184 Replies. 10 pages. Viewing page 9.
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| 24. |
Re: Sham |
Jul 3, 2006, 17:58 |
Tango |
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The whole idea of a monopoly... that’s a loaded question there. My only suggestion is to take a look at the food chain from creation to when the game gets into your hands and how many hands it passes through that get a piece of the pie versus more money going to the developer to make a better game Whatever benefits digital distribution brings (and I'm all for it), lower price games is not one of them. That was all I meant. For lower prices, 'real life' stores will always win as long as developers see digital distribution as a way of enhancing their slice of the pie as opposed to passing on the cost savings. And it's perfectly reasonable that they should do so.
Sure, the distribution of profit may be "fairer" because it is favours developers. But as long as there's sufficient profit in games they will continue to be made, so the end consumer doesn't really care where his money goes once he hands over his cash.
While a couple of games on the fringes may never get made because the developer doesn't see enough of the pie, it is a considerable stretch to argue digital downloads change anything on that front, especially when the services usually take a chunk themselves (i.e. Valve taking 50% of Steam receipts in one case I can't recall).
It really comes down to preference. Bingo The choice is between cost savings (buy the dvd) or convenience (download it). I know which one I tend to prefer, but YMMV and I appreciate the choice, especially where I own sufficient titles from a developer to make a single launching/updating platform worthwhile.
I wonder if Riley's on holiday, this is usually his territory
Edit: for clarity etc. This comment was edited on Jul 3, 18:03. |
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| 23. |
Re: Sham |
Jul 3, 2006, 17:56 |
famished |
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And the only novelty in the game, where it advances the fps genre is the whole upside down and on the walls thing and the portals. Both are cool, and both advance the FPS genre. I think Descent did this type of thing first. Maybe not walking but the concept is the same.
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| 22. |
Re: Sham |
Jul 3, 2006, 17:49 |
famished |
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Naive or not; honestly I think pre-orders are far more of a sham than online buying. In this day and age of increasing dev time this method of business is probably going to fade sometime soon.
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| 21. |
Re: Sham |
Jul 3, 2006, 17:42 |
Overon |
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4 years is a lot of time to write a game, and if you have ever written one you would know it’s not a walk in the park to make something this polished in short time. And we all know time is money. Yes it is a long time. However I personally played the prey demo. And the only novelty in the game, where it advances the fps genre is the whole upside down and on the walls thing and the portals. Both are cool, and both advance the FPS genre. However in other areas like AI, prey takes a step back, the AI is just dumb as rocks. The best AI in a FPS is held by FEAR.
This comment was edited on Jul 3, 20:34. |
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| 20. |
Re: Sham |
Jul 3, 2006, 17:34 |
Darks |
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your not being nieve, 3DR hasnt put out a game in how long? so now they are needing money and are going to stick it to us as do all ashole dev companies. and yes I agree they can shove their D2D.
This comment was edited on Jul 3, 17:34. |
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| 19. |
Re: Sham |
Jul 3, 2006, 17:31 |
Masa |
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50 bucks is too much for 15 hours of gameplay. What game like Prey have you spent fifteen hours playing through?
I'd like to play it myself!
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| 18. |
Re: Sham |
Jul 3, 2006, 17:25 |
Hump |
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haven't games been $50 for like, a real long time? where's all this bitching coming from? look at the next gen consoles... the games are $60 and there's specualtion of ps3 games being $70. don't be surprised if PC games head that direction in the very near future. embrace the $50 price point while it's still here. The bitching is coming from doing simple math. NOT Paying the middle man along with having to produce retail boxes, paying for shipping paying for the shelf space etc saves a considerable amount of money but its NOT getting passed on to the consumer.
It's particularly sad in the case of 3DR who I always thought of as "one of us" (core gamers). Maybe I'm being naieve......
---------------------------------------------------------------------- Please help me, won't you please help? Please? http://tinyurl.com/phknc |
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"Both the “left” and the “right” pretend they have the answer, but they are mere flippers on the same thalidomide baby, and the truth is that neither side has a clue."
- Jim Goad |
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| 17. |
No subject |
Jul 3, 2006, 17:21 |
Hump |
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Digital distribution is such a fucking sham. They claim it will save the consumer money but it dosn't when the B&M stores have sales on the same game at 20% or more. Its a sham and a shame! I have to agree here. I like the convenience but the promise of DD saving consumers money turned out much like the Flying Car and Personal Robotic Assistants. I can understand Valve needing to pay off the development of the Steam platform but this and other system like Direct-2-Drive and EA's system shows just how many whores there are in the system.
I don't wanna hear a single indie developer and/or publisher bitching about the RIAA/MPAA if they're keeping the DD versions priced at the same amount as the retail copies.
---------------------------------------------------------------------- Please help me, won't you please help? Please? http://tinyurl.com/phknc |
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----------------------------------------------------------------------
"Both the “left” and the “right” pretend they have the answer, but they are mere flippers on the same thalidomide baby, and the truth is that neither side has a clue."
- Jim Goad |
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| 16. |
Re: Sham |
Jul 3, 2006, 17:19 |
waxthirteen |
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haven't games been $50 for like, a real long time? where's all this bitching coming from? look at the next gen consoles... the games are $60 and there's specualtion of ps3 games being $70. don't be surprised if PC games head that direction in the very near future. embrace the $50 price point while it's still here.
and like someone else said, i guarantee you someplace like fry's will have it for pretty cheap on release day.
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| 15. |
Re: Sham |
Jul 3, 2006, 17:02 |
OBWANDO |
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Offline mode / activation: The game is activated as you transfer it. It keeps what it needs in a small file so that you do not need to go onto the Internet to play each time. So it’s just like putting in a CD key and it storing in a file so the game plays each time. Only difference is that it won't ask you to insert your disc when its already in the drive.
Reinstall in the event of untimely death: If we go bottom up, the publisher can unlock and remove the encryption, much like how you see games after a couple patches ditch the safedisc/securom requirement.
Game Patching: We receive the patch before it hits, and we apply it to the live stream. All you need to do is just go online, and it can patch it on the fly while you play the game, then just go back offline. No need to search, wait in line, install, and pray it works. The system was designed to be able to patch a game within a day of it coming to us. And if we do not get a patch, we can take the public patch and prepare our own as well.
Online versus DVD/etc. It really comes down to preference. Some like the box, some don’t care. It’s a personal choice that gamers make. If you are more concerned that disc might get screwed up or don’t care if you have a couple hundred boxes on the shelf, then digital may make more sense. If you blow it up on digital, just grab your client, and redownload. If you change PCs you can just copy over your game folder, and point the client to it. It will make sure everything is good to go and not have to redownload.
The whole idea of a monopoly... that’s a loaded question there. My only suggestion is to take a look at the food chain from creation to when the game gets into your hands and how many hands it passes through that get a piece of the pie versus more money going to the developer to make a better game. 4 years is a lot of time to write a game, and if you have ever written one you would know it’s not a walk in the park to make something this polished in short time. And we all know time is money.
This comment was edited on Jul 3, 17:04. |
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| 14. |
Re: Sham |
Jul 3, 2006, 16:46 |
Overon |
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Yeah just like steam and valve promising that digital distribution would lower prices, we find out that's it's bullshit.
50 bucks is too much for 15 hours of gameplay.
Also I read on the site that in order to play it, you have to ONE TIME activate the game online. They say that after that you can install it and don't have to activate it. I wish I knew the details more clearly.
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| 13. |
Sham |
Jul 3, 2006, 16:28 |
TangledThorns |
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Digital distribution is such a fucking sham. They claim it will save the consumer money but it dosn't when the B&M stores have sales on the same game at 20% or more. Its a sham and a shame!
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| 12. |
Re: No subject |
Jul 3, 2006, 16:20 |
Elf Shot The Food |
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Temple Of Elemental Evil is available through retail stores as well. I have it (haven't tried it though), and they did release a fairly large patch for it.
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| 11. |
Re: No subject |
Jul 3, 2006, 16:19 |
famished |
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Temple of Elemental Evil Hey that looks cool. Kind of reminds me of UO. How is the game aside from the fact that you bought it from D2D?
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| 10. |
Re: No subject |
Jul 3, 2006, 15:36 |
Tango |
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The difference is that in 6 months time the download will probably still be $50, whereas on release day I guarantee you can find the dvd for $35 or less, and certainly within a few months. Stores = competition with each other. Digital downloads = monopoly (on the download itself, obviously not on the game).
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| 9. |
No subject |
Jul 3, 2006, 15:29 |
ExcessDan |
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50 US is too much whether it's in a box or not
Mayor Dan ------------ http://www.last.fm/user/danorama/ Challenge me @ Tetris DS, Animal Crossing WW, Metroid Prime Hunters and Mario Kart DS. This comment was edited on Jul 3, 15:30. |
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| 8. |
Re: No subject |
Jul 3, 2006, 15:20 |
grahamslam |
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What do most big budget games get released for these days? I think 49.99 would be a good price for this game. I don't own a console, but what do those games get released for? Seems that console games cost more but I don't know since I don't care to play anything on a console right now. I guess I don't have much of a point other than 50 bucks for a game isn't high, its average and this looks to me to be one hell of an above average game. If people want to wait to see if and when it hits a "bargain bin" then that's their decision, but they will have to waaaaaaaaaaait a lot longer than the rest of us who can't wait to play it.
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| 7. |
Re: No subject |
Jul 3, 2006, 15:12 |
Pryrates |
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I want this one too, but not for this price and not for preloading. Give me an DVD (without online activation and tritons***) for 44,95 and its a sure buy.
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| 6. |
Re: No subject |
Jul 3, 2006, 15:08 |
Halo |
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WTF do you mean WTF? It takes a lot of work hours and computing power to give gamers the pretty graphics they want. People complain about getting less for more but they really don't have anyone to blame but themselves. Actually I think it's called supply and demand. They know they have a game people demand. So they will push that little price tag up to the brim.
This comment was edited on Jul 3, 15:09. |
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| 5. |
Re: No subject |
Jul 3, 2006, 15:07 |
JaZeeL |
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My main concern with digital distribution is that the provider will go bottoms-up and I won't be able to re-install the game 2-3 years from now if I wish to do so. However, much like steam, perhaps this service offers a means of making a backup copy -- I'm not familiar with the service.
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184 Replies. 10 pages. Viewing page 9.
< Newer [ 1 2 3 4 5 6 7 8 9 10 ] Older >
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