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EVE Online Expansion

The EVE Online Website offers a press release in .doc format officially announcing development of the project codenamed Kali, an upcoming expansion for CCP's science fiction MMORPG. Accompanying the announcement is a new gameplay video showing off some new ship models as well as the announcement (also in .doc format) that the game will soon have integrated voice communication support. here's word:

ELECTRONIC ENTERTAINMENT EXPO, LOS ANGELES, CA -- MAY 10, 2006 -- The upcoming expansion to EVE Online—codenamed Kali—will introduce an innovative Advanced Reactive Content System (ARCS), in which the political landscape and physical borders of nation-states within the game can be altered dynamically through the collective outcome of player actions, thus directly controlling the game universe destiny and resulting storyline.

CCP will also release a newer version of the current award-winning graphics engine for EVE Online, which will take advantage of the latest DirectX 9 features to produce superior imagery and detail than the existing client. This Herculean effort requires that the game’s three hundred plus starships—each of which is composed of millions of triangles—be remodeled in ultra-high resolution. Players will then see these ships rendered by the power of per-pixel lighting, HDR, and soft-self shadowing.

"Games either provide active content, in which the player reacts to artificial changes in the game universe, or they provide reactive content, in which the entire game universe reacts to the actions that players decide for themselves," said Magnus Bergsson, CMO of CCP Games. "CCP believes strongly that the players should be the center focus of the storyline and control the evolution of the game universe. The Path to Kali will lead EVE Online to great heights in reactive content and further establish EVE Online as the premium free-form MMOG on the market today."

Parallel development of an entirely new graphics engine called "EVE Vista" is also underway. The new graphics engine—named “Trinity II”—will take full advantage of the new features and optimizations offered by DirectX 10, which will ship with the new Windows Vista OS. The highly anticipated graphics API will give Trinity II the ability to render far greater detail by leveraging the fully programmable shader pipeline and utilizing the API’s built-in instancing support. The combined technologies will allow CCP to continue building dynamic environments with visual effects that will surpass the already stunning graphical presentation of the game.

The final component of Kali will be factional warfare, in which players will have the option to align themselves with an NPC faction. Also included in the Path to Kali will be the opening of new regions in the game universe, the addition of significant exploration content, next-generation player R&D that includes reverse engineering capabilities, additional ship upgrades and player professions, the introduction of combat boosters, and the addition of new warships.

The Path to Kali will begin in Q2 2006 with the first release, and end in 2007 with the factional warfare implementation.

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24 Replies. 2 pages. Viewing page 1.
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24. Re: being a carebear. May 13, 2006, 13:46 Tbh
 
Your right, all those lovely folks that fall for the 'free stuff' containers outside the starter stations.

Justified greifing done by the same people that sit next to starter systems for lv1 agents, which just have to happen to have 0.4's next door their agent sadly sends them through, ofcourse next door there's 8 or 9 bs waiting for them.

Try going to oulley, same shit happens every single day.... all polite people on the other side with nice bio's containing f and stfu wording.

Ohh and im not a carebear, hell shit i was once in your current corp, and iv'e been accused of greifing hundreds of people.

It's just there's a absolute ton of wankers that play eve, quite a few have been removed from 'other' games, and yes i know some of those people personaly, and they laugh at how easy eve is.

All this no-where and 100% safe is pure fanboi horse shit, it not reality at all, people take the piss as much as they like.

This comment was edited on May 13, 13:49.
 
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23. Re: No subject May 13, 2006, 12:06 Sarmaul
 
Yes, because it's part of the game. No-where, and I mean no-where in EVE is 100% safe. There is no "turn your brain off, I can't be killed here" area. 1.0 space comes close to it (the police force will jam any ship doing something nasty which usually saves you in time), but besides that you always need to use your brains.

And finally, if you're a small mining corp who doesn't want to be griefed, join one of the dozens of empire alliances forming. 99% of grief corps won't want to pay 50m/week alliance war costs, opposed to the 2m/week corp war costs.

Being a carebear does not entitle you to be safe

 
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22. Re: You can't dismiss the griefing May 13, 2006, 11:44 Tbh
 
Sure you can.

There's a million and one trolls in their forum that defend it daily.

Take it from me, it's fully supported by there corrupted clueless gm's.

Ohh and sarmaul, iv'e been playing twice as long as you, it's not an uniformed opinion.

This comment was edited on May 13, 11:55.
 
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21. Re: No subject May 13, 2006, 11:26 Frijoles
 
Please define griefing in EVE online. Pirating? Nope, part of the game, can only be done in certain regions of space and carriers it's own penalties for the pirate. Corporate (guild) theft? All of the tools are there for you to lockdown your assets - if you fail to do so then it's your own fault. War declarations? Part of the game (everything in EVE is PVP, whether it be the market (fighting over money), mining (fighting over asteroids) or combat (fighting in general). There are loads of mercanary corporations you can hire to protect you if you recieve a random wardec from a more experienced group. Or, you could try to actually fight back

You can't dismiss the griefing in EVE. It's hard to miss. I don't mind it, since like you say, if you stay in .5 space and above, you're usually fairly safe. Doesn't mean your're absolutely safe though. And that's what sucks. If you wanted to transport a large sum of ore, or anything else of value, you'd have to pay someone to escort you no matter where you are.

War decs on new corps for absolutely no reason.. how do you NOT define that as griefing? Because it's part of the game?? That makes no sense. You're right, they can try to fight back or hire help, but why is it needed in the first place because some other corp wanted to be an ass?

I wonder how many people try EVE out and end up leaving in frustration. I personally enjoy the game, but I'm also a PVPer.

 
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20. Re: No subject May 13, 2006, 07:46 Sarmaul
 
From someone who has been playing EVE for a year and a half:

1. No 1st person *yet*??

EVE isn't a first person shooter. the first person mode would be absolutely useless as you won't be able to see the ships coming from all directions. also, you don't have wsad controls over your ship (you have orbit, approch, keep at range or you can manually set a heading by double-clicking in space).

2. How is this game now? I tried the beta way back in the way back and it felt too much like a mining simulator.

Thankfully this has changed. There are now enough people for dedicated professions to work (if you want to mine all day then go for it, and if you want to fight all day then go for it). Of course, this implies you manage to get into a corporation that can sustain it's fighters, but you get the idea.

Also, there are a lot of ways to generate isk now, by manipulating the market, npcing and killing other people and taking their modules :). I'm a pvper and all of my income comes from the ships I blow up.

3. I mean the tech is there. Why can't we board other ships and try to battle the things inside? Or land on a planet and have Oblivion level interaction but in a futurisitc settings?

What tech? Oblivon took *years* to develop and is buggy as hell, and that was just for 1 continent. EVE has millions of planets in it, all of which would need to be simulated in real time. Please, stfu until you have a clue.

Planetary combat will be coming in the patch after Kali, which will allow you to fight in the skies, along the surface and over the oceans of the planets. Don't expect to eject from your ship and play Planetside In Eve (TM) anytime soon.

4. Combat is probably the weakest component.

Funny, as EVE won MMORPG's pvp award

5. It would be cool if it was a little more hands on, like a traditional space sim, but combat is semi-automatic like most mmo's. PvP is still brutal though.

When NPCing, you can quite easily turn your brain off and cruise through it. For PVP however, you really need to pay attention, keep at the right ranges, follow orders on teamspeak properly (more-so than games like counterstrike, as eve has a proper death penalty), etc. It's more about manipulating how the different combat systems interact than manually aiming for a headshot :).

6. I find the big emphasis on economics etc. to be extremely dry and boring.

If it bores you, then don't try and "play" the market. 99% of the time you just put something up at a resonable price and wait for somone to buy it. Want it to sell quicker? Undercut the current lowest price or move it to a popular solar system. Hurrah you're already learning how to play the market :).

7. In eve most combat situations are completely won inside the stations fitting services and by training skills.

50% correct. Skillpoints play a part, ship fittings play a part, but experience and coordination will win the day. Give me a 3 month old character in a fully fitted battleship and I will take him down in a cruiser. Why? Experience. The biggest (and really only) skill grinds in EVE are capital ships (which are the playthings of the big alliances and not meant to be a solo venture) and large t2 guns, which I'll agree do take ages to use. However, one of the most valable ship in EVE is a t1 frigate fitting with a microwarpdrive and 2 warp scramblers (1 days training max), or an anti-frigate Thorax or Caracal (5 days training max). Once you can get into battleships, the rest of your skillpoints are spent flying them better.

8. I think I saw Titan's, can anyone confirm that the among the new warships will be Titans? Wouldn't mind coming back to this game after this upgrade for another go around.

Titans came out in the last expansion pack, along with Motherships and Carriers. The Dreadnoughts were released almost a year ago. We now finally have all of the promised capital ships :).

9. Eve online=Greif online.... they don't advertise that part, this game attracts every reject going.

Please define griefing in EVE online. Pirating? Nope, part of the game, can only be done in certain regions of space and carriers it's own penalties for the pirate. Corporate (guild) theft? All of the tools are there for you to lockdown your assets - if you fail to do so then it's your own fault. War declarations? Part of the game (everything in EVE is PVP, whether it be the market (fighting over money), mining (fighting over asteroids) or combat (fighting in general). There are loads of mercanary corporations you can hire to protect you if you recieve a random wardec from a more experienced group. Or, you could try to actually fight back

/disable fanboy mode

 
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19. No subject May 13, 2006, 03:24 Tbh
 
Meh...

Eve online=Greif online.... they don't advertise that part, this game attracts every reject going.

 
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18. Re: Still one the best MMOG's May 12, 2006, 20:23 ColoradoHoudini
 
Infantryman:

When i got bored of Guild Wars (not for me at all..yuck) and got tired of WoW and needed a break, i picked up the free trial of Eve Online.
3 hours into the game i hadn't done anything remotely fun.
3 days into the game and it felt much more like a job than it did a game.

Eve wasnt for me and i'm thinking its because i felt the same way you did.

 
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17. Re: Still one the best MMOG's May 12, 2006, 14:11 ViRGE
 
I think I saw Titan's, can anyone confirm that the among the new warships will be Titans? Wouldn't mind coming back to this game after this upgrade for another go around.
That's correct. In fact they're already in the game, and at least 1 person has one.

 
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16. Re: Still one the best MMOG's May 12, 2006, 13:04 Tumbler
 
I saw a clip of this via the IGN website and it looks very pretty.

I think I saw Titan's, can anyone confirm that the among the new warships will be Titans? Wouldn't mind coming back to this game after this upgrade for another go around.

It's mostly a peaceful game, not sure why people knock it for that, it is what it is, being able to board other ships and battle would be kind of pointless because you aren't a soldier, you are s ships captain...

 
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Kickstarter "Game Developer"!
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15. Re: Still one the best MMOG's May 12, 2006, 12:14 webfellow
 
freespace 2, (God I wish my cd wasn't broken, I want to fly thru hostile flak again)

Then do it!

http://www.freespacezone.net/

They released the source code quite some time ago, too bad more developers don't do the same for old games.

Edit: Since the links there appear to be down ...

http://www.hard-light.net/forums/index.php/topic,39499.0.html
This comment was edited on May 12, 12:19.
 
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14. Re: Still one the best MMOG's May 12, 2006, 11:05 nin
 
I never played tie fighter


AAAAAAHHHHHHHH!

HEATHEN! HEATHEN!!!!





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GW: Nilaar Madalla, lvl 20 R/Mo / Tolyl Nor, lvl 20 E/Mo / Xylos Gath, lvl 16 W/Mo

http://www.flaminglips.com
 
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13. Re: Still one the best MMOG's May 12, 2006, 10:45 TorTorden
 
Umm... I'm not sure how this game be any LESS like Tie Fighter?

I never played tie fighter but this has absolutely nothing similar with the seat of your pants stuff you have to do in freespace 2, (God I wish my cd wasn't broken, I want to fly thru hostile flak again)
In eve most combat situations are completely won inside the stations fitting services and by training skills, that would of course make it rather hard for a new player to go head to head against a much older player. A gap of skilltraining that I think will become much smaller since the higher you go the longer you have to train, and you never know if this guy was a miner two weeks ago and just got into the cruiser. It's also just as likely the guy mining in the tormentor could sit on a fully equiped arbitrator back in station.
Anyway I'm liking it just fine, but I haven't seen the dificult stuff yet.

And it seems a lot of people combare EVE with the old ELITE. wich of course some aspects of that comparison I can agree with but others so very not. Still I think ELITE would be closer than Freelancer and Tie fighter imo


This comment was edited on May 12, 10:45.
 
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12. Re: Still one the best MMOG's May 12, 2006, 10:31 Wowbagger_TIP
 
if you liked Tie Fighter or the Freespaces it may appeal to you.

Umm... I'm not sure how this game be any LESS like Tie Fighter? I mean they both are set in space. There's combat in both. That's about it.

"God isn't interested in technology. He cares nothing for the microchip or the silicon revolution. Look how he spends his time, forty-three species of parrots! Nipples for men!"
 
Avatar 9540
 
"The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts." -- Bertrand Russell (I think...)
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11. Re: Until May 12, 2006, 10:28 Wowbagger_TIP
 
I mean the tech is there. Why can't we board other ships and try to battle the things inside? Or land on a planet and have Oblivion level interaction but in a futurisitc settings?
Closest thing I've seen to that idea would be Universal Combat. But I think that's the kind of game that tries to do too much and ends up doing none of it very well.

"God isn't interested in technology. He cares nothing for the microchip or the silicon revolution. Look how he spends his time, forty-three species of parrots! Nipples for men!"
 
Avatar 9540
 
"The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts." -- Bertrand Russell (I think...)
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10. No subject May 12, 2006, 07:49 TorTorden
 
Well the game certainly seems like my kind of coffe. I have been succored in with the two week trial, and started focusing on a combat char. The one thing that actually got me to get the subscription was the player run market(s), there realy is no one spamming the local or corp channels trying to sell something like what I have seen in Guild wars, (just kinda made me stay out of the towns) The game so far is no problem to solo. I have now been playing for two months and have still to leave my starting corp. I like to be able to give advice to the rookies (although I still am on myself) and maybe help them a little isk wise to get some of the very basic skills. (like NPC hunters without Afterburners). I might be getting into a player run corp if the right one comes along, but so far I'm gonna stay where I am and shift a little from combat to small manufacturing of punisher frigates. (a combat pilot needs an industry to support his losses)
And least and foremost, I get to play in a galaxy with over 25000(usual weekend) people on the same server, free expansions to all subscribers (even trials get that content)
All that for the price of half a Norwegian sixpack (12mnth sub)

Currently just having fun taking out 100k rat cruisers in a frigate

Best thing of all, there is no WTFPWNMOBILE in this game, I'ts not a matter of what you fight in but who you fight with.

Ps. the server's are back online after a database upgrade that only ran 10hr's overdue


This comment was edited on May 12, 07:53.
 
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Yes, I abuse grammar by opening my mouth.
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9. Re: Until May 12, 2006, 07:38 Immortal
 
Oblivion-style FPS interaction on planets? Sure, if you feel like adding another 3-4 years onto the development cycle. Think before sounding like an idiot; that's like asking why Blizzard doesn't incorporate a twitch, UT style first person shooter into WoW because not being to aim your spells is "OMG BORING".

 
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8. No subject May 12, 2006, 07:20 Hump
 
Gotta admit, this game is a few yeras old now and it still looks fantastic.

Not my type of game though. I find the big emphasis on economics etc. to be extremely dry and boring. Thats just me though....I'm a simpleton

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7. Still one the best MMOG's May 12, 2006, 04:09 Jadar
 
Granted its not for everyone - there isn't much crossover with the WoW crowd. The economic system is unrivaled; it's incredibly detailed. The game looks good and plays well, even on modest systems (I know, it's space, how hard is that). Combat is probably the weakest component. It would be cool if it was a little more hands on, like a traditional space sim, but combat is semi-automatic like most mmo's. PvP is still brutal though. It's worth a look, if you liked Tie Fighter or the Freespaces it may appeal to you.

 
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6. Re: Until May 12, 2006, 02:25 Bhruic
 
Probably because a large enough percentage of people don't find it boring. I've never wanted to be able to get out of my ship in the games you mentioned. I certainly don't find it "boring" that I can't.

 
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5. Until May 12, 2006, 01:54 venomhed
 
Games like EVE, X3 and Privateer never realize that flying around in a craft and not being able to exit it or to land on planets and walk around is boring.

I mean the tech is there. Why can't we board other ships and try to battle the things inside? Or land on a planet and have Oblivion level interaction but in a futurisitc settings?

Currently its as if you are glued to the seat of your ship, literally.

BORING

 
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24 Replies. 2 pages. Viewing page 1.
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