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Evening Q&As

  • John Carmack
    John Carmack Details id's New Direction on Next Generation is not really a Q&A, but rather an article-format recap of the keynote speech the id Software Technical director gave at QuakeCon 2006, the developer's outlining plans to change gears going forward: "There’s going to be value for at least one more generation in having the best high-tech graphics--being able to knock peoples' socks off, but increasingly, [impressing people is] going to come from money in the development budget--what you do with content rather than what you do with technology."
  • SiN Episodes
    The SiN Episodes Q&A on FiringSquad talks with Ritual's Levelord, Ken Harward, and Shawn Ketcherside about the next episode in their episodic shooter sequel as well as further releases supporting the debut installment: "We released around 4 Arena maps with the initial release, followed by another 3 in one of the recent game updates. We hope to release an additional few maps every couple of months. All of our modes will always continue to upgrade across every episode. This is one of the great things about episodic content--the products will get better and offer more functionality with every release. By Episode 3 I expect we'll have several multiplayer modes, tons of Arena maps, and not only will the AI in Episode 3 be outstanding, but that same AI will be retrofitted back to Episode 1. The Episodes will update like a MMO does, where the whole product updates all the time."
  • Grid Wars
    Grid Wars author's reflections on Eurogamer is an article-format conversation with the author of the game that closed down due to similarities with Geometry Wars: "I don't know if legally they have the right to shut it down - but I took it down out of respect for their developers and the cool work they do. I don't really think it is affecting their sales on Xbox 360 - but if they do want to move into the PC market then it's better if the confusion is cleared up," he conceded."
  • Casual Gaming
    The RealArcade Q&A on Gamezebo.com talks with Michael Schutzler of RealNetworks about their game distribution channel: "So we've been doing some digging into this. What we've discovered is that everyone plays casual games. Grandma and Grandpa are playing games. The kids are playing. And mom and dad are playing. This is the case in Japan, Germany, and in the US. Essentially, there is no real demographic for game play. Game purchasing, on the other hand, skews heavily female and that's true globally. In the US, game purchases are skewing about 65% female. In Europe and Japan, its more like 70+% And everywhere, its purchase are by women over 30."

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8. Re: *blink* Aug 19, 2006, 12:58 MMORPGHoD
 
Are the pogs (pc-only gamers) just stunned and not commenting, or is this site not very popular anymore?

Maybe the pogs have already read the Carmack keynote speech. QuakeCon was a while ago...

 
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7. Re: *blink* Aug 19, 2006, 12:40 Ratty
 
Did John Carmack just said that id basically needs to start producing CONTENT, rather than pretty tech demos?
Ha ha. No such luck. He's saying id will have to start producing content SOMEDAY soon, but for now knock your socks off graphics is still the most important aspect of a computer game and content still doesn't matter all that much in comparison.

The guy's intelligent so when he continues to say things like that and his company continues to produce titles like Doom 3, which sold incredibly well, I start feeling like there's something wrong with ME. Like there's something I just don't get but everybody else does.

Maybe I'm getting old and cranky and too attached to the way they did things In My Day, I don't know. Went to the eye doctor yesterday and he prescribed ... *GASP* ... BIFOCALS!!!

 
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6. Re: *blink* Aug 19, 2006, 11:15 MindStalkerReturned
 
Well if Quake World is any indicator they CAN, IF they bring in creative tallent. Would be interesting to see if continue in the direction of seperate companies designing content or if they starting hiring these types of people.

 
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5. Re: *blink* Aug 19, 2006, 09:56 Gandhi
 
Given their track record, I seriously doubt iD can be successful at it. I would love to be pleasantly surprised, but I am not holding my breath on it.

You cannot make anything fool-proof. The fools are too inventive

GW: Tr Gandhi (Ranger), Shiva Sung (Monk), Mangal Pandey (Necromancer), Rana Pratap Singh (Warrior), Boddhi Satwa (Ritualist)
 
Avatar 11944
 
You cannot make anything fool-proof. The fools are too inventive

GW: Tr Gandhi (Ra), Shiva Sung (Mo), Mangal Pandey (Ne), Rana Pratap Singh (Wa), Boddhi Satwa (Ri), Bhagat Singh (De), Bahadur Shastri (Pa)
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4. Re: *blink* Aug 19, 2006, 04:44 Tango
 
Er where in the article does it predict the demise of pc gaming? I'd say getting people interested in gameplay over graphics has to be good for gaming, whether console or pc. If id can make a success of it, maybe publishers will stop this ridiculous obsession with graphics.

 
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3. Casual Gaming Aug 19, 2006, 02:18 asrof
 
Pretty interesting. Too bad realnetworks "games" don't count for much.

 
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2. Re: *blink* Aug 19, 2006, 02:11 Steele Johnson
 
omg, that was an interesting article. Are the pogs (pc-only gamers) just stunned and not commenting, or is this site not very popular anymore? The quotes in that article are practically the demise of pc gaming from the name of god.

 
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1. *blink* Aug 18, 2006, 22:53 Creston
 
Whoa. Did John Carmack just said that id basically needs to start producing CONTENT, rather than pretty tech demos?

Those zombies in the mall... they're real too, aren't they?

Creston


 
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8 Replies. 1 pages. Viewing page 1.
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