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Savage 2: A Supported Penguin

Savage 2: A Tortured Soul to Feature Native Linux Client Support at Launch has word on plans to support the launch of S2 Games' upcoming RTS/FPS sequel with a native Linux client upon launch:

ROHNERT PARK, Calif.--(BUSINESS WIRE)--March 15, 2006--Independent Game Developer S2 Games announced today that it will be supporting the Linux® community by offering Native Linux Client support at launch for its upcoming triple-A title, Savage 2: A Tortured Soul. Savage 2 is the much anticipated sequel to Savage: The Battle for Newerth and will be available in Fall of 2006 as a digital download from the S2 Website.

In order to facilitate the use of a Linux Client at launch, the S2 Games team is working diligently to convert their DirectX® K2 engine, a next-gen game engine built from the ground up specifically for Savage 2, to that of Linux's OpenGL system. The conversion is a necessity as the high-end renderer (DirectX) in the new engine is a Microsoft® product and does not work with Linux. With help from the Linux community and two of Savage's top enthusiasts -- Uttar and WhiteDwarf -- S2 is converting the DirectX renderer, one of the more impressive aspects of the game engine, as the effort will enable Linux gamers to utilize their Linux Client when playing the game.

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10 Replies. 1 pages. Viewing page 1.
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10. Re: LAN Play Mar 16, 2006, 21:27 Frijoles
 
Sorry man, but as was stated in that thread, requiring everyone to be authenticated is not LAN play.

Didn't Quake require everyone to be authenticated? I remember a few games where we could spawn copies (like Blizzard games), but they were few and far between. I always thought of it as a bonus, not a requirement. I don't go to many LAN parties these days though.

 
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9. Re: LAN Play Mar 16, 2006, 15:11 Than
 
Sorry man, but as was stated in that thread, requiring everyone to be authenticated is not LAN play. Thats internet play sans lag.

 
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8. LAN Play Mar 16, 2006, 13:58  Jason Morales 
 
I think there was a bit of a misunderstanding, we would never consider removing LAN play, the decision we were discussing was weather to allow an entire LAN game to run off of only one copy of the game (as you could with the original Savage), which we haven't settled yet.

This comment was edited on Mar 16, 14:01.
 
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7. Re: No subject Mar 16, 2006, 13:44 Ihya
 
Guys, it's $30... They have to make money someplace... Talk about wanting the moon on a stick...

 
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6. Re: No subject Mar 16, 2006, 12:51 Than
 
The excitement was lost when I heard that they may NOT support it in order to prevent overseas piracy.

With Savage 1, LAN play was a cornerstone of the game imo, now they are considering removing it because of fear on lost sales? Just paints an image of a company that I didn't think S2 was.

 
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5. Re: No subject Mar 16, 2006, 04:59 moritz-s
 
Maybe they want to make a point? And the Linux gaming market isn't very competitive (to say the least), unlike the 360 market.

 
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4. No subject Mar 16, 2006, 04:47 War
 
I still wonder why developers waste their time and money with Linux support. If they want to make money, do an Xbox 360 port.

 
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3. Re: No subject Mar 16, 2006, 02:38 sponge
 
The excitement was lost when they said they're thinking about it?

 
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2. Re: No subject Mar 15, 2006, 23:56 Than
 
Any and all excitment I had for this game was lost when I read this thread: http://forums2.s2games.com/viewtopic.php?t=77

LAN play was the only way I played Savage 1. I hope they decide to support.

 
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1. No subject Mar 15, 2006, 23:16 Animals for Crackers
 
Awesome.

 
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