[Aug 18, 2006, 8:18 pm ET] - Share - Viewing Comments
- John Carmack
Carmack Details id's New Direction on Next Generation is not really a
Q&A, but rather an article-format recap of the keynote speech the id
Software Technical director gave at QuakeCon 2006, the developer's outlining
plans to change gears going forward: "There’s going to be value for at least
one more generation in having the best high-tech graphics--being able to
knock peoples' socks off, but increasingly, [impressing people is] going to
come from money in the development budget--what you do with content rather
than what you do with technology."
- SiN Episodes
Episodes Q&A on FiringSquad talks with Ritual's Levelord, Ken Harward,
and Shawn Ketcherside about the next episode in their episodic shooter
sequel as well as further releases supporting the debut installment: "We
released around 4 Arena maps with the initial release, followed by another 3
in one of the recent game updates. We hope to release an additional few maps
every couple of months. All of our modes will always continue to upgrade
across every episode. This is one of the great things about episodic
content--the products will get better and offer more functionality with
every release. By Episode 3 I expect we'll have several multiplayer modes,
tons of Arena maps, and not only will the AI in Episode 3 be outstanding,
but that same AI will be retrofitted back to Episode 1. The Episodes will
update like a MMO does, where the whole product updates all the time."
- Grid Wars
Wars author's reflections on Eurogamer is an article-format conversation
with the author of the game that closed down due to similarities with Geometry
Wars: "I don't know if legally they have the right to shut it down - but I took
it down out of respect for their developers and the cool work they do. I don't
really think it is affecting their sales on Xbox 360 - but if they do want to
move into the PC market then it's better if the confusion is cleared up," he
- Casual Gaming
RealArcade Q&A on Gamezebo.com talks with Michael Schutzler of RealNetworks
about their game distribution channel: "So we've been doing some digging into
this. What we've discovered is that everyone plays casual games. Grandma and
Grandpa are playing games. The kids are playing. And mom and dad are playing.
This is the case in Japan, Germany, and in the US. Essentially, there is no real
demographic for game play. Game purchasing, on the other hand, skews heavily
female and that's true globally. In the US, game purchases are skewing about 65%
female. In Europe and Japan, its more like 70+% And everywhere, its purchase are
by women over 30."
||Aug 19, 2006, 11:15
|Well if Quake World is any indicator they CAN, IF they bring in creative tallent. Would be interesting to see if continue in the direction of seperate companies designing content or if they starting hiring these types of people.
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