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DOOM 3 Engine Networking Mod

zerOnet offers a small modification for DOOM 3 engine games that can significantly reduce the network usage in DOOM 3 (and the expansion), QUAKE 4, and Prey by an average of 50%. Word is: "The new snapshot sizes range from 10% to 90% of their original size without changing any of the original code's reading/writing data, all the bit sizes are the same and no functions have been swapped with smaller versions (eg 'WriteShort' instead of 'WriteLong')."

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9. Re: Well Nov 29, 2006, 15:03 Enahs
 
Here we get Doom 3 out of the box with 8 player support? This was in 2005 right?

The difference with Doom 3 and all the others you listed is that Doom3 does per-polygon hit detection. This puts it in a whole different class then those, and trying to compare the number of players allowed is not accurate. To detect 4 players in a MP session in Doom3 requires a few factors more of processing power and network data to achieve to detect a hit or miss.

I think the idea of per-polygon hit detection is good; it was however too far ahead of its time. If they went with traditional hit boxes MP would have been much nicer (if technically less accurate and inferior).

This mod is a server side only mod that should make network play smoother in these games, right? The author doesn't make much clear on his site...

No, it is a user side only mod.


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    Date Subject Author
  1. Nov 29, 09:59 Nice Enahs
  2. Nov 29, 10:06  So... zipr
  3. Nov 29, 12:28   Re: So... DrEvil
  4. Nov 29, 13:30    Re: So... Fantaz
  7. Nov 29, 14:29     Re: So...  famished 
  8. Nov 29, 14:59     Re: So... MeatForce
  5. Nov 29, 14:17    Re: So... Rolphus
  6. Nov 29, 14:29 Well venomhed
>> 9. Nov 29, 15:03  Re: Well Enahs
  14. Nov 29, 17:23   Interesting Trivia Zephalephelah
  19. Nov 29, 18:52    Re: Interesting Trivia The Raven
  23. Nov 29, 20:41    Re: Interesting Trivia zipr
  24. Nov 29, 20:59     Re: Interesting Trivia DrEvil
  10. Nov 29, 15:17 No subject space captain
  11. Nov 29, 15:30  Re: No subject DrEvil
  12. Nov 29, 15:48   Re: No subject Enahs
  13. Nov 29, 15:59    Re: No subject DrEvil
  15. Nov 29, 17:25 No subject Dash
  21. Nov 29, 19:06  Re: No subject DrEvil
  22. Nov 29, 20:31   Re: No subject PHJF
  16. Nov 29, 17:46 Funny venomhed
  17. Nov 29, 18:41  Re: Funny Animals for Crackers
  18. Nov 29, 18:45   Re: Funny Dash
  20. Nov 29, 19:01    Re: Funny The Raven
  25. Nov 29, 21:00 No subject [VG]Reagle


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