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Neverwinter Nights 2 Delay

Atari announces the release of Neverwinter Nights 2 is delayed, and the D&D RPG sequel is now due in October of this year:

“Given the sheer size and scope of Neverwinter Nights 2 and its 50 to 60-hour single player campaign, it was decided to move the global release date of Neverwinter Nights 2 out a month to late October. This extra time is invaluable as it allows fine tuning and polishing of both the single and multiplayer experiences to ultimately deliver a game that exceeds the tremendous expectations of the Neverwinter Nights fanbase.”

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19. Re: No subject Jul 18, 2006, 17:58 Fion
 
"It is a shame NWN2 is going to suck for persistant world builders. The memory requirements for having multiple zones is going to kill that. And there is no DM client to begin with. "

It'll be available to download the day the game comes out. How many freaking times has that had to be said.


I wouldn't say it's going to suck for PW builders. They are just going to have to realize that as a modern game, NWN2 takes up a whole shit load more space then classic NWN. I mean the original Doom was about 5mb in size, Doom 3.. 2gigs in size.

So they wont be able to build big empty maps and say 'our PW has 100'000 areas!' They'll have to focus on each area and fine tune it to keep the total below 25ish. But as hardware builds, and as time passes, it'll increase more and more.
This comment was edited on Jul 18, 18:03.
 
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  2. Jul 18, 13:18 ok Dreagon
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  6. Jul 18, 14:11    Re: ok Jaenos
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