Knights of the Nine plus all other downloadable content released to date. Knights of the Nine is also available for download on Xbox Live."

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41. True Dec 7, 2006, 11:50 venomhed
 
I was referring to this game however. I just don't see this game being entertaining for 100+ hours or even 50 hours really.

"This game is like making love to the most beautiful woman in the world, but then you realize she's actually dead. "

That was pretty funny. Watch out when Creston reads it! He will attempt tp tear you a new asshole and, as usual, utterly fail for your opinion.

 
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40. Re: Probably Dec 7, 2006, 11:42 Nox
 
Nox - Playing this game up to 100 hours would pretty much point to who the idiot is here. If you were entertained by this game for 100+ hours, try watching grass grow or paint dry. Might get off on that too.
Uhh, I wasn't talking about *this* game dork. You said *no one* wanted to play *a* 100+ hour game. Learn how to post basic logic fool.

 
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39. my $.02 Dec 7, 2006, 07:52 bjack
 
Oblivion quickly became uninteresting to me once I realized your character is basically a god. You can use all the skills in the game and the enemies are always tailored for your level. Zzzzzzzz. Maybe I have too many old school D&D hangups, but to be able to wear full plate and be a bad ass wizard/cleric/rogue/fighter all-in-one is utterly ridiculous and no fun to me.

I tried Oscuro's mod, and it helped greatly, but not near enough in my opinion. I think it's a longshot, but someone might come out with a mod that salvages the game enough for me to try it again. I think I just don't like the skill-based system rather than class-based. I loved the combat system but the magic system does blow.

And once you have seen each of the 4 types of the dungeons, you've seen them all. At least that was my impression.

This game is like making love to the most beautiful woman in the world, but then you realize she's actually dead.


 
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38. Re: No subject Dec 7, 2006, 02:15 Jerykk
 
It drains 300 points over 5 seconds, not 300 points every second.

Actually, in Oblivion, if a spell says "Drain x Health for y Seconds," it means that it drains x points of health each second for the duration of y seconds. But even if Creston meant otherwise, I have yet to see any spell that does 300 damage in the game, instantly or over an extended duration.

Edit: Whoops, my bad, I was thinking of elemental damage spells, which are cumulative over each second. Regardless, still haven't seen any spells that do 300 damage, temporarily or not.


This comment was edited on Dec 7, 02:37.
 
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37. Re: No subject Dec 7, 2006, 01:49 PHJF
 
Drain Health 300 pts for 5 Seconds"

It drains 300 points over 5 seconds, not 300 points every second.

Without getting all mouthy about it, I will continue the argument that Oblivion is a severely broken game whose only redemption would be at the end of a long, long road of modding or patches (obviously patches isn't going to happen, though.) While OOO certainly helped, it was only the first step in a long series of prerequisites Oblivion would need to meet to, say, interest me in it again.

I played it once... I enjoyed as much as I disliked... and that's the end of it. I prefer to replay those RPGs which revel in a luster beyond what Bethesda has shown they can muster.

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36. Re: No subject Dec 6, 2006, 23:25 OpticNerve
 
I had more fun playing around with mods and following the mod authors than playing the actual game.

Oblivion has all the potential in the world and it -could- have been the best damn RPG ever. But with it's stupid magic system, boring combat and uninteresting world and plot... it just feels a bit souless to me when I'm playing it. It's a shame too cause Morrowind had the exact same problems.

Bethesda was quite smart for allowing people to mod the game in a sandbox fashion, because that is what made the game interesting to me. To see and test out all the various mods for it as well as see what people have planned for it. I can easily see myself reinstalling the game a year or two from now and finding all kinds of mods which'll make the game quite different in looks or gameplay. But without the mods or mod community, Oblivion just fails IMO.

 
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35. Re: No subject Dec 6, 2006, 22:33 Jerykk
 
Such people really do cheat themselves, because when you buy a game (as opposed to filching it) there's a certain dynamic inherent in the experience of trying to enjoy it by immersing yourself in it. People who don't buy their games really do cheat themselves, imo. Because their games cost them nothing they have little to no expectations about them, one way or another. Mindless criticisms often come easy.

One could argue for the exact opposite of what you are saying. People who buy games feel obligated to finish them, regardless of whether or not the game is worth finishing. Conversely, pirates who play all the way through games do so because of the game itself, not because they paid to play it. I myself pirate all my games before I buy them, as that is the only way to decide if the game is worth buying.

I definitely don't rush through my games, either. I played most of the levels of Hitman: Blood Money at least 10 times, on the hardest difficulty setting and getting Silent Assassin rating every time. In addition, I never used any guns (except for the first and last levels which force you to). Splinter Cell: Double Agent, I played on hardest difficulty and never used my guns or gadgets. Never knocked out or killed anyone unless I was forced to through a scripted confrontation or a mission objective. Also got 100% stealth rating on every mission except the last two where it is impossible due to the bugged stealth rating system on Hard. Oblivion, I played for over 200 hours before I bought it.

So yeah, I definitely take my sweet time with games as long as they are worthy of it. How the games were obtained is irrelevant.

 
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34. Re: Probably Dec 6, 2006, 22:19 Beamer
 
Yup, 120 chameleon. Which is when the game got boring as hell. I still think they should not have allowed you to become entirely invisible permanently. They shouldn't let you break the game. At the very least make the AI try to fight back against an invisible assailant.

But it was easy before then. My sneak was maxed out, so even without the grey fox hood I could usually get multiple stealth hits for 3x damage. Going through all enemies was like butter. The only real exception being Kvatch, as mentioned, but that just took a whole lot of invisibility potions (when I did it I wasn't very far in the mages guild.) Run in, swipe at some enemies, go invisible, run around a corner, let my health go back up, run back in, repeat.


And yeah, the radiant AI was nothing mind-blowing, unlike the promises and the stories we received from the developers. But, if you discount all that hype (valid term as it came from the devs themselves) it was actually pretty decent and entertaining AI. Better than most before it.
I was impressed because I didn't read all the "radiant AI" discussion until after I played the game. By that time it was just amusing to see what they thought they were giving us contrasted against what we got.

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33. Re: Probably Dec 6, 2006, 22:11 Jerykk
 
Hmm, not really. My vanilla oblivion character chopped his way through ogres in less than ten seconds. And if you used a combo of spells you could kill them in 2. (drain health 300 pts for 5 seconds, then cast it twice.)

Um, what? I've never ever seen any "Drain Health 300 pts for 5 Seconds" spell and I've played the game for over 200 hours. You do realize that such a spell would do 1500 points of damage, right? And you are saying that your level 40+ vanilla Oblivion (as in, no gameplay/item mods whatsoever) character could kill an Ogre in less than 10 seconds on default difficulty? I'd love to see a video of that.

Interviews with the Elder Scrolls creators have had some people state that very few people ever complete a ES game.

It's hard to define "completion" for an ES game because it is not strictly linear and the main questline is only a small fraction of the entire game. Does completing an ES game require that you complete every single quest in the game? Does it require that you clear every dungeon, loot every house, find every item? By those standards, I myself have yet to complete an ES game, though I'm getting pretty close with Oblivion.

This comment was edited on Dec 6, 22:20.
 
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32. Re: No subject Dec 6, 2006, 21:38 WaltC
 
You assume people wont then replay a stella 10hr game? A great, tightly designed game is like a great movie, you can play it again and continue to appreciate it. I'll play a game the first time through on medium, but may then replay on hard. Games like Deus Ex, Max Payne and Half Life all stand up to multiple play throughs.

I've never seen or played a "stellar" 10-hour game, myself...;) All of the games you list above took me considerably more than 10 hours to play--but that's probably because I was in absolutely no hurry to finish any of them...;) That's the way it is for me--when I buy a game and I enjoy the game and become immersed in it, I really don't want it to end, so I'll explore every possibility the game offers for extending my enjoyment of it as long as possible. Whenever I play a game that really involves and interests me, I feel a certain melancholy when I finish it. But that's just me, of course...;) I'm often the same way with good books. The idea of "speed-playing" a game interests me no more than "speed-reading" a good book. I prefer to draw out the experience and to savor it.


 
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31. Creston Dec 6, 2006, 21:37 venomhed
 
As for the game being boring, that's your opinion. Not everyone shares it. Stop pretending to be the king of the universe.

Creston

*****
Wouldn't the above statement be the exact same thing you are accusing me of doing? Creston you are a complete contraDICKtion with every statement you make. You accuse others of making their opinions the standard, and then turn around and do the exact same god damn fucking thing?

Interviews with the Elder Scrolls creators have had some people state that very few people ever complete a ES game. The developers said they are aware of this, yet they keep making the same repetitive shallow game all over again.

So sue me Creston for making an opinion you big fucking cunt. Isn't that what this area is for idiot? God damn your stupidity amazes me each and every post.

I agree that Gothic 3 is better than Oblivion in many ways, but damn G3 has issues.

UH oh, made an opinion. Here comes Creston to fuck it up again!

DICK

This comment was edited on Dec 6, 21:38.
 
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30. Re: No subject Dec 6, 2006, 21:28 Dave_b
 
You assume people wont then replay a stella 10hr game? A great, tightly designed game is like a great movie, you can play it again and continue to appreciate it. I'll play a game the first time through on medium, but may then replay on hard. Games like Deus Ex, Max Payne and Half Life all stand up to multiple play throughs.

Anyway, I'm 50/50 on Oblivion's boring-ness. I can hardly boot the game without my eyes glazing over at this point, but thats after many, many hours of play. I got multiple characters up to level 20 or so, so I definitly enjoyed elements of the game, but I never completed it. A more robust (well, fun) magic system would have helped (thats one thing that G3 nails). Obsuro's definitly helps squeeze a little more juice out it. Its a good game, but in the end Morrowind just felt better.

 
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29. Re: Probably Dec 6, 2006, 21:21 Creston
 
you'd be amazed by how much harder a game can be when you aren't completely invisible.

To be honest, I think that's a bit of a design conundrum in RPGs nowadays. One of the main bits of fun in RPGs (for a lot of people anyways, I think), is the prospect of building a character that grows in power and grows and grows until you become semi-invincible. (And if you think Oblivion was bad, hell, my character in Morrowind didn't even lose health anymore after I was done enchanting his 17 layers of gear.)

On the other side of the spectrum is ofcourse the fact that by allowing players to get that powerful, there is no longer a challenge for them. A designer can't really make enemies that will challenge a player like that, because a player who doesn't min-max/munchkin his way to a demi-god character is going to get slaughtered.

So what do you do? Take away the option and listen to people complain that your so called super powerful character is a fucking wimp? Or allow it, and listen to people complain that the game becomes ridiculously easy?

Imo, games like FF have always done this well. You DO become very powerful, more than powerful enough to beat the main storyline, but there are several enemies in out of the way places that will provide a challenge for even such a character.

One great mod for Oblivion, OOO 1.3, actually has NPCs in it that will give your lvl 40 character with perm-enchanted items a very, very good challenge. (And one is actually in the main storyline, all the way at the final battle.)
I think that's the best of both worlds.

At level 45, high level creatures usually take a few minutes to kill since they can take so much damage.

Hmm, not really. My vanilla oblivion character chopped his way through ogres in less than ten seconds. And if you used a combo of spells you could kill them in 2. (drain health 300 pts for 5 seconds, then cast it twice.)

If NPCs are given too much freedom, they can seriously screw up the game.

That's a good point, although you could always flag any necessary NPC or item as "DON'T TOUCH!" and force the AI to ignore it. I think having such a free AI system in place for all NPCs would just cripple any current day computer through. Maybe the next Elder Scrolls will have such a system, since we'll all be running quad core PCs.

Creston

 
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28. No subject Dec 6, 2006, 21:06 WaltC
 
I personally have a big problem with ~20-hour games that cost $39-$49. I vastly prefer 100+-hour games for the same amount of cashola, myself.

I'm perplexed by people who love to boast, "I beat game X in ten hours!" as if the accomplishment merits something more than a dunce cap. I mean, I can only guess at the scads and scads of game content these people *miss,* content that they *paid for,* while they're rushing through to the end with cheat codes and plot guides and hint books and Internet FAQs. I see it as bragging about having picked your own pocket, more or less...;)

Perhaps, though, the real problem here with such illogical sentiment is that these people never actually *paid for* anything, and are rushing through these games disdainfully to assuage a guilty conscience. You know, "Well, I didn't like it enough to play it enough to enjoy it, so I wouldn't have bought it anyway, which means it was OK for me to bootlegg it in the first place," etc.

Such people really do cheat themselves, because when you buy a game (as opposed to filching it) there's a certain dynamic inherent in the experience of trying to enjoy it by immersing yourself in it. People who don't buy their games really do cheat themselves, imo. Because their games cost them nothing they have little to no expectations about them, one way or another. Mindless criticisms often come easy.

For example, is it really believable that someone who professes not to like "100-hour computer games" would run out and buy a highly publicized 100-hour + game like Oblivion? Nah--I don't think it is believable, any more than I could believe that someone who didn't like computer Football games would run out and spend $50 on a computer football game...;)

Personally, I wish public criticisms of games could be restricted to those who buy them, as I think such criticisms are much more likely to be objective and thoughtful, as opposed to childish and spiteful. But since we cannot restrict comments in that fashion I guess it is enough just to be able to recognize the bogus comments that are made when we see them.

 
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27. Re: Probably Dec 6, 2006, 20:27 Talisorn
 
Also you heard it here first. NO ONE< NO ONE wants a 100+ hour game!
I do. I miss the days of good value games. I don't subscribe to the disposable culture.

So your WRONG. NYEH!!

That said, I still think Oblivion sucks compared to Gothic III. But that's my opinion anyway.

This comment was edited on Dec 6, 20:28.
 
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26. Re: Probably Dec 6, 2006, 20:00 Jerykk
 
As I've mentioned here before, I thought the game got too easy as you went up in level.

Ahem, if you thought it was too easy, you probably shouldn't have worn constant effect Chameleon enchanted items/armor that gave you 120% Chameleon... you'd be amazed by how much harder a game can be when you aren't completely invisible.

Though, I wonder what level you were when you were able to kill any enemy in seconds? At level 45, high level creatures usually take a few minutes to kill since they can take so much damage.

As for Radiant AI not being anything special, I believe they had to tone it down to maintain general order. If NPCs are given too much freedom, they can seriously screw up the game. Every so often, you see a bit of Radiant AI popping up, mainly in Bravil. On a few occasions, I've seen a thief try to steal from someone, fail horribly and then get chased around the town by 20 guards, only to inevitably get cornered and pummeled to death. While very, very humorous, it would have been problematic if I had actually wanted to talk to the thief or if they were quest-related.


This comment was edited on Dec 6, 20:10.
 
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25. No subject Dec 6, 2006, 19:48 Brainp0wa
 
Well I put about fitty hours into it according to xfire and then one day I played something else, and I just never went back. (shrug)

Without O.O.O. though, I would not have played it anywhere near as much as I did.

 
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24. Re: Probably Dec 6, 2006, 19:44 Beamer
 
As I've mentioned here before, I thought the game got too easy as you went up in level. Magic opened up far too many ways to become invulnerable.

I played on the 360 for about 40 hours, did just about everything in the game. The last few hours were very productive as I could kill everything in seconds, so I closed dozens of gates, many in well under five minutes.


Game gave you a lot to do. My only true complaint about the size was that the caves and dungeons looked too much alike, but still enjoyed it. For a console action RPG it was top-notch. Some flaws, but...

Fast travel should be required in every game. Think about how much more fun Zelda: Wind Waker would have been if you didn't need to waste so much time sailing to islands you'd already been to. Sailing would have been great fun if it wasn't so always mandated.

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Music for the discerning:
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23. Re: Probably Dec 6, 2006, 19:37 Creston
 
Yup! I tried to close the first gate with Lvl. 15 (had fun playing around, ignoring the main plot so far) ... impossible! The monsters were too strong, the npc guards (who are supposedly here to help me) were slain in an instant and my char got butchered too in a few seconds.

That's a bug, actually. The Kvatch mission calculates your level wrong if you leave the difficulty slider on normal. Put it just a pixel lower, and suddenly it becomes completely manageable.

Sadly, Bethesda has never seen fit to fix this bug.

The level scaling and levelled loot is crap. If you like the game but want to get rid of that particular part, download Oscuro's Oblivion Overhaul 1.3.

Creston


 
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22. Re: Probably Dec 6, 2006, 19:34 Creston
 
Also you heard it here first. NO ONE< NO ONE wants a 100+ hour game!

Aren't you the same retard who two days ago unequivocally posted "PEOPLE ARE TIRED OF GAMES!"

Why yes, I believe you are. Stop posting your own opinions as if they are the law of the land, and you might stop looking like such a fucking tool yourself.

While I agree that the radiant AI really wasn't all that radiant, I'm guessing it was probably way too much of a drain on the already hammered performance.

As for the game being boring, that's your opinion. Not everyone shares it. Stop pretending to be the king of the universe.

Creston


 
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