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SiN Episodes Times Nine

The SiN Episodes Website is online (thanks Shacknews) as home to Ritual's upcoming episodic shooter sequel, offering a bunch of new screenshots and other information about the game. Also included is an Episodes Index with a listing for the upcoming Emergence, and eight more spots reserved saying "coming soon," as well as inactive tabs on the front page for episodes 2-9. If SiN Episodes does eventually include nine installments, this would translate to between 27 and 54 hours of gameplay based on their estimate of three to six hours per episode, and if the approximate $20 per episode price point continues (which is not certain), this would put the cumulative price tag at about $180.

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67. Re: 9 Episodes = 3 retail tittles Apr 6, 2006, 13:24 grudgebearer
 
Cobalt
I don't see your logic here (entirely). When you buy 1 game, it has the same gameplay and relative content. So if 3 episodes contain the same content and relative gameplay as a full length title what's the difference. This argument would only hold true if they changed nothing at all in the course of 9 episodes. Which they have already stated is not going to happen. They plan to make adjustments, add new features and content with each episode. Of course this is all words. Until it happens we won't know.

I think you might have missed the point that I was trying to make. With 3 full length games you get 3 gaming experiences, 3 different stories, 3 different styles (sometimes), 3 different game engines (sometimes). So pound for pound per say, you are getting more when you buy three different retail games than when you buy 3 3-episode blocks of Sin, or any other episodic game.

Now that doesn't mean that nothing will change during the episodes, but the core of the game is more than likely going to remain the same so the experience you have with three seperate full length games is not going to be replicated. More apptly you could compare it to a full lenth game and subsequent expansion packs, additional content, but very same gameplay and style.

You are making an assumption that the technology will not change. I think that's a major oversight. The Source engine is going under major revisions atm. And will over the next few years. Valve is moving towards episodic content, heck they've essentially been testing that model for 5 years now with HL1. Constantly adding bits here and there (for free). Using HDR as an example, this was a major rendering addition. More is coming, be sure of that. And unless Ritual does 0 changes to the renderer themselves, which I doubt, expect that they plan to do more with it. Also they are working on their own tech.

I'm not arguing that the source engine technology is not changing, but in comparison with lets say Sin episodes 1-3 and episodes 6-9, you are not going to see an advancement in engine design/implementation as you see in lets say Quake 1 and Quake 3.

So you can't really compare Sin episode blocks to successive installments of a game franchise, because basicly the core of the game is going to be the same or similar to what is released in episode 1.

This comment was edited on Apr 6, 13:27.
 
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  45. Apr 6, 10:06 9 Episodes = 3 retail tittles  Cobalt 
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  64. Apr 6, 11:55   Re: 9 Episodes = 3 retail tittles  Cobalt 
  65. Apr 6, 12:03    Re: 9 Episodes = 3 retail tittles  Cobalt 
>> 67. Apr 6, 13:24    Re: 9 Episodes = 3 retail tittles grudgebearer
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