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BF2142 Demo Issue

The Battlefield Website (thanks Planet Battlefield and Ant) has word that EA/DICE is aware of disconnect issues with the newly released Battlefield 2142 demo, and is searching for solutions. They also mention that the demo was such a svelte 1106 MB download due to the exclusion of 33 MB worth of DirectX installers, so a DX installation is necessary for anyone who doesn't have it yet. Here's word on the disconnects:

We are aware that some players are experiencing disconnects while playing the Demo. Please know we are running checks and making enhancements to our support systems so that these disconnects can be solved as quickly as possible.

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63 Replies. 4 pages. Viewing page 1.
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63. Re: Compression Oct 11, 2006, 16:33 sponge
 
Zipping or compressing already compressed files doesn't do anything but put it in a neat, tidy package. An MP3, or DivX is already compressed.

Not ALWAYS true, but a good rule of thumb. It's not exactly a GREAT example, but think of the dozens of mods and hacks and versions that people make of NES ROMs. You can have 50-60 versions of Super Mario Bros, that don't compress too well since it's a binary. With something like 7zip, you can take those 60 256kb files, and compress them into a 280kb 7zip file. That's what I'm thinking of when I talk about compressing already compressed textures.

 
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62. Re: Compression Oct 10, 2006, 23:09 CreamyBlood
 
Zipping or compressing already compressed files doesn't do anything but put it in a neat, tidy package. An MP3, or DivX is already compressed.

I used to really, really hate the game downloads that took 300MB zipped, then you unzip that 300MB into 350MB, so that Windows installer can unzip it to your C:\Temp folder, then uncrompress it into whatever drive you needed and *then* install it. Total piss off back then, a 300MB (huge file for the time) needed over 2000MB just to install.

At least it's not quite that fucked now.

Personally, after all these years, I still only have around a couple gigs left on each of my drives. It doesn't matter how much you have (I have two 80GB drives split into four) but I only *ever* have like 907MB left on any of them. The more you have, the more you use.

(Right-click, shift-delete)

Windows installer has gotten marginally better. Right now I'm looking at a choice between a 10,000rpm raptor of either 36GB or 76GB, or just grabbing a 300MB drive. Will 300 be enough? Of course not. That's why I'm making sure I get a 512MB video card, so I can load all those high-texture lazy ass mother fucking bitmaps into vid memory. Will 10,000rpms help the transfer? I hope those lazy ass mofo douche bag coders think so, cause it costs bucks, not to wait.

Think I'm gonna skip the 1GB demo today on my P3. But just you wait, when a game comes out that's worthy of checking out, I mean one where you can get the demo before you preorder the game, to check it out so to speak, I'll be right on it.

 
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61. Compression Oct 10, 2006, 14:38 Ouch
 
The comment about compression not working well on most of the more common file formats like dds isn't entirely accurate. I just zipped a 1,366 kb dds file down to 302 kb. It is true that it doesn't do much of anything to ogg files, however, and many of the other comments were good.

 
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60. Re: No subject Oct 10, 2006, 09:02 MeatForce
 
Nice try, but not quite. I'm waiting for them to fix the demo, or maybe I'll try out the game once it hits bargain status-- being frustrated with a glitch and wishing it would be fixed (and actually wanting it to be) is far different from trashing something before it's even released, and all the other stuff people have been saying.

LOL, I know, but I still couldn't resist

And seriously -- in this case, the bitching is actually based on the reality of past experiences, not merely the standard ravings you'll find in 90% of threads for other games..

vobis habeo allatus predicto, man..


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59. No subject Oct 10, 2006, 02:55 DangerDog
 
BF2142 raped my dog.

Yiiiipe!! Yiiiiipe!! Yiiiipe!!

 
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58. Re: No subject Oct 9, 2006, 21:41 sponge
 
Your comment about PunkBuster being a joke I think is completely untrue. We run a large number of servers here in Australia and it is routinely catches cheats and violators. In comparison, I've been logging all VAC cheats caught in CSS for a couple of weeks, and in all that time it has dropped _one_ user.

Because it catches more people than VAC does not make it a good tool. It makes it better than VAC. Until it's somehow to do something heuristically (ugh sp) people are MORE than willing to pay $50+ for a private aimbot. I know this as a FACT from ET, where there is a bot that sells for $100. I know they have many paying customers, some that end up playing in the leagues.

PB stops only the basic of hacks. They are forever stuck in an endless loop of being one behind the cheaters. The only way to stop cheats is to play on LANs.

There's plenty they could have done to make it smaller, but thats rarely at the top of many developers todo list, even though it should be. I fully agree this demo is bloated, but I don't agree it is the coders fault. They would be the last people I would point a finger at. That was my whole point.

I welcome procedural texture formats that don't cripple an artists ability to create what they want. Until that happens it's unlikely to change the industrys use of our current texture formats.

I believe it's the coders fault when the engine just does straight up JPG/TGA/PNG/other raster format of choice. Finally we're now seeing the benefits of some advanced texturing techniques with clipmapping/chunked LOD style renderers, hell even MegaTexture. If you were to blame anyone for lack of time, priorities, etc, it's the parent companys. But when I see a huge demo for any game, the first thing I think of is how much redundant data there really is, with only slight variations that could be done in code.

Procedural texturing doesn't have to cripple creativity at all. If you combine traditional texturing with procedural, I think you could come up with some amazing results. I haven't seen any applications of it yet, though.

 
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57. ... Oct 9, 2006, 21:36 theyarecomingforyou
 
Well, I tried the demo. For some reason I couldn't select 1280x1024 as my resolution; that didn't make me any more confident about what was in store. The optimising of the shaders was embarassingly slow, however the game loaded really quickly from then on - not that it mattered because the game looks terrible... a LOT worse than BF2. After being kicked off the first server I tried (before it even started loading) for excessive team killing (WTF?!?) I got about 2 or 3 minutes of game time before losing connection to the master server - this happened all the other times I tried to play as well. I've had similar issues with BF2 losing connection, so I don't have any hope that this will be resolved for the final version.

Overall I think my experience was terrible but then I was expecting that due to the quick release and the poor theme. People have got to stop buying shit like this to send a message to the developers. Roll on Crysis.

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56. Re: No subject Oct 9, 2006, 21:01 Masa
 
Until then - we're boned.

Or just not buy an EA game at all considering the general discontent with their products.

 
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55. Re: No subject Oct 9, 2006, 21:00 DrEvil
 
I'm sure there is a alot of bloat, and I even commented on the movies in the rant also. I'm also not going to try to pretend that their artists made the best use of texture space. My rant was addressing the comments that said it was the coders fault. Coders rarely put together the demos in my experience.

There's plenty they could have done to make it smaller, but thats rarely at the top of many developers todo list, even though it should be. I fully agree this demo is bloated, but I don't agree it is the coders fault. They would be the last people I would point a finger at. That was my whole point.

I welcome procedural texture formats that don't cripple an artists ability to create what they want. Until that happens it's unlikely to change the industrys use of our current texture formats.

This comment was edited on Oct 9, 21:24.
 
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54. Re: No subject Oct 9, 2006, 19:54 Tumbler
 
Another thing I really like about 2142 is how you can spawn on any friendly transport...it doesn't have to be one with your squad leader in it. It makes it real easy to link up with other squads if you continually spawn on only moving spawn points (transports) ...I've had some really awesome games over the past few days. You can really tell more people are getting the hang of the game and starting to work together more now that they have a better idea of how to do things. We held off an assault on our titan last night foreeeeeeever and managed to win despite the fact that the enemy's titan shield was only 25% down when they were already assaulting our titan...was a real blast working along with other teamworking squads to hold them off.

I've noticed this as well. I had a battle the other night where our team had gotten into the reactor room but the opposing team was tearing us to peices as soon as we came in the room. We were stale mated for what seemed like 20 min. We had a transport parked on the landing deck outside and were constantly spawning and running into the reactor area and trying to get the upper hand.

It was a lot of fun and I can only imagine how much more complex it's going to become when there are antipersonnel mines, shields, camo, and all the other cool stuff that hte full game will have.

 
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53. Re: No subject Oct 9, 2006, 19:44 trog
 
Just to add another bitching voice: Also remember that the game has already been h4Xx0red. Punkbuster is a joke.

Without PunkBuster, everyone would be fucked.

They'd have to depend on game developers to put in anti-cheat, and cheating STILL isn't a big enough of an issue for gamers to clue up about and only buy games that support it.

EA put PunkBuster in for exactly one reason - it's the easiest way they can look like they're doing something about cheating. After you've bought the game, they've got your money.

Gamers need to pay attention to this stuff and use it to decide what games they're going to buy and what games they're not going to buy. Then they'll start taking it seriously. Until then - we're boned.

The inclusion of PunkBuster is a GREAT start, because it gives gamers a known brand they can look for on the box.

Your comment about PunkBuster being a joke I think is completely untrue. We run a large number of servers here in Australia and it is routinely catches cheats and violators. In comparison, I've been logging all VAC cheats caught in CSS for a couple of weeks, and in all that time it has dropped _one_ user.

PunkBuster only needs to work once to stop a cheat's CD key from being useful.

This comment was edited on Oct 9, 19:47.
 
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52. Re: No subject Oct 9, 2006, 18:56 sponge
 
Just to add another bitching voice: Also remember that the game has already been h4Xx0red. Punkbuster is a joke. There are 1000s of cheaters going to play this game in MP.

Welcome to the internet.

Seriously, PunkBuster has always been marginally useful to keep the idiots out. Unfortunately, there are some very persitant idiots. Not something that DICE can be blamed on this time.

 
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51. Re: No subject Oct 9, 2006, 18:54 Morgan19
 
Dude.. you are sooo jaded!

Nice try, but not quite. I'm waiting for them to fix the demo, or maybe I'll try out the game once it hits bargain status-- being frustrated with a glitch and wishing it would be fixed (and actually wanting it to be) is far different from trashing something before it's even released, and all the other stuff people have been saying.

m19


This comment was edited on Oct 9, 18:55.
 
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50. Re: No subject Oct 9, 2006, 18:52 Masa
 
Put DICE to work on a Sims expansion or some shit like that and then licence the BF stuff to Raven or someone else with a clue.

Oh hell... they'd put their asses to work making Suburban Battlefield 2009 and it's expansions Soccer Mom Assault and Walmart Daze, with PTA Groupies Night 2012 coming out this November.

 
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49. Re: No subject Oct 9, 2006, 18:45 CJ_Parker
 
Just to add another bitching voice: Also remember that the game has already been h4Xx0red. Punkbuster is a joke. There are 1000s of cheaters going to play this game in MP. I wouldn't mind that so much if BF2142 had a single player campaign worth a damn but since the game is ALL about the MP, well, it's like paying a $50 admission fee to a casino in Vegas where it's common knowledge that the house is cheating. No, thanks.
They need to scrap that poor excuse for an engine and start from scratch with the whole BF idea. Maybe even w/o DICE. It's pretty clear by now that they got no real skills. Free and friendly advice for EA: Put DICE to work on a Sims expansion or some shit like that and then licence the BF stuff to Raven or someone else with a clue. TY.

 
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48. Re: No subject Oct 9, 2006, 18:31 grudgebearer
 
You might understand him better if you took EA and DICE's cocks out from your ears. I think they might be cutting off the circulation to your brain.

Thanks man, I just ruined my keyboard with that one. There is beer all over my monitor too.
 
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47. Re: No subject Oct 9, 2006, 18:10 sponge
 
So it seems to me that PC games have some serious catching up to do when it comes to using up disk space.

I've been hearing about how we're slowly inching up on the maximum a platter-based HD can handle. I'm not up to date on any of that though, so I could be quite incorrect, one of the many things I want to learn about but have no time for.

 
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46. No subject Oct 9, 2006, 18:08 JaZeeL
 
Another thing I really like about 2142 is how you can spawn on any friendly transport...it doesn't have to be one with your squad leader in it. It makes it real easy to link up with other squads if you continually spawn on only moving spawn points (transports) ...I've had some really awesome games over the past few days. You can really tell more people are getting the hang of the game and starting to work together more now that they have a better idea of how to do things. We held off an assault on our titan last night foreeeeeeever and managed to win despite the fact that the enemy's titan shield was only 25% down when they were already assaulting our titan...was a real blast working along with other teamworking squads to hold them off.

 
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45. Re: No subject Oct 9, 2006, 17:57 Tom
 
At the rate games in general are advancing, I sure as hell hope there is an alternative. The only thing that's really keeping the PC industry in check right now are the consoles. I believe that if it weren't for a strong console industry, the PC gaming industry would outpace storage technologies by a fair bit. It's all hypothetical of course, but from my (what I'd like to believe) educated opinion, and looking at the attitude that persists with high-end hardware, it seems like a reasonable statement.

Outpace? Maybe at least keep pace. C'mon, games are really small these days. My BF2 dir is a mere 2GB. I think UT2004 was one of the biggest games in recent history at what, 4.5GB? When a 500GB drive goes for $200, this is peanuts. And if you look at the history of PC gaming, PC games have fallen farther and farther behind in using up available storage while still pushing the envelope with CPU and graphics card usage.

Consider this. In 1991/1992, a full installation of Wing Commander 2 took 26MB. How much hard drive space did a typical PC gamer have at that time? Maybe 100MB? I think I had 40MB. And I'm pretty sure a 40MB drive then was more expensive than a 500GB drive is now.

So it seems to me that PC games have some serious catching up to do when it comes to using up disk space.

 
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44. Re: No subject Oct 9, 2006, 17:12 Tumbler
 
2142 is growing on me.

Found a link that shows all the gametips and a bunch of them sound like things I hoped they add to BF2!

http://www.totalbf2142.com/page.php?do=gametips

Commanders and Squad Leaders can give orders by using the context sensitive communication rose (default on 'T'). Just aim at a strategic spot and send the order. (21)

The away bonus will help you get back on track with your career after some R&R. But the fastest way to go up in rank is to earn it on the battlefield. (28)

Any kills following your Squad Leader's attack or defend orders will generate a bonus score. (29)

Field Upgrades are only rewarded to soldiers in squads. This is one of the many reasons squad play might be the way to go, if you want the best experience. (33)

The NetBat system allows soldiers in the same squad to share information on enemy locations. (34)

Squad Leaders will climb the ranks faster if they have a habit of issuing tactically correct orders. The same is true for Commanders. (38)

Squad members will gain from carrying out their Squad Leaders' orders. Each kill while following orders will count in the pursuit of the next rank. (39)

Squad members will gain from carrying out their Squad Leader's orders. Each kill while following orders to attack or defend gets the squad one step closer to a Field Upgrade. (48)

When in a squad, watch for the Networked Battlefield icons in your 3D HUD. These icons indicate that someone in your squad is viewing or engaging an enemy and you can move into a supporting position. (62)



Basically they are adding a lot of incentives for ppl to work together which is something they should have done in BF2. Squads in BF2 were taken seriously for about 1 min, then once everyone realized that lone wolfing it got higher scores no one cared about squads.

It's great to see them putting these changes into effect, and I'm a lot more interested in 2142 after reading all these hints and tips.


 
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