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6. Re: Well, these upgrades are unexpected Aug 1, 2006, 19:00 PointlesS
 
I agree with the crashing...for how expensive these programs are...you get varying stability and just plain weird stuff happening on different systems...I know these programs are powerful and can do a whole lot...but stability is average at best...

 
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5. Re: Well, these upgrades are unexpected Aug 1, 2006, 15:33 Jaenos
 
ADD MODELING TOOLS TO MAYA THEY ARE PATHETIC!


edit: oh and allow me to see 100k+ polys with out it crashing.
This comment was edited on Aug 1, 15:33.
 
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4. Re: Well, these upgrades are unexpected Aug 1, 2006, 15:17 sc4r4b
 
No one really knows, but I speculate that Autodesk will push Maya for movies and Max for games... Max really isn't suitible for what I do...

 
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3. Re: Well, these upgrades are unexpected Aug 1, 2006, 12:16 Koblizek
 
I think we'll likely see them slowly lay off the support for Maya and then incorporate bits and pieces of Maya in 3DS Max in the next couple years. It must be expensive for them to A) develop two separate programs that do the same thing (with admittedly different work flows and minor differences in features) and B) maintain those two applications via tech support, patching, etc. Why buy out Alias, if you don't plan to just use the product your company is known for?

 
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2. Re: Well, these upgrades are unexpected :P Aug 1, 2006, 12:04 sc4r4b
 
I wish they'd fix Maya 7... We've reverted back to Maya 6 because 7 is so buggy... Veiwports going blank, odd repeating 3D rock textures that make my materials look like brushed metal, and the low memory exception errors that seem more prevelant than ever before are just a few things that piss me off. Teck support fucking sucks too.

 
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1. Well, these upgrades are unexpected :P Aug 1, 2006, 11:18 MacD
 
But there's nothing really compelling in them, except for the 64bit-ness.

What really disapoints me is the fact that BOTH programs STILL won't use the graphics card to enhance rendering speeds. That's just STUPID; you have these so-many-hundred-dollar cards in your machine, just for the viewport, and when it comes time to render...you only use the cpu!? Many papers have shown the benefits of using those pipelines on yourt gfx card for rendering...test implementations have been written. So why does Autodesk not do anything with that?

Also, I wish they'd have made some mention about stability. Max 8 is way too crashprone right now, even with the service packs. For such a program to crash that often is so 1980's. Hell, even MS got it right with win2000/xp!

And then there's price, which really surprised me; it used to be that Maya was the cheaper option...not so anymore. I'm really wondering why Autodesk is managing two 3d programs like this...wouldn't a 3DSMaya be a better option?

 
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