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Ships Ahoy: Red Orchestra: Ostfront 41-45

Bold Games announces that the boxed version of Red Orchestra: Ostfront 41-45 is shipping, and Tripwire Interactive's Unreal-engine World War II shooter should be available in North American stores this week:

MINNEAPOLIS, MN – March, 13– Destineer Publishing’s Bold Games label and Tripwire Interactive announce today that the highly-anticipated World War II first-person shooter for PC, Red Orchestra: Ostfront 41-45, is shipping today and will be available in retail stores across North America by the end of this week.

Based on the most highly-acclaimed mod ever made, Red Orchestra: Ostfront 41-45 is a full-featured, stand-alone World War II game that brings players to the frontlines of Eastern European combat during the height of World War II. Players choose from 28 infantry weapons or crew one of 14 detailed vehicles on the Russian Front between 1941-45. The combination of roles across more than one dozen maps, based on real-world locations and battles, allows Red Orchestra to finally achieve its goal of delivering a full first-person, World War II infantry and vehicle combat simulation.

Paul Rinde, CEO of Destineer said “we are excited to be involved in bringing this highly anticipated game to retail and are looking forward to great sales results.”

Alan Wilson, Vice-President of Tripwire Interactive, said “the sheer speed that Destineer has got Ostfront into the stores demonstrates why we were happy to sign with them. We knew we’d need a publisher who can think outside the accepted industry practices, and Destineer has done a stunning job for us, and more importantly, for the gamers who want to play! They set themselves really challenging targets. They’ve bettered those targets. Independent game developers could do with more publishers like Destineer!”

Using Navarre as its exclusive distribution partner to retail, Red Orchestra: Ostfront 41-45 will be available through North American retailers: Wal-Mart, Best-Buy, Target, Future Shop, and others, this week at a suggested price of $29.99.

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30 Replies. 2 pages. Viewing page 1.
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30. Re: No subject Mar 14, 2006, 17:59 Bodolza
 
Since I am, as the reviewer kindly states, a "twitch junky that doesn't give two shits about realism" that greatly enjoyed DoD, which is apparently a "linear action-junkie twitchfest", I guess this game isn't for me.

-B

 
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29. Re: No subject Mar 14, 2006, 16:27 Koblizek
 
Zeph, you're trying far too hard. Your trolling isn't very well executed. BTW, trying to incite a flame war over how much realism is too much in games has been done to death . Good luck with your future lame trolling attempts though.

 
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28. Re: No subject Mar 14, 2006, 15:53 Zephalephelah
 
Yeah, well, in a war you could lose limbs, go blind, deaf, or just be an unlucky bitch & get hit with an artillery shell from out of nowhere.

Let's add that in!!!! It's realistic!

I know, we can add in people holding their intestines in and crying for most of a round. Oh I got it, lets add shaking uncontrollably from the cold Russian winter, that would be fun. No, wait, how about we have it where you don't see anyone for weeks at a time while you march toward the front. THAT WOULD BE REALLY FUN!!!



I don't give a fuck if they had green tracer bullets. It looks like star wars & its STUPID~!

 
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27. No subject Mar 14, 2006, 08:36 Rilcon
 
Yes folks, believe it ir not, russians used and still use green tracer rounds.

But god forbid such a thing interfere with making a funny post.

 
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26. Re: No subject Mar 14, 2006, 05:53 Jake
 
Tracer rounds have been used extensively since World War 1.

 
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25. Re: No subject Mar 14, 2006, 04:35 Zephalephelah
 
Decided to look at a game trailer since there is no demo.

OMG THE REALISM IS INCREDIBLE!!!! They even have green-laser tracer-bullets, just like real life on the Eastern Front in WW2.



Er, um, wait, green-laser tracer-bullets ????? .......

 
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24. Re: No subject Mar 13, 2006, 20:47 sponge
 
Not much of that here, if that's what you're trying to imply, since the excitement seems to be "loved the mod, but I'll wait for a demo" or "played it, loved it"

 
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23. Re: No subject Mar 13, 2006, 20:16 Overon
 
I love RO. But I'm not a blind and rabbid fanboy.

 
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22. No subject Mar 13, 2006, 20:09 Rilcon
 
The mod gave me more hours of fun than any retail game ever has, and the beta has assured me the full game will deliver even more.

 
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21. Re: COOL A WW2 FPS!! Mar 13, 2006, 18:43 Wildone
 
wow the cool calm logic of you guys just has me beat. I quit.

 
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20. Re: No subject Mar 13, 2006, 17:17 Ihya
 
A Steam thread right next to a StarForce thread?

FLAMEBAIT OPEN SEASON!


Aye, if Blue wanted to bring the age of the Apocalypse on us, he'd have a Derek Smart news item after this.

The trolls would inherit the earth.


 
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19. Re: No subject Mar 13, 2006, 17:13 Koblizek
 
Dammit! I don't have time for Oblivion AND Red Orchestra. Sorry RO, you're just gonna have to wait a month or so until I can get through the MQ, by that point there might be a demo out. I really enjoyed it when it was just infantry combat. For once it felt like actual skill was involved instead of just twitch reflexes.

 
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18. Re: No subject Mar 13, 2006, 17:00 RabidRabbit
 
I have to agree with the previous posters about this game showing high quality. I played for hours back when it was just infantry. And that 95 page manual that discusses infantry tactics with formations is just sweet!

 
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17. Re: No subject Mar 13, 2006, 16:58 sponge
 
What Harbringer said, ala HL2.

One thing I just noticed was the price. Isn't it $25 on Steam? This is saying $30 in the stores, maybe they're giving us a few dollars off for getting it online finally.

This comment was edited on Mar 13, 16:58.
 
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16. Re: No subject Mar 13, 2006, 16:38 MMORPGHoD
 
I'm pretty sure even the boxed version will still require a steam account to update and play.

 
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15. Re: No subject Mar 13, 2006, 16:30 Bhruic
 
A Steam thread right next to a StarForce thread?

How is this a Steam thread? They are talking about the boxed version, which is published by Destineer. I didn't see the word 'Steam' in there anywhere.

 
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14. Re: No subject Mar 13, 2006, 16:24 BicycleRepairMan
 
Its Unreal Engine 2.5. They also won an unreal engine 3 licence, but decided to go for something they could actually finish and release in a reasonable timeframe.

My guess is that their next project will be UE3 (if Ostfront is successful)

 
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13. Re: No subject Mar 13, 2006, 16:21 BicycleRepairMan
 
How are the bots?

There are no bots in the beta, I think, its not the whole game just 3 maps etc.

There will be bots in the retail, I dont know how good they will be.. RO isnt the most ideal bot game, its strength lies in teamplay and communication with real players..

Maybe if the bots are really, really good..

 
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12. No subject Mar 13, 2006, 16:19 pgoeleven
 
Wait I'm confused...

Is this game on the Source engine or Unreal engine? Or does it just use Steam as a delivery system?

I thought they acquired the Unreal 2.5 engine when they won the Make Something Unreal contest, correct?

 
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11. Re: COOL A WW2 FPS!! Mar 13, 2006, 16:16 BicycleRepairMan
 
BTW, Dslyecxi has put up a BIG preview of the game, and 5 minutes of gameplay footage, over at his site:

http://dslyecxi.com/roost_impressions.html

 
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30 Replies. 2 pages. Viewing page 1.
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