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Dawn of War - Dark Crusade Announcement

THQ and Relic Entertainment Unearth Second Dawn of War Expansion Title: Warhammer 40,000: Dawn of War - Dark Crusade (thanks Frans) is the official announcement of Relic's upcoming Dawn of War expansion that was recently revealed via an E3 exhibitor's list (story). Word is to expect the add-on this fall:

AGOURA HILLS, Calif., May 1 /PRNewswire-FirstCall/ -- THQ Inc. (Nasdaq: THQI - News) and internal development studio Relic Entertainment today announced that the second expansion pack in the Dawn of War franchise, WarhammerŽ 40,000(TM): Dawn of War -- Dark Crusade(TM), is currently in development. The game will feature two new playable races, the Tau Empire and the Necrons, bringing the number of totally unique races to an unprecedented seven. The game is expected to release in fall 2006.

In addition to the two new playable races, Dark Crusade will feature an all-new single player campaign centering on the conquest of a "meta-map," with each territory captured giving tangible rewards to the occupying force. A greatly expanded multiplayer component and a completely unique economy model for the Necrons will present gamers with the most compelling Dawn of War game to-date.

"With Dark Crusade we have taken a very different and exciting route with the single player game, allowing the player to conquer the globe as any of the seven unique playable races," said Ron Moravek, vice president THQ, general manager Relic Entertainment. "The Dawn of War franchise has become synonymous with innovation and attention to detail and we have drawn on the extensive knowledge base that Games Workshop's exhaustive universe provides us with to bring classic Tau and Necron combatants to the battlefield on Kronos."

Warhammer 40,000: Dawn of War -- Dark Crusade is set in Games Workshop's Warhammer 40,000 universe, where armies of futuristic warriors, fighting machines and hordes of implacable aliens wage constant war. For more information on Warhammer 40,000: Dawn of War -- Dark Crusade, please visit www.dawnofwargame.com, or come and see the game at this year's E3 show in L.A. on the THQ stand #1324.

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15. So basically May 1, 2006, 20:10 Creston
 
Your single player campaign is now just a bunch of skirmish maps against the skirmish AI? Why even bother calling it a single player game?

For that matter, if that's all it is, why has it taken you over a year to make this expansion? You've already done 5 races, I'm sure by now you have a pretty good idea of the hp/damage values of similar units to make balancing a simple scenario.

Sigh. I love this game. It totally rocks. But I want to see a GOOD singleplayer campaign in it. It looks like that's never going to happen.

Creston

Edit : Read through a preview about the single player on Gamespot, and it does have the potential to be interesting. In any case, I lurv WH40K, so I'll pick it up anyways.

This comment was edited on May 1, 22:21.
 
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14. Re: No subject May 1, 2006, 19:07 MMORPGHoD
 
I'm not sure about you but I almost never zoomed in or out while playing so adding something to the zoom features should be painless for most people? Am I the only one that never messed with the camera/zoom while playing?

Nope, I play most RTS games zoomed out. Because it's the most efficient way to play the game. However, it's pretty much a waste of nice graphics. While I'd like to zoom in and enjoy the scenery, I can't play the game that way.

If you'd like to play a RTS game where you can play and actually make use of your new graphics card, give the Rise and Fall demo a try. Being able to play a RTS in first person mode as your hero makes it interesting. Raiding a fortress with an army while walking among them is a cool experience.

This comment was edited on May 1, 19:08.
 
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13. Re: No subject May 1, 2006, 19:00 Talisorn
 
So is this metamap thing going to be something you have control over, like the campaign maps in the Total War series or the galaxy map in Empires at War?

 
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12. Re: No subject May 1, 2006, 18:35 Devster
 
no squat love either (mind the Hearthguard wisecracks - unless the punchline involves "Land Train").  
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Boycott Belligerent Boycotters!
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11. Re: No subject May 1, 2006, 18:21 Tumbler
 
They aren't just going to tear up the interface and potentially alienate hundreds of existing gamers

I don't see how adding to the interface would alienate anyone. If pressing tab brought up a new viewscreen that basically show'd an overhead of the whole map along with icon of which units were available you could better manage the battlefield. Old school gamers could just ignore this feature if they don't like it. As far as the interface bar goes I think SW EAW came up with a great solution, at maximum zoom out, if you try and zoom out more it just drops the interface bar for the first step, you want it back you just roll your mouse bar forward.

I'm not sure about you but I almost never zoomed in or out while playing so adding something to the zoom features should be painless for most people? Am I the only one that never messed with the camera/zoom while playing?

SW EAW took it a step further and offered 2 more zoom out levels that gave you an even greater field of view. I want to see this in more games, especially this one, because it stays true to the old style interface bar many are used to and allows other players, who want to see more of the battle, to enjoy the game as well.

(I don't even own SW EAW! I just played the demo and the interface is a major improvement in my book over the interface we see in DoW.)
This comment was edited on May 1, 18:24.
 
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10. Re: No subject May 1, 2006, 18:03 BubbleMage
 
potentially alienate hundreds of existing gamers,

*smack* Take that, DoW fanboys!

That's a very nice Quivering Backhand of Subtle Insulting you got there, Opti.


 
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9. Re: Single Player May 1, 2006, 15:58 mittens
 
I think the Multiplayer side of this game should be the focus of the expansion, the single player side is important but the multiplayer side is what got me to come back when winter assault came out.
Die.

The single-player campaign is generally the kind of thing that makes or breaks my enjoyment of an RTS.

 
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8. Re: No subject May 1, 2006, 15:47 Quan
 
You could always not rotate the camera.

 
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7. No subject May 1, 2006, 15:20 Xero
 
Unless the units got less detailed or something as you zoomed out, I don't think they could do that. Depending what your running and what settings your running at, this game is a very demanding one on your system once large battles are going. Heck, 2v2s are lagging enough on my rig. I think zooming out would only increase lag showing more units and graphics on screen. This is probably their excuse also. My only gripe I have is if they could set the camera similar to how Warcraft 3s. More static though does allow zooming more for show than anything. I hate games that have rotatable cameras and zooms, though don't zip back to the normal view after you do it. Camera rotation is the death of RTS!

Face your Fears, Live your Dreams, No Fear -Manny Pacquiao
 
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Currently playing: Tomb Raider, Sleeping Dogs, Hitman Absolution, Far Cry 3, Starcraft 2
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6. Re: Single Player May 1, 2006, 13:00 Ihya
 
Can't do the nids justice on this engine, so the devs say.

 
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5. Re: Single Player May 1, 2006, 11:58 Beady
 
MP is geting a bit of love in this, as they are ditching the dire gamespy matchmaing and using something far better that actually works.

Tyranids wont be in until a full blown sequel, as the current engine couldnt support what they want to do with them.

 
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4. Re: No subject May 1, 2006, 11:55 Panick
 
Still no tyranid love?

 
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3. No subject May 1, 2006, 11:28 Optimaximal
 
Come on guys, its an expansion pack ffs.

They aren't just going to tear up the interface and potentially alienate hundreds of existing gamers, even if it is in dire need of work (I'm sure I aint the only person who thinks the autonomous old-skool C&C way of doing it is miles better than having to click on a production building and dig through sub-menus in order to do anything)...

The improved & transparent interface will all be happening in DoW2.

 
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2. No subject May 1, 2006, 11:24 StreetPreacher
 
Ditto Tumbler's comments for better zoom-out.

And where's the widescreen support?

 
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1. Single Player May 1, 2006, 11:08 Tumbler
 
I think the Multiplayer side of this game should be the focus of the expansion, the single player side is important but the multiplayer side is what got me to come back when winter assault came out.

I just want to be able to zoom out! I hate being able to only see a tiny portion of the map at one time. If nothing else, design in a system like homeworld had where you could bring up a screen that showed the entire battle area and everything was a simple icon and you could give order from there.

From there you could phase out the whole interface bar at the bottom and make the interface transparent and open up that much more of the screen.

Heck, copy Empire at war, that interface is a lot better. You can easily zoom out farther, and you still get the menu bar when you need it.
This comment was edited on May 1, 11:11.
 
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