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Steam News

A new Steam Update (thanks Frans) has a status report on SiN Episodes, Half-Life 2: Episode One, and the beta Steam buddy system:

Preloading of Ritual's Sin Episode 1: Emergence continues, with thousands of gamers waiting patiently for May 10th to come around so they can start playing. It will be worth the wait, but until then we have a couple of screenshots from the game to share. Preload the game and be ready to play with everyone else when the game comes out.

Here at Valve, we've finalized the commentary tracks we'll be releasing along with Half-Life 2: Episode One. When you start up a new game you'll have the option to play with commentary enabled, which means there will be usable nodes in the world for you to learn about what went into building the game. Looks like we'll end up with over 100 total nodes and about one hour of total spoken commentary. The community response to the commentary system in Lost Coast drove a lot of our thinking while creating it, so we hope everyone enjoys it when they are playing Episode One.

Most people have also probably noticed that the Friends system is currently quite functional in Steam, but still in beta. You can try out the beta now; your list of friends will still be there after the beta period has ended.

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31 Replies. 2 pages. Viewing page 1.
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31. Re: Apr 23, 2006, 00:10 Masa
 
Fair enough it sells etc... just makes me feel about 10 years younger that I am caving into a game that relies on stuff like that.

If you're an ultra-feminist maybe. That original comment have include bars, dance clubs, or just about any social gathering place where people meet other people.

Eh, I guess I'm just not understanding your POV here. Appealing to a human's corpreal instincts is hardly anything new in marketing and SiN E is definitely not the worst offender, especially when compared next to Tomb Raider.

Like I said, it's just marketing and Blade's sidekick is hardly the worst offender; hell, she's not even being paraded around all that much in the advertising. Sex appeal permeates the entire entertainment industry, in one shape or another.

 
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30. Re: Apr 22, 2006, 23:22 AhrimaaN
 
Never go to a mosh pit or attend a punk concert. haha that's why I won't go to a punk concert. Fair enough it sells etc... just makes me feel about 10 years younger that I am caving into a game that relies on stuff like that. Like tomb raider for instance

 
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29. Re: No subject Apr 22, 2006, 21:53 vacs
 
You still don't understand what my point was. If you think like that you could also say "why make new textures and soundeffects at all? Let's reuse all of them from older games, it's much easier"

This could be ok for expansion packs but certainly not for new games. When using the art of older games, you are also making the game look like the older games and nobody wants that.

 
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28. Re: No subject Apr 22, 2006, 20:01 Optimaximal
 
The look of the shaders is not anyhow bound to the engine. You could code pixel shaders using the doom3 engine which we look exactly like HL2's water shader and vice-versa you could also code shaders which will look exactly like Doom3 fire or glass shaders using the source engine.
Yeah, it can be done, but what is the point when there are perfectly servicable resources already in existence? It's like reinventing the wheel, as theres only so many different ways to make a concrete texture or a reflective water shader.

I'm sure there's umpteen amounts of new content coming to SiN Episodes over the course of the releases, so pointing out that there are a few holdovers from HL2 is silly.

 
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27. Re: No subject Apr 22, 2006, 17:40 Bet
 
Annoying now imo, but back then? I think that may have been one of the first uses of such gameplay in a FPS and to me, at the time, was original and added to the arcadish feel of the whole game.

That intro sold me on a pre-order. The rest of the game was kind of a letdown after that, especially considering the quality of Half-life's gameplay, which was released at the same time. But damn, that part of the demo blew a lot of people away.

 
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26. Re: Apr 22, 2006, 16:08 Masa
 
Another ding against this game is they treat the common buyer as a pre-pubecent boy who gets their jollies from scantily clad girls with pony tails acting macho.

Never go to a mosh pit or attend a punk concert. You'll have your little universe ripped apart.


Alyx was bad enough but at least she doesn't rely on getting her tits out to get attention.

She wasn't that bad. I think you're trying to dig too deep into the gane for realism. I mean, come on. I don't play games to fight along average characters, kind of defeats the point of entertainment; simulation games excluded.

This comment was edited on Apr 22, 16:08.
 
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25. Re: No subject Apr 22, 2006, 14:27 Animals for Crackers
 
My biggest complaint about SIN was the 'Rail' map that it had at the intro of the game. Coming in on the heli and shooting everything.

Annoying now imo, but back then? I think that may have been one of the first uses of such gameplay in a FPS and to me, at the time, was original and added to the arcadish feel of the whole game.

 
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24. Re: No subject Apr 22, 2006, 14:24 vacs
 
Water shaders are part of the engine. Ritual is using the Source engine.

Shaders are NOT part of the engine.

Shaders are scripts to render the textures effects in real-time and much like normal textures or soundeffects they can be customized and exchanged without modifying or the changing the engine.

The look of the shaders is not anyhow bound to the engine. You could code pixel shaders using the doom3 engine which we look exactly like HL2's water shader and vice-versa you could also code shaders which will look exactly like Doom3 fire or glass shaders using the source engine.

 
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23. Re: No subject Apr 22, 2006, 14:04 Beamer
 
Water shaders are part of the engine. Ritual is using the Source engine. Of course a lot of it will look similar. It's the way the engine works.

Ritual is not doing the technology behind the game, which is why they licenses the technology. They're doing content. I could understand complaining about textures, but shaders? Virtually every UE game uses the same shaders. Not many companies go to Epic, buy the engine, then rewrite major parts of it. What would the purpose of licensing an engine be?

I can fully understand complaints about reused textures, but not shaders.

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22. No subject Apr 22, 2006, 11:23 lucky shades
 
You can try out the beta now; your list of friends will still be there after the beta period has ended.

..unlike your favorite-servers-list

 
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21. Re: No subject Apr 22, 2006, 10:25 vacs
 
Why fix what wasn't broken? What would be the point behind Ritual changing a water shader when doing so would be no more productive than using the one they're already given.

Yeah, why make your own assets if you can reuse artwork of other games. Hell, why don't they make HL3 by only using HL2 textures and shaders? That would be nice... NOT!

BTW, I wasn't only talking about shaders but rather about all artwork seen in those screenshots: textures, leveldesign, levelfeeling... everything looks exactly like HL2 and not a completely different, new game. Boring!

 
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20. Re: No subject Apr 22, 2006, 10:12 Optimaximal
 
Why fix what wasn't broken? What would be the point behind Ritual changing a water shader when doing so would be no more productive than using the one they're already given.

Progress or not, its pointless.

 
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19. ... Apr 22, 2006, 09:39 theyarecomingforyou
 
exactly. its not real value. they can spend less man hours adding in some sections of gabe or similar ritual person blabbing on about how hard it was to make this game and that special effect to give the impression you are getting your money's worth rather than an actual fulfilling game time.

Once they've finished the part of the game they were working on and are on to testing they can each spend a bit of their free time recording some commentary... it barely takes much time and gives people that want more information something to look forward to. Adding an extra hour of gameplay, however, would probably take weeks or months. I don't see why you're complaing... it's not like they're shutting down the entire company just to add an hour of commentary.

As i also posted it looks like people want this crap - ie you. Same idiots are happy buying $2 horse armour.

WTF? Stop take the dope man, seriously, stop taking the fucking dope. If you want to attack people for liking the commentary system then go ahead but don't make up absurd bollocks like that. That's like comparing people erotic art to the H1N5 bird flu virus or comparing rust to terrorists in Central Asia. No-one here likes the $2 horse armour... PLENTY of people like the commentary system and it's always better having more features than less. Please go away.

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18. Re: No subject Apr 22, 2006, 07:01 BicycleRepairMan
 
I've already pre-ordered sin episode 1, and its not that expensive and I've probably wasted money on worse things no matter what, but tbh, this game sounds less and less appealing..

Like this quote from the shacknews interview:

With that in mind, we've added another layer in SiN Episodes. A lot of the items scattered around the environments can actually be used to take out enemies. We've got oxygen tanks that fly around wildly when shot, taking out anything in their path. Then there are containers filled with mutagen, which, when punctured, release a deadly cloud that will heal mutants and hurt human enemies. Similarly, the canisters used in health terminals can be carried around and used to devolve mutants while at the same time healing yourself, so that opens up a slew of possibilities for the player when it comes to approaching combat situations.

Hmm, seems like this has been done before, and HL2 has already pushed the boundries here... In HL2 you could actually gravity-gun-invent the combat on the fly, it was awesome, like the rolling electric balls, mines, cars, barrels, sawblades, tables, chairs, matresses... all could be thrown around creating totally random events..

oh, and it also had those canisters, and barrels setting stuff on fire..

In short, there is nothing in that quote that sounds innovative in any way.. I hope there is more to it in the actual game..

 
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17. No subject Apr 22, 2006, 06:51 vacs
 
Wow, the latest 2 screenshots look exactly like the graphics in HL2, I'm pretty sure Ritual used the exact same water shader as Valve used in HL2 for the water ripples effect.

Sin Episode 1 looks like a commercial HL2 MOD and not like a stand-alone, new game.

 
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16. Re: No subject Apr 22, 2006, 06:05 War
 
>We DO NOT KNOW if they are going to be bad/shit/a waste of money yet

Since when has that stopped people whining incessantly about moot points?

Now, the #1 point of criticism against Steam is that a select few people took a few hours to unlock Half-Life 2 on launch day - it's just an excuse for whining. Try redirecting that anger against something that's really worthy of it, like StarForce.

 
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15. No subject Apr 22, 2006, 04:31 Optimaximal
 
Gah, why is everyone STILL slagging off these games for the same bloody reasons. We DO NOT KNOW if they are going to be bad/shit/a waste of money yet, so why not just sit back, stop crying over nothing and see what the first episode is like when its reviewed.
Either you'll be right (and the game will be a poor excuse for getting a lot of money for nothing) or the people who decided to buy Episode 1/Emergence just too see if it is actually any good will be right. It could go either way at this point.

 
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14. old Apr 22, 2006, 04:28 Fausticle
 
Maybe I'm just old fashoned but I like buying complete games in the box...going to the store is half the fun!

Its like an arcade you play for 2 hours and then it says "Please insert $20 to continue....next month...maybe"

Screw that! I'll buy complete games thank you.

 
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13. Re: Apr 22, 2006, 04:17 AhrimaaN
 
thats true... my mistake. but my opinion still stands regardless.

I was thinking about that knowing gabe isnt ritual but it just didnt click in my head. Oh well I'll just go look at this for a while http://www.shacknews.com/screens.x/sin_episodes/SiN+Episodes:+Emergence/1/041906/se1_intro020128.jpg le sigh

 
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12. Re: Apr 22, 2006, 03:56 Undead Scottsman
 
You're getting the commentary system from HL2: Episodes mixed up with Sin.. Different games from different companies (Gabe doesn't work for Ritual)

 
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31 Replies. 2 pages. Viewing page 1.
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